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Juggernauts, i don't understand biowares balance.


direblaze

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if a sorcerer hit you with one hit for 6 to 8k AOE you would call them overpowered?

if a trooper hit you for the same or an assassin you would call them overpowered.

 

You all cried nerf when operatives were doing it, they used to be able to hit for that kinda damage, it was overpowered so they got nerfed...

 

SO EXPLAIN to me how its fair that a stupidly hard to kill, highly mobile class with many good utility and control skills gets the ability to 100% crit for over 6k AOE in one hit(i have seen it hit for 8k too)

 

after a game you can pick out who is playing a rage warrior easy, they are always the players with the largest hit and the most damage, but that isnt what makes it so stupidly overpowered, because in a one on one you can counter it with some effort, what makes it overpowered is when you get 2+ juggs and a healer or two in a fight, those two juggs can destroy half the group before anyone can react or heal quick enough due to the retarded burst dps, ita warhammer bomb groups all over again...

 

 

Oh its now maras will be getting the same? OH JOY, i can see it now, an army of 99% totally immune maras for 6 seconds laying waste to whole groups while being focus healed.

 

 

sigh... rant off.

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Don't worry OP,

 

Bioware heard your QQ. The nerfbat has already swung.

 

Rage DPS is flawed in its design making an AoE attack the focal point of the entire spec.

 

The 4-piece PvP bonus didn't help much either.

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Confused. Thought healers were overpowered. Now it's tank DPS. FFS make up your mind posters.

 

So I take it you won your last warzone?

 

Right. Can we take a poll on who BW nerfs next, or just tie it to who most recently won? or maybe just implement readycheck.

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