ZDProletariat Posted April 5, 2012 Posted April 5, 2012 I recently began rereading the Star Wars X-Wing book series. Just 20 pages in I felt like I was more within the Star Wars than the 30+ days of gameplay I have logged in SWTOR. Why is this the case? How does an interactive book using the Star Wars universe lose so easily to a book? My hypothesis is simple. Bioware did it backwards. They focused on the ground, while only giving a little bit to the space combat. Space combat is what makes Star Wars Star Wars. Even more so than lightsabers. It's always been about ship combat at its heart. They needed to follow the model that STO did, and focus on ships with a little bit on away missions. Don't get me wrong, I love this game and will continue to play it. But it doesn't feel like Star Wars
Sparklehorse Posted April 5, 2012 Posted April 5, 2012 I recently began rereading the Star Wars X-Wing book series. Just 20 pages in I felt like I was more within the Star Wars than the 30+ days of gameplay I have logged in SWTOR. Why is this the case? How does an interactive book using the Star Wars universe lose so easily to a book? My hypothesis is simple. Bioware did it backwards. They focused on the ground, while only giving a little bit to the space combat. Space combat is what makes Star Wars Star Wars. Even more so than lightsabers. It's always been about ship combat at its heart. They needed to follow the model that STO did, and focus on ships with a little bit on away missions. Don't get me wrong, I love this game and will continue to play it. But it doesn't feel like Star Wars Feels very much like Star Wars to me. Different strokes...
OmegaMayhem Posted April 5, 2012 Posted April 5, 2012 It's always been about ship combat at its heart. I don't know about books, but the movies are most certainly NOT about ship combat 'at it's heart'.
Datamonger Posted April 5, 2012 Posted April 5, 2012 I will agree on the fact they need to enhance the space combat system. But this still feels like Star Wars to me. Just not as expansive yet.
KryptikX Posted April 5, 2012 Posted April 5, 2012 It has space. Be thankful. Do you have any idea how not Star Wars SWG felt when it launched without any ships/space content at all?!?
Pesh Posted April 5, 2012 Posted April 5, 2012 (edited) I have played pretty much every stars game... read every star wars book... seen every star wars movie/tv show/special (oh god christmas special... my eyes)... And guess what, this game feels extremely star wars to me... But guess what else, it does not matter. Cause everyone is going to have a different opinion on what feels star wars... hell just look at the OT crowd to the EU crowd. We get it, the game is not what you wanted, but alot of us have actually gotten what we thought we where getting when we bought this (Bioware advertised their game exactly as it is). I guess what I am trying to say is, if they game is not for you go ahead and quit. But do we really need 30 posts a day about this? Or is ur sense of self importance so needy you must inform people of everything you think and do? Edited April 5, 2012 by Pesh
Roechacca Posted April 5, 2012 Posted April 5, 2012 It has space. Be thankful. Do you have any idea how not Star Wars SWG felt when it launched without any ships/space content at all?!? -comparing a game released 8 years ago to a modern mmo release-
Datamonger Posted April 5, 2012 Posted April 5, 2012 Do you have any idea how not Star Wars SWG felt when it launched without any ships/space content at all?!? That was they least of their problems. I couldn't get past the 1 frame death animation. The game just felt like it never came out of beta.
Darth_Moonshadow Posted April 5, 2012 Posted April 5, 2012 In the entire Star Wars Saga, the greatest battles never took place in spaceships. Granted, some big events involved ships like the destruction of Death Star II, but every battle was done groundside. Space is pretty cool, but it is not the core of Star Wars. You are confusing us with Star Trek.
KryptikX Posted April 5, 2012 Posted April 5, 2012 -comparing a game released 8 years ago to a modern mmo release- Im sorry, was there another star wars MMO that is more recent that I could compare swtor to? No? You sure? I'm sure there must be given your comment, seeing as this thread is about the star wars feel.
Roechacca Posted April 5, 2012 Posted April 5, 2012 In the entire Star Wars Saga, the greatest battles never took place in spaceships. Granted, some big events involved ships like the destruction of Death Star II, but every battle was done groundside. Space is pretty cool, but it is not the core of Star Wars. You are confusing us with Star Trek. Re watch the original films please. Space Vs Ground battles filmed. Go ahead and count. I'll wait.
zerosaint Posted April 5, 2012 Posted April 5, 2012 Actually as weird as this sounds... it feels like a Star Wars / Mass Effect Universe mashup.
Roechacca Posted April 5, 2012 Posted April 5, 2012 perhaps you dont understand. You said we should feel lucky that SWG did not feel star warsy till they released space. That was technical issue already solved 5 years ago by SOE. Why should we feel lucky if many other MMO's can easily open with space already included? I dont feel lucky, do you?
Cormey Posted April 5, 2012 Posted April 5, 2012 (edited) Space combat is what makes Star Wars Star Wars. Ahh, a Star Wars version of the 'no true Scotsman' logical fallacy. Nice work. Edited April 5, 2012 by Cormey
Pesh Posted April 5, 2012 Posted April 5, 2012 Actually as weird as this sounds... it feels like a Star Wars / Mass Effect Universe mashup. The only thing about this game that feels mass effect...y... is maybe the play style with ship travel and conversations... which is a bioware staple not just in mass effect. Nothing in this game feels like it from the Mass Effect universe to me, and am curious what makes it feel like that to you?
Jett-Rinn Posted April 5, 2012 Posted April 5, 2012 It feels a lot more like Star Wars than SWG did Opinions are like that
ZDProletariat Posted April 5, 2012 Author Posted April 5, 2012 Ahh, a Star Wars version of the 'no true Scotsman' logical fallacy. Nice work. How is that a no true scotsman fallacy? Did I ever say this isn't Star Wars? No, I said it doesn't feel like how the Star Wars universe is portrayed in practically every other reiteration. Nice job using a term you don't understand though.
Darth_Moonshadow Posted April 5, 2012 Posted April 5, 2012 Re watch the original films please. Space Vs Ground battles filmed. Go ahead and count. I'll wait. Ground battles and skirmishes: Well there was the Millennium Falcon escape, Kenobi vs Vader, The battle of Hoth, Skywalker vs Vader/Skywalker on Dagobah, Skywalker vs Vader on Cloud city, The battle of third moon of Endor, Skywalker vs Vader aboard DSII, Skywalker vs Sidious, and finally Vader and Skywalker vs Sidious for the last twenty seconds. Space battles: The battle of Yavin and....destruction of Death Star II. Yeah. Looking back, there seems to be a massive lack of reasons for the explosions, yet there were so many through the films. It's like George Lucas was Micheal bay in the 80's.
Roechacca Posted April 5, 2012 Posted April 5, 2012 Yeah. Looking back, there seems to be a massive lack of reasons for the explosions, yet there were so many through the films. It's like George Lucas was Micheal bay in the 80's. there is some truth to this
Cormey Posted April 5, 2012 Posted April 5, 2012 How is that a no true scotsman fallacy? Did I ever say this isn't Star Wars? No, I said it doesn't feel like how the Star Wars universe is portrayed in practically every other reiteration. Nice job using a term you don't understand though. That's a pedantic distinction at best. It doesn't change the logical fallacy you're using.
Darth_Moonshadow Posted April 5, 2012 Posted April 5, 2012 there is some truth to this I do understand what you're saying though, Space battles were more visually impressive than the ground battles. Plus back then, movie magic wasn't as advanced as it is now. Back then they were using toy models and green screen. The Prequel Trilogy had more space battles thanks to CGI.
Bluerodian Posted April 5, 2012 Posted April 5, 2012 (edited) I've yet to find a Star Wars game that really felt like star wars. The thing for me is that the original trilogy was very heavy on symbolism, exposition, and development of character. There was action, but it was very subdued and not the drive of the scene, rather it was a piece of a larger overall picture. Han shooting Greedo to give a sense of character.Vader and Obi-wan dueling in the Death Star all the while talking to give the sense that these two have known each other for a long time. There's others. Then there are the moments that are no action related, but give a sense of scope. The famous Sunset on Tattooine, for instance. It's been said that ANH was a coming of age story, and the sunset had a symbolic meaning, if so. You see this sunset, then the very next day Luke Skywalker meets up with Obi-Wan, gets a lightsaber, gets his aunt and uncle roasted, meets Han Solo, joins the rebellion, etc. So the sunset could be seen as a sunset of his old life and the beginning of a new one. There are more symbols in the trilogy, but I'd be here all day if I went through all of them. Point is there hasn't been a game ever that has really captured those subtle moments. I think a fix would be to add a movie director with knowledge of Star Wars to the team on the next expansions. Edited April 5, 2012 by Bluerodian
Roechacca Posted April 5, 2012 Posted April 5, 2012 Ground battles and skirmishes: Well there was the Millennium Falcon escape, Kenobi vs Vader, The battle of Hoth, Skywalker vs Vader/Skywalker on Dagobah, Skywalker vs Vader on Cloud city, The battle of third moon of Endor, Skywalker vs Vader aboard DSII, Skywalker vs Sidious, and finally Vader and Skywalker vs Sidious for the last twenty seconds. Space battles: The battle of Yavin and....destruction of Death Star II. things u missed Opening episode 4 Tantive V attack by Star Destroyer Solo evading Star Destroyers leaving Tatooine I'm pretty sure noone landed on solid ground after Hoth in Empire except Luke. The whole movie was just about in space or on a giant gas cloud space ship. There was almost always a big space battle happening at the same time Jedi & Sith were dueling it out in fact.
TUXs Posted April 5, 2012 Posted April 5, 2012 I will agree on the fact they need to enhance the space combat system. But this still feels like Star Wars to me. Just not as expansive yet. This summarizes how I feel as well. While the space game in SWTOR can be mindlessly fun, they botched it as much as they have "Open World PvP" IMO. I'll admit, I kinda like the worthless space game for like 15 min a night on my alt as an alternative to doing the same quests over...but my 50 hasn't been in space once since hitting 50. Bioware did a phenomenal job on making the locations feel "star warsy". The artists they have for interiors of ships were outstanding at capturing that "feel". But they completely failed at space and PvP IMO. They need to expand both the space game and PvP.
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