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Posted

As a main char sorc healer, I don't mind this.

 

I honestly think Bioware is working towards making PvP more difficult from a raw surviviability standpoint - without dramatically reducing the time it takes to kill someone.

Posted
As a main char sorc healer, I don't mind this.

 

I honestly think Bioware is working towards making PvP more difficult from a raw surviviability standpoint - without dramatically reducing the time it takes to kill someone.

 

/Hug

 

You mean someone actually understands what pvp is? not me smash till die?

Posted (edited)
As a main char sorc healer, I don't mind this.

 

I honestly think Bioware is working towards making PvP more difficult from a raw surviviability standpoint - without dramatically reducing the time it takes to kill someone.

 

I agree, at this point in the game it reminds me alot of Warhammer, way too much CC, Healing and DPS flowing from certain classes. This makes the weaker classes look far worse than they actually are. Over the next few months I think they are going to be tweaking things to get to a point of balance which should hopefully give some of the weaker classes a better chance.

Edited by Burtlebe
Posted

Nerf our abilities so they cost more to cast

Nerf our bonus healing abilities by about half

Nerf our bonus healing through expertise

Power adds more for damage than it does for healing

 

 

If I see one more "Healing is OP" thread after 1.2 by these scrubs that dont know how to play....

Posted
I agree, at this point in the game it reminds me alot of Warhammer, way too much CC, Healing and DPS flowing from certain classes. This makes the weaker classes look far worse than they actually are. Over the next few months I think they are going to be tweaking things to get to a point of balance which should hopefully give some of the weaker classes a better chance.

 

Honestly, I think when I started PvPing, healing was underpowered. Then they overdid it. Now they are dialing it back, a bit more slowly, which is correct.

 

The only problem I see (personally, ymmv) is there's still a bit too much CC in the game. I love the resolve system, but I'd like the cap dropped 20-25% before immunity kicks in.

 

I'd like CC used more situationally, instead of 'oh hey, it's ready, why not blow it because I can use it again in X seconds'

Posted
Nerf our abilities so they cost more to cast

Nerf our bonus healing abilities by about half

Nerf our bonus healing through expertise

Power adds more for damage than it does for healing

 

 

If I see one more "Healing is OP" thread after 1.2 by these scrubs that dont know how to play....

 

lol +1

Posted
I'm all for it. The main reason I enjoy 1-49 PvP over level 50 PvP is due to over the top healing that out paces DPS. Going from matches with 60 kills to matches where literally no one on either side dies was just frustrating.
Posted
I'm all for it. The main reason I enjoy 1-49 PvP over level 50 PvP is due to over the top healing that out paces DPS. Going from matches with 60 kills to matches where literally no one on either side dies was just frustrating.

 

Actually, the main reason (at least on my server) people die in 10-49 is because almost no one levels as heals. :)

Posted

So let me get this straight:

 

1. DPS keeps getting higher and higher.

 

2. Healing is worse and worse.

 

3. 99% DPS vs 1% healers.

 

4. 99% DPS suck at interrupts so this is the reason for nerfs to healing.

 

 

Did I get anything wrong?

Posted
As a main char sorc healer, I don't mind this.

 

I honestly think Bioware is working towards making PvP more difficult from a raw surviviability standpoint - without dramatically reducing the time it takes to kill someone.

 

this coming from a sorce is void as they are OP

 

and with the current class balance people already die in 2 seconds so how is this going to be survival ? its going to be who has the most overpowerd geared clas that can kill you in 2 seconds. screwing with healers is going to destroy this game its already flopping as it is.

Posted
Actually, the main reason (at least on my server) people die in 10-49 is because almost no one levels as heals. :)

 

On my server we usually have healers in every game. The thing is they at least killable or can be phased in the 1-49 bracket on most characters I play. In the level 50 bracket, unless they are under geared, it's like hitting a brick wall.

Posted
So let me get this straight:

 

1. DPS keeps getting higher and higher.

 

2. Healing is worse and worse.

 

3. 99% DPS vs 1% healers.

 

4. 99% DPS suck at interrupts so this is the reason for nerfs to healing.

 

 

Did I get anything wrong?

 

Pretty close to right on. The night and day difference from pugs to organized 4 man teams is all the proof for this you really need. After 1.2 it is going to be DPS wars...ttk is going to be half (or less) of what it is now with organized teams burst dpsing to victory. A good game for PVP reduced to WoWclone pvp. Certain classes will shine and others will be ignored.

Posted
Actually, the main reason (at least on my server) people die in 10-49 is because almost no one levels as heals. :)

 

No it's not only that. It's because without expertise, healing scales waaaayyy more slowly than DPS does. I found that on my sorc pre-50 I often couldn't keep someone up vs just one DPS. I just didn't have the healing throughput.

Posted
So let me get this straight:

 

1. DPS keeps getting higher and higher.

 

2. Healing is worse and worse.

 

3. 99% DPS vs 1% healers.

 

4. 99% DPS suck at interrupts so this is the reason for nerfs to healing.

 

 

Did I get anything wrong?

 

Nope - you aced the test. GG frand!

Posted
this coming from a sorce is void as they are OP

 

and with the current class balance people already die in 2 seconds so how is this going to be survival ? its going to be who has the most overpowerd geared clas that can kill you in 2 seconds. screwing with healers is going to destroy this game its already flopping as it is.

 

I'm a corruption sorc, I'm not the type that has 4-5 different CC's available to me. That would be the DPS sorcs. DPS sorcs literally poop CC.

 

As far as sorc healing being OP, no more so then mercenaries - and they are considerably more durable.

If anyone dies in 2 seconds, its because you weren't full health and you got zerged by three people. Working as intended.

 

Come back when you've got something intelligent to say.

Posted
No it's not only that. It's because without expertise, healing scales waaaayyy more slowly than DPS does. I found that on my sorc pre-50 I often couldn't keep someone up vs just one DPS. I just didn't have the healing throughput.

 

I can only speak for sorc/sage healing, but it's definitely problematic to PvP raid heal before you get your AOE heal which if you're leveling effectively won't be until basically 50. Yeah, you could get it at 41 but you'd be sacrificing a lot of extra DPS from the other trees while leveling.

 

Single target throughput shouldn't be bad though. Although I havent tried it with a non-50 in months.

Posted
So let me get this straight:

 

1. DPS keeps getting higher and higher.

 

2. Healing is worse and worse.

 

3. 99% DPS vs 1% healers.

 

4. 99% DPS suck at interrupts so this is the reason for nerfs to healing.

 

 

Did I get anything wrong?

 

You forgot 1 thing

 

"I are dps and i like smash thing for big numbas! it feel good but wen i hit people wit glowy hand and they no die fast becuz i like smash fast then i crie becuz they no in ground fast!!11 plez meak glowy people die fasterr plz!!!!1" - Tunnel-vision-mouth-breathing DPSlol

Posted
As a main char sorc healer, I don't mind this.

 

I honestly think Bioware is working towards making PvP more difficult from a raw surviviability standpoint - without dramatically reducing the time it takes to kill someone.

 

You mean, BW is working to making pvp more marauder from a marauder standpoint, without making it less awesome for marauders.

Posted (edited)
I can only speak for sorc/sage healing, but it's definitely problematic to PvP raid heal before you get your AOE heal which if you're leveling effectively won't be until basically 50. Yeah, you could get it at 41 but you'd be sacrificing a lot of extra DPS from the other trees while leveling.

 

Single target throughput shouldn't be bad though. Although I havent tried it with a non-50 in months.

 

It's different in the 1-49 bracket now. People have figured out what the highest-DPS classes are and have gotten better at playing them. Whereas before you'd have some dumb sorc force lightning your heal target, now you have a marauder doing a proper priority queue on him, including maintaining the healing debuff. And it's pretty darn impossible to keep up.

 

You mean, BW is working to making pvp more marauder from a marauder standpoint, without making it less awesome for marauders.

 

Pretty much this. It's this game's Bright Wizard.

Edited by Caelrie
Posted
So let me get this straight:

 

1. DPS keeps getting higher and higher.

 

2. Healing is worse and worse.

 

3. 99% DPS vs 1% healers.

 

4. 99% DPS suck at interrupts so this is the reason for nerfs to healing.

 

 

Did I get anything wrong?

 

spot on

Posted

Thankfully there'll be fewer healers with all the nerfs- too many a time I said to myself, 'ffs why are people healing me this is BS'.

 

I missed the days of crying about nobody heals me, hopefully those days will return.

Posted
Good, nerf healing into the ground. PvP is better when people are dying.

 

untill you're the one getting killed 24/7 cause there's no healer anymore to keep you up

Posted

Truly a L2P issue.

 

I've had situations where I've survived 15-20 seconds against THREE melee dps (2 marauders and 1 jug) because they did ZERO interrupts, ZERO mezzes, and ZERO chokes while engaging in "ME SMASH U!" mode.

 

I've also had situations where I dangle at ~20-40% HP against a single powertech and marauders because they know how to interrupt. And then I die when I even waste ONE GCD on a fellow teammate or when they get help for a few seconds.

 

I've also had situations where I get stunlocked by an operative from 100 -> 0 when I don't have my stun-breaker and when they get some nice crits.

 

Honestly it's such a L2P issue.

 

The interrupts in this game is probably one of the most responsive spell. It's not on GCD, and it happens pretty much instantaneously without the whole "ability lag."

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