Achyllis Posted March 30, 2012 Posted March 30, 2012 (edited) Ranked is here! PvP guilds enjoy. Geared, trained pros enjoy. Let's set up a system we can all enjoy - let's cap the expertise stat bonus in Unranked matches. Let players have access to improved stat gear as their valor/ tokens increase - no problem. The carrot is there for those who need it. In Ranked warzones, full gear bonuses count. Folks playing Ranked shouldn't be complaining about anything but outright hacks. In Unranked warzones, limit expertise so that all expertise stat bonuses are capped at the same expertise bonus available on BM gear. Casuals can enjoy competitive PvP and better geared players have a more challenging (aka fun) experience in Unranked matches. In open world situations I say full stat bonuses apply. If you get your butt kicked and you feel it's gear related then stay out of the open world PvP areas. Opposing argument one - I worked for my gear and my 8 man premade should enjoy curb stomping PUGs in Unranked. My response - if you are a "pro" you should beat PUGs on a level playing field. It's better training for your real matches The stomped and the stompers will tire of Unranked quickly without a level field And you still get to show off you epeen gear in Ranked matches and open world PvP. Opposing argument two - expertise beyond a certain point is meaningless and the real advantage comes from other stat bonuses on modified WH gear. My response - you're right. however, I don't want to go to far and ask for "total equality" among all classes, gear sets, etc. I am not asking to remake the wheel, just limit the impact of the PvP stat. This bracket is in the best interest of the game overall and will make Unranked a better experience for all players. What do you think? Edited June 27, 2012 by Achyllis Add'l info with 1.3 live
Achyllis Posted April 14, 2012 Author Posted April 14, 2012 (edited) Deleted for brevity. Edited June 27, 2012 by Achyllis
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