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Legacy Rocket Boost usable in PVP?


AetherMcLoud

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A GTN on your ship when there's other GTNs also i in no way worth 5 million credits. It's not supposed to be worth it.

 

Fact is that having this ability available in PVP will SEVERLY unbalance pvp between rich players (the minority) and "normal" players (which as another poster said, are 84% with less than 1 million credits).

 

The GTN you can have on your ship is the neutral faction one, it'll basically turn the Hutt network into the High Roller network.

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Is the Legacy Rocket Boost usable in PVP? I sincerly hope not, because if it is that would extremely unbalance warzones between stinking rich people and people with a more moderate amount of credits. Rocket boost unlock alone costs 2 million credits and then some millions more to lower the cooldown.

 

If the rocket boost will be usable in PVP everyone NEEDS to buy them and NEEDS to buy all the way up to the lowest cooldown to be competitive. So I really hope they won't be usable in warzones.

 

 

WHY DO I NEED TO BUY SPRINT? WHY DO I NEED TO UPGRADE MY GEAR? WHY DO I NEED TO BUY ALL OF MY CLASS ABILITIES!?

 

Those questions are as absurd as your post.

Edited by Eroex
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gee lets see

 

its legacy,which requires a companion to use.and wait,thats right.you dont get companions in warzones

 

common sense,its a wonderful thing

 

I think you don't entirely understand the legacy system. Also, what's wrong with your spacebar?

 

Not all legacy abilities require Heroic Moment. Just the class "iconic" powers.

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Then where's stealth for everyone?

Charge for everyone?

Intercede for Everyone?

Flashbang for everyone?

...

 

I am totally fine with only force sprint for everyone, thank you very much.

 

;)

 

See the wicked grin on that smiley?

 

Scared yet?

Edited by Bazzoong
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Don't all legacy skills require having a companion out as the limitation?

 

IE, no flash points, no Ops, No PVP Zones, etc.

 

So in open world PVP on PVP servers, and in groups that allow having the companion out, you can use the legacy skills.

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Don't all legacy skills require having a companion out as the limitation?

 

IE, no flash points, no Ops, No PVP Zones, etc.

 

So in open world PVP on PVP servers, and in groups that allow having the companion out, you can use the legacy skills.

 

No the class buffs do not require companions. They specifically mentioned using the class buff legacy in PVP.

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Any official (or tested) answer on this issue?

 

Not so far. I'm sure a lot of testers would like to check it out, but it's pretty expensive.

 

I don't think we even know what the base cooldown is yet, but I can make an educated guess.

 

Legacy Fleet Pass 1 + 2 + 3 shaves 6 total hours off the cooldown, dropping it from 18h to 12h. Legacy Travel 1 + 2 + 3 shaves 6 total minutes off the cooldown, dropping it from 30m to 24m. Rocket Boost 1 + 2 shaves 1.5 total minutes off the cooldown.

 

So if I had to take an educated guess, the default cooldown is between 5 and 10 minutes.

Edited by Azaranth
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I would like to know this as well! I would personally love it and gladly pay 4.5mill for it! The inquisiter ability is already OP in PvP. It makes them a neccisity in every WZ and makes them more valuable then any other class.

 

For those who don't understand why allow me to explain.

 

In huttball the team with a inquisiter is the one who gets the ball first.

 

In huttball the team with the inquisiter is the one who has the easiest score.

 

In voidstar the tea with the inquisiter is the team who gets the force fields down first (when the doors blow an inquisiter can sprint down the hallway and due to the speed and time if they do it right can take down the two forcefields before the other team can catch up)

 

In voidstar the team with the inquisiter can take the 2nd door down the second the forcefield drops (the sprint allows you to jump the middle pit if you time it JUST right and then you can sit off in the corner out of site and take the door the second your team disables the forcefield and to fast for the other team to react)

 

In alderaan the team with the most inquisiters are the ones able to defend the sides the easiest.

 

In alderaan the team with an inquisiter takes the side the fastest at the start.

 

In alderaan the team with the most inquisiters has the ability to attack the sides the fastest.

 

------

 

I will say that it is obviously *possible* to overcome these issues and I do not find inquisiter OP however I do feel that because of these and with ranked wzs coming those who do not have inquisiters on their team will not be able to do these things and each of these things are a game changer possible guaranteed win that NO OTHER CLASS can compete with in ANY way.

 

Any ability in the game has a similar effect held by another class EXCEPT that one. That ability soley is a make or break deal changer that if done right has no counter.

 

If it can be used in pvp and combat then it is worth the 4.5mill and allows for a leveling of the field without making the sorc ability obsolete (due to insane expenses) but in 1.2 I was hoping they would remove that sprint entirely but being able to make it so others can compete with it is fine with me as well.

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I have to dispute the idea of allowing anyone to use this, in warzones at least.

 

Force Speed is powerful standalone. Consider that sorcs and assassins don't actually have any leaps etc and just have force speed, yet people already have problems with it.

 

Can you imagine a jugg, who doesn't have this but is already very mobile in huttball due to the various leaps, having this then added on?

 

How bout the classes that have force speed then get this too? An assassin could be before the first fire pit in huttball, pop force shroud, force speed over the fire pit and make it to near the 2nd pit...then rocket boost past the second one and make it to the goal line all within the duration of force shroud or close to it?

 

I'm sure you can imagine other such scenarios. People that would enjoy it just as a gap closer for a less mobile class (and rightfully so, admittedly) aren't taking into consideration how much MORE mobile it will make already mobile classes.

Edited by ShadowOfVey
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I have to dispute the idea of allowing anyone to use this, in warzones at least.

 

Force Speed is powerful standalone. Consider that sorcs and assassins don't actually have any leaps etc and just have force speed, yet people already have problems with it.

 

Can you imagine a jugg, who doesn't have this but is already very mobile in huttball due to the various leaps, having this then added on?

 

How bout the classes that have force speed then get this too? An assassin could be before the first fire pit in huttball, pop force shroud, force speed over the fire pit and make it to near the 2nd pit...then rocket boost past the second one and make it to the goal line all within the duration of force shroud or close to it?

 

I'm sure you can imagine other such scenarios. People that would enjoy it just as a gap closer for a less mobile class (and rightfully so, admittedly) aren't taking into consideration how much MORE mobile it will make already mobile classes.

 

Is it really a threat to break PVP if the cooldown is somewhere around 10 minutes? I sincerely doubt it.

 

Assuming it's not usable in Warzones, why is it priced so high? That's a lot of money to pay for a small speed boost once in a while. Let's pretend for a second that it's usable in Operations. It'd be pretty nice to have vs Soa (take that, lightning balls!), and with a cooldown around 5 minutes, you get to use it maybe once per phase. That's useful, but also the best case scenario. There's very little use for it in most other encounters.

 

My theory is that it's one of these two things:

  • Usable in PVP, but the cooldown is around 10 minutes base, which keeps it balanced.
  • Not usable in PVP, but the cooldown is more like 2 minutes (after upgrades) to make it worth the cost.

 

Sure wish we knew a bit more. I'd give hugs and kisses to some guild that donated a days worth of daily quests to buy someone this upgrade.

Edited by Azaranth
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I have to dispute the idea of allowing anyone to use this, in warzones at least.

 

Force Speed is powerful standalone. Consider that sorcs and assassins don't actually have any leaps etc and just have force speed, yet people already have problems with it.

 

Can you imagine a jugg, who doesn't have this but is already very mobile in huttball due to the various leaps, having this then added on?

 

How bout the classes that have force speed then get this too? An assassin could be before the first fire pit in huttball, pop force shroud, force speed over the fire pit and make it to near the 2nd pit...then rocket boost past the second one and make it to the goal line all within the duration of force shroud or close to it?

 

I'm sure you can imagine other such scenarios. People that would enjoy it just as a gap closer for a less mobile class (and rightfully so, admittedly) aren't taking into consideration how much MORE mobile it will make already mobile classes.

 

Another sprint for classes that already have one will make next to no difference, also you can already do the move you mentioned for shadows/sins with the ops speed boost that a certain warrior AC can talent.

 

While a sprint for classes that have none at all will change everything.

 

;)

Edited by Bazzoong
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In huttball the team with a inquisiter is the one who gets the ball first.

 

In huttball the team with the inquisiter is the one who has the easiest score.

 

In huttball the team with the Knight is the one who can easily charge up from the pit.

In huttball the team with the Knight is the one who has the easiest score.

 

Why don't we get Legacy Force Charge and Legacy Force Intercede then?

 

--

 

Intercede -> Force Charge -> Force Push -> Force Charge closes WAY more distance in WAY less time than Force Speed could ever hope to do.

Edited by AetherMcLoud
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In huttball the team with the Knight is the one who can easily charge up from the pit.

In huttball the team with the Knight is the one who has the easiest score.

 

Why don't we get Legacy Force Charge and Legacy Force Intercede then?

 

--

 

Intercede -> Force Charge -> Force Push -> Force Charge closes WAY more distance in WAY less time than Force Speed could ever hope to do.

 

I wz every day all night as a merc healer/juggernaut duo.

 

The only reason juggernauts can score easily is because of *******. I will say we don't lose. Ever. But it's because people are truely retarded.

 

Don't stand on edges...fight in a juggernauts face...then they can't jump to you.

 

Sadly no1 is smart enough to realize this.

 

Sprint is completely different.

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In huttball the team with the Knight is the one who can easily charge up from the pit.

In huttball the team with the Knight is the one who has the easiest score.

 

Why don't we get Legacy Force Charge and Legacy Force Intercede then?

 

--

 

Intercede -> Force Charge -> Force Push -> Force Charge closes WAY more distance in WAY less time than Force Speed could ever hope to do.

 

While we are at it Legacy Grapple would be awesome...

 

;)

 

But well I`d gladly settle the matter with a legacy sprint for everyone.

 

Scared yet?

 

Yes? 90% sure you are a sorc or sage.

 

 

But be assured this will not work in PvP.

Edited by Bazzoong
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I wz every day all night as a merc healer/juggernaut duo.

 

The only reason juggernauts can score easily is because of *******. I will say we don't lose. Ever. But it's because people are truely retarded.

 

Don't stand on edges...fight in a juggernauts face...then they can't jump to you.

 

Sadly no1 is smart enough to realize this.

 

Sprint is completely different.

 

Juggernauts can intercede up to stealthed Operatives too.

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Juggernauts can intercede up to stealthed Operatives too.

 

if a juggernaut jumps down into the bottom pit and is walking across he is jumping to someone he knows is there.

 

there is not one exception. not even one. ever.

 

if you see them doing that and don't immeditily figure out there is someone over there and do something about it then thats your fault

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if a juggernaut jumps down into the bottom pit and is walking across he is jumping to someone he knows is there.

 

there is not one exception. not even one. ever.

 

if you see them doing that and don't immeditily figure out there is someone over there and do something about it then thats your fault

 

It's hardly your fault if you knockback the Juggernaut into the pit while NOT standing in your goal zone so he can charge up. You can't anticipate the stealther being there in that situation.

Edited by AetherMcLoud
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Still no confirmation but I'm expecting the Cooldown to be 3-5 minutes at maximum level and for it not to be usable in combat (but for it to be usable in PVP outside of combat.) Maybe that's just me being hopefully, but allowing it to be used while not in combat would prevent most of the abuse while still leaving it useful for, say, repositioning defenders in Civil War.
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Still no confirmation but I'm expecting the Cooldown to be 3-5 minutes at maximum level and for it not to be usable in combat (but for it to be usable in PVP outside of combat.) Maybe that's just me being hopefully, but allowing it to be used while not in combat would prevent most of the abuse while still leaving it useful for, say, repositioning defenders in Civil War.

 

That would be awesome, imo.

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Is the Legacy Rocket Boost usable in PVP? I sincerly hope not, because if it is that would extremely unbalance warzones between stinking rich people and people with a more moderate amount of credits. Rocket boost unlock alone costs 2 million credits and then some millions more to lower the cooldown.

 

If the rocket boost will be usable in PVP everyone NEEDS to buy them and NEEDS to buy all the way up to the lowest cooldown to be competitive. So I really hope they won't be usable in warzones.

 

From what I understand and have seen posted around, all legacy abilities require the use of your Heroic moment skill, which require you to have your companion out.

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Really? I could have swore I saw that somewhere, which made me feel better about the whole "EVERYONE CAN FORCECHOKE/FLAME/LIGHTNING DERP DERP DERP" thing that was going on in my head.

 

Those abilities, the iconic class power stuff, do require Heroic Moment. But other powers do not require a companion (the emotes, fisticuff stuff, added buffs, etc).

 

So no, not every power requires a companion. Just the class-specific iconic stuff.

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