Varlak Posted December 16, 2011 Share Posted December 16, 2011 Marauder have 3dps spec and jug have 2. anyone else thinl we should be able to choose betwin more then a single spec for tanking ? Not so much choice for a tanl player while dps players have many differente playstile optoon to choose from Link to comment Share on other sites More sharing options...
JediGnome Posted December 16, 2011 Share Posted December 16, 2011 (edited) Not really. Why do you need more than one tank tree? What would you put in it? e: What I'm saying is, how many different ways can you flavor damage reduction and avoidance talents? The different tank AC's already inject their own flavor, it would be really tough to then sub-split each tanking class in to more unique options. As a Juggy, I am the mitigation tank...if they gave me a Mitigation tree and an Avoidance tree, why have the Shadow/Assassin, which are the avoidance tanks? Edited December 16, 2011 by JediGnome Link to comment Share on other sites More sharing options...
Lord_Itharius Posted December 17, 2011 Share Posted December 17, 2011 (edited) Right now we have a tanking tree, a bleed dps tree, and a burst dps tree. The burst dps tree is also the shared tree, so if we lost the vengeance tree then we wouldn't really have a competitive raid dps tree. Plus, you only need 2 tanks in a 16 man operation. Edited December 17, 2011 by Lord_Itharius Link to comment Share on other sites More sharing options...
Inasogard Posted December 17, 2011 Share Posted December 17, 2011 I think one tank tree is just fine, but they need to actually move some of the tanking abilities from Vengeance into Immortal IMO...These are my opinions, all might not agree, but oh well.. VENGEANCE STUFF Unstoppable: Damage reduction / Immunity to interupts and controls, great for tank Huddle: An endurance increase. nice for tanking... Deafening Defense: Pure damage reduction, another nice tanking ability... IMMORTAL STUFF Heavy Handed: DPS increase Seems they have a lot of defensive talents in the DPS tree and a DPS increase in the Tank tree...Bleh! I'd personally like to see them change a few things in the immortal tree. We have a lot of filler skills and not enough stuff to help tank. Having a talent that increased the area of affect on smash and caused it to become a moderate threat ability would be nice. Hopefully when the changes come for Jugs/Guards they do a bit of moving around. Overall, love the class, but some extra aoe threat would be nice... Link to comment Share on other sites More sharing options...
Darthshnooky Posted December 17, 2011 Share Posted December 17, 2011 I believe those skills in Veng are meant for PvP, to give the tree a bit more survivability. I'm ok with them where they are. And we definitely don't need two tanking trees. They just need to tighten up the Immortal tree a bit. Something that boosts threat on smash would be tremendous. Reduce the cooldown on Backhand, and maybe crushing blow. But dear god they better not touch Force Grip. Link to comment Share on other sites More sharing options...
Noth Posted December 17, 2011 Share Posted December 17, 2011 Right now we have a tanking tree, a bleed dps tree, and a burst dps tree. The burst dps tree is also the shared tree, so if we lost the vengeance tree then we wouldn't really have a competitive raid dps tree. Plus, you only need 2 tanks in a 16 man operation. Please don't call vengeance a bleed tree. It brings shame to the very idea of a dot tree. The dots are pathetically weak and do not scale well at all. Shatter is the only decent dot but it takes too long to run its duration. Link to comment Share on other sites More sharing options...
Xesha Posted December 17, 2011 Share Posted December 17, 2011 No, then I'd need to swap AC as it's not what I choose any longer. I like the idea of a solid one-handed saber damage focused tree, and the shared does not provide that for my part. Link to comment Share on other sites More sharing options...
Primalthirst Posted December 18, 2011 Share Posted December 18, 2011 (edited) Absolutely 0 need for a second tanking tree. What exactly would that achieve? As for defensive talents in Vengeance, they're great for improving survivability in any situation and Immortal needs offensive talents to help improve threat generation. Vengeance is not a DoT based tree, a few of its abilities have a DoT component but it is most definitely a direct damage spec. Shadow/Assassin is NOT, I repeat NOT an Avoidance tanking spec. They are regular tanks who just happen to have 5% higher base defense/dodge (I forget which.) Edited December 18, 2011 by Primalthirst Link to comment Share on other sites More sharing options...
LordExozone Posted December 18, 2011 Share Posted December 18, 2011 Imo, all 3 trees in Juggernaut are already tank trees. Its just that Immortal is "extra tanky". I'm quite certain you can tank all the way to endgame (and offtank endgame itself) using Vengeance or Rage. Link to comment Share on other sites More sharing options...
Noth Posted December 18, 2011 Share Posted December 18, 2011 Imo, all 3 trees in Juggernaut are already tank trees. Its just that Immortal is "extra tanky". I'm quite certain you can tank all the way to endgame (and offtank endgame itself) using Vengeance or Rage. Only if you want your healers to be over stressed. there is so much loss in tankiness when you don't go immortal that you statement makes me laugh. Link to comment Share on other sites More sharing options...
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