shinzodourden Posted March 27, 2012 Posted March 27, 2012 (edited) A simple question. Why on earth are Lightsaber models class specific? I mean deciding what kind of sabre style your Jedi uses should have been left up to the player, no? Please tell me there's a petition going on somewhere to get this changed! EDIT: By class specific I mean, if I choose to dual wield as a Sage then I should be able to. Now I know balance issues arise because not all sabres were created equal; and I can't imagine the stress the design team is under and then have to go and re-do and tweak every Damned sabre in the game, but I think the end result would be worth it to the community. Edited March 27, 2012 by shinzodourden
Distracted Posted March 27, 2012 Posted March 27, 2012 A simple question. Why on earth are Lightsaber models class specific? I mean deciding what kind of sabre style your Jedi uses should have been left up to the player, no? Please tell me there's a petition going on somewhere to get this changed! I would imagine this has something to do with balance. A Jugg/Guardian running around with 2 lightsabers & a shield generator would be quite a bit over powered.
Diviciacus Posted March 27, 2012 Posted March 27, 2012 I would imagine this has something to do with balance. A Jugg/Guardian running around with 2 lightsabers & a shield generator would be quite a bit over powered. Except shield generators fill the OH slot. So you can't have two lightsabers and a generator. In the same way, you won't have anyone wielding lightsabers like the Zabrak master in the Return trailer, because saberstaves are two-handed according to game mechanics. They did it because they are a) too lazy to allow class abilities to work on more than one kind of saber and b) number and shape of glowbats lets the bads know what class they're up against. Not that it will help them.
shinzodourden Posted March 27, 2012 Author Posted March 27, 2012 I would imagine this has something to do with balance. A Jugg/Guardian running around with 2 lightsabers & a shield generator would be quite a bit over powered. Aye, I hear you friend. Sorry I edited my original post
shinzodourden Posted March 27, 2012 Author Posted March 27, 2012 Except shield generators fill the OH slot. So you can't have two lightsabers and a generator. In the same way, you won't have anyone wielding lightsabers like the Zabrak master in the Return trailer, because saberstaves are two-handed according to game mechanics. They did it because they are a) too lazy to allow class abilities to work on more than one kind of saber and b) number and shape of glowbats lets the bads know what class they're up against. Not that it will help them. Hmm, good reply. I do find you're right about two things: 1) yes i am guilty of glowstick spotting to figure out what kind of baddie im up against. 2) it never helps.
Djspyder Posted March 27, 2012 Posted March 27, 2012 I Think Lore has bit To do with it as well, Plus some class balance. i understand Your Point... But think about it, Each "type" of jedi/sith has a "specialization" which is Reflected In their Saber Style. Sents Are All about dishing Out Damage, So dual wielding is perfect for the, Guards are All about Defense and sometimes damage, So a single saber mastery Fits. Sages Mostly Rely on the Force and use The saber For defensive purposes or when an enemy Gets a little too close, Shadows Balance the Force and The Martial Arts To dish out damage so the Double blade Makes sense. I know Its not a "Big Deal" to Let a Sage get a double Blade... But it makes sense why they can't, Wither You look at the Lore or the game mechanics is Just seems to make sense... I know we would All LIKE to have the choices... but then again You have the choice when you pick the class.
Shlamorel Posted March 29, 2012 Posted March 29, 2012 (edited) I'm not a Star Wars lore junkie, but I'm pretty sure a lot of it also has to do with the different combat techniques. You can google these and find that many different Jedi used many different combat techniques or stances - 1 handed, 2 handed, double-bladed, etc. Many of these were based on various things. For example, those who focused a lot of thought and meditation on using the force (e.g., imagine Yoda) did not dual wield because he spent a lot of his cognitive resources channeling the force in telekinesis and not as much into two-handed combat. I probably butchered the official terminology, but the lore is out there. I imagine it has something to do with this. Edited March 29, 2012 by Shlamorel
Asphen Posted March 29, 2012 Posted March 29, 2012 (edited) It is so that Shadows/Assassins - Can get a 2 bladed lightsaber, with does more damage than anyone dual wielding lightsabers, in one hand.- Able to carry a shield generator in the other hand. The entire system is designed to favor Shadows / Assassins. Edited March 29, 2012 by Asphen
Erevan_Kindelar Posted March 29, 2012 Posted March 29, 2012 There is a limitation specifically for the Sage/Sorcerer, in that they are the "mysteries of teh Force" class, not the "kill stuff with your sabre" classes. As for the Guardian/Juggernaut, at least in Tank spec they are about defence defence defence. 2 weapons is a very offensive (attacking, not insulting) style so a single sabre or a sabre staff is much more logical for them. I know, this leaves the "Guards/Juggs can DPS!!!!" argument alone, and I have no clear argument for that except that dual-wielders often rely more on agility to avoid attacks than on blocking them, so the heavy armour classes would not be suited. However, my arguments do not coem close to a justification for the current system, and they are just coverage of some of the potential limitations. Personally I was much more of a fan of the SWG pre-NGE Jedi skill profession system, where you learned the relevant skills for the sabre style you wanted to use
Turando Posted March 29, 2012 Posted March 29, 2012 EDIT: By class specific I mean, if I choose to dual wield as a Sage then I should be able to. Now I know balance issues arise because not all sabres were created equal; and I can't imagine the stress the design team is under and then have to go and re-do and tweak every Damned sabre in the game, but I think the end result would be worth it to the community. I can't tell if you want players to have a cosmetic change so you can look like you are dual wielding without having it affect combat? Since you mention balance, my guess is no, you in fact want the sage to be an all powerful jedi that can do all things, all light saber forms, force powers, etc. ... just so you can choose. You are given a choice, it's called a class selection on the character creation screen and a little later at your advanced class trainer.
ACLucius Posted March 29, 2012 Posted March 29, 2012 What do you think when you see a saber staff? What do you think when you see two lightsabers? What do you think when you see one lightsaber being held down? It's simple, it is made to easily identify classes without any problem. I don't look to see what kind of armor is on the person running towards me, I look to see what kind of weapon they have. If I see a pub with two pistols, I know it is a Gunslinger. If I see the same on an Imp, I know it's a Merc. The weapons are what we have to go by. No one moves their cursor down to their target portrait to see what type the person is. You sure as hell can't rely on armor to tell you because a friend of mine runs around with Jedi armor as a Vanguard for just that reason. Based on your logic about this, I should be able to carry a cannon around on my scoundrel because of the looks. Hell, they already have them drop with cunning on them, so why not? Or perhaps I should give my Jedi a sniper rifle.
Onager Posted March 29, 2012 Posted March 29, 2012 I'm not a Star Wars lore junkie, but I'm pretty sure a lot of it also has to do with the different combat techniques. You can google these and find that many different Jedi used many different combat techniques or stances - 1 handed, 2 handed, double-bladed, etc. Many of these were based on various things. For example, those who focused a lot of thought and meditation on using the force (e.g., imagine Yoda) did not dual wield because he spent a lot of his cognitive resources channeling the force in telekinesis and not as much into two-handed combat. I probably butchered the official terminology, but the lore is out there. I imagine it has something to do with this. Most of the styles aren't matched perfectly, though. Most could be modified to work with one or two sabers, or a saberstaff. The forms weren't limited by your weapon as much as they were your approach.
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