aedan Posted March 26, 2012 Posted March 26, 2012 I'd like to understand the overall logic of the changes to the healing abilities of the sorcerer/sage. I don't have a level 50 healer, but I raid, i've seen 4000 posts in threads complaining about the changes, and Dev responses in other threads that have pretty much indicated that those individuals playing that class don't know a damn thing. now this has nothing to do with if the nerfs were needed or not, i hate pvp. but it does have to do with the "HM Boarding Party LF1M need Healer" i'm going to see in the space station. and the complaining I hear in vent when there are one or no healers in a battleground. The longevity of the game neccesitates that both tanks and healers two of the least popular things to play be catered to at least a bit, further more dual spec. Buffs are better than nerfs, buff the other healing classes rather than nerf the one, what you have done is taken one of the most played advanced classes and created an incentive to specialize in damage and give up on healing. So to wrap up, consider this: it doesn't matter if the nerfs to the Sorc/Sage healing is warranted you are creating an incentive to drift from a healer roll. If it becomes difficult for people to pick a healer up for a hard mode or too difficult to get through Eternity Vault because the guilds healer either "perceives" things are too hard so decides to go damage you are affecting a much larger player base then the 16% that play sorcerers.
TheOnlyKyrenS Posted March 26, 2012 Posted March 26, 2012 It's easier to nerf 1 class rather than buffing a bunch of classes.
Marak Posted March 26, 2012 Posted March 26, 2012 Sorcs/Sages were simply outhealing the other healers by too much. Nerfing their output isn't going to change the amount of healers available to you. People that want to heal will heal. And you can't just buff everyone up to their level without the consequence of trivializing content.
aedan Posted March 26, 2012 Author Posted March 26, 2012 Nerfing their output isn't going to change the amount of healers available to you. People that want to heal will heal. You are mistaken here.
Frostvein Posted March 26, 2012 Posted March 26, 2012 I'd like to understand the overall logic of the changes to the healing abilities of the sorcerer/sage. I'm neither for/against the nerfs (I have a Sage) but in all honesty have you seen a decent max level healer Sage/Sorc? They. Just. Don't. Die.
Sharee Posted March 26, 2012 Posted March 26, 2012 (edited) You are mistaken here. I don't think so. People choose to play healers because they want to heal, not because ability X does 10% more healing than ability Y. And thus they won't stop playing healers just because ability X no longer does 10% more healing than ability Y. Edited March 26, 2012 by Sharee
Pirana Posted March 26, 2012 Posted March 26, 2012 You can't just buff everyone up to their level without the consequence of trivializing content. Pretty much nails it.
Sejia Posted March 26, 2012 Posted March 26, 2012 Hello, We have several ongoing threads on these topics, some with developer responses: Healer Testing: http://www.swtor.com/community/showthread.php?t=369275 Sorcerer: http://www.swtor.com/community/showthread.php?t=374438 Sage: http://www.swtor.com/community/showthread.php?t=363991 Please feel free to share your related comments and questions in any of those threads. Thank you!
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