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How will rated Warzones work out in practice?


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Posted

I'm trying to wrap my head around the idea of rated warzones without cross-server queues.

 

As it stands, I'd estimate both factions on my server have roughly 2-4 guilds who will be able to assemble a squad of 8 players for rated warzones on a regular basis. And that's a pretty generous estimate.

 

These guilds probably won't queue for more than a few hours every week, probably during peak hours. The chances that 2 full teams will actually fight each other seems fairly slim. And even then, one team is normally significantly better than the other which forces to others to start dodging them.

 

Then you have PuGs groups that assemble in TS for coordination in hopes of more successful play. They will be significantly worse than fully-organized teams but should hold their own against completely random RWZs queuers.

 

 

But at the end of the day, it all feels very pre-determined. Without cross-server warzones rated warzones won't have a large enough player pool to facility anything close to a fair fight. You'll have full groups of 8 farming random groups half the evening and then stop once they face another organized group, who then in turn will farm randoms for the next hours.

 

But maybe I'm missing something. I just don't see how rated warzones will work without X-server queues.

Posted (edited)

I actually just made a thread about this too. I think even higher populated servers are going to see a gain in que times because players are splitting between reg, solo rated, and group rated ques.

 

I'm just worried it's going to backfire without cross-server games and leave people feeling bitter with the implementation of it.

 

Of course, I see BW saying it's just the "pre-season" and they are still working on it.

 

Guess we will see

Edited by Armonik
Posted

I agree without cross-server the rated WZ doesn't stand much of a chance of being viable.

 

But i'd just tough it out once it's implemented because it won't be more than 3 or 4 days before we hear a patch is coming to implement cross server...

Posted

I know on my server we won't have much of a problem keeping an 8-man Republic PUG-ish team on the go from about lunch time until late evening. While most of the guilds will only be fielding full 8-man premades occassionally there are almost always at least 8-12 good players in the mood for Warzones and we usually form up into 2-3 4 man premades on an ad hoc basis. All we'll do is whisper people on our friends list until we have 8 assembled and then as one person drops out invite somebody new. I know the Empire will be able to do the same, although probably with twice as many people wanting in on the action and so longer waits.

 

Any server that has a moderately active and tightly knit group of PVPers (which tends to form when you fight with the same people all the time) shouldn't have too much trouble forming 8 man teams I think. It will suck for people not in that 'elite' bracket who will get the invites but hopefully we'll have ranked WZs rolling quite regularly. Of course, the benefit for those not in that group is that the normal WZ queue will be a lot easier on new 50s without all the Battlemaster premades in it.

Posted (edited)
It's going to depend on the server. PVP servers that are fairly populated will have the best chances I believe of getting ranked premade vs premade on a regular basis. PVE servers will be premade vs pug mostly or premade vs Queue times imo. Which leaves me to ask the question, if you are elite and have a premade, why are you on a pve server? Edited by Zerothreat
Posted
It's going to depend on the server. PVP servers that are fairly populated will have the best chances I believe of getting ranked premade vs premade on a regular basis. PVE servers will be premade vs pug mostly or premade vs Queue times imo. Which leaves me to ask the question, if you are elite and have a premade, why are you on a pve server?

 

Because (1) I like to PvP and (2) the pvpers are generally nicer there.

Posted

I thought the guys who queue solo would never get in the same WZ as the guys who queue together, otherwise why even have a single rated and team rated score?

 

Most likely people will start out in the group WZ and then realize that most of them only were winning because they started with an advantage which you obviously don't have when all your opponents are already organized, so in the end you'll have like maybe 4 really good teams that just fight each other and everyone else go to the single queue.

Posted
Because (1) I like to PvP and (2) the pvpers are generally nicer there.

 

I can understand those reasons. I think I was more going for if your premade runs into the problem of long queue times and when you get a match it's against a pug team. Why would your premade want to keep competing in that enviroment?

Posted
I thought the guys who queue solo would never get in the same WZ as the guys who queue together, otherwise why even have a single rated and team rated score?

QUOTE]

 

Well I'm not too sure of that. Seems like matches for group queue would be few and far in between if that is the case. And I might as well delete my previous posts lol.

 

I thought a solo rank queue would fill in a group rank queue if needed.

Posted

" Hey operative! So you're ready for rated? Which character are you going to log?"

 

Operative: "..."

 

"Umm, you actually queued on your op?" (Proceeds to /gkick)

Posted
" Hey operative! So you're ready for rated? Which character are you going to log?"

 

Operative: "..."

 

"Umm, you actually queued on your op?" (Proceeds to /gkick)

 

You must be a 12k hp Op. Or you're full BM with pro accuracy enhancements with no idea how to play the class. Stop whining in multiple threads.

Posted
How exactly are they going to determine how good you are anyway? Average total damage? Average healing? Kills/Deaths ratio? Wins/Losses? All these are completely subjective as the environment changes from match to match. Team score would be wins/losses I guess, but how do they figure a solo rank. One person can only carry so much.
Posted
last i heard rated wz were being released with the current 4 person queue limit so they will effectively just replace the current wz's. Hopefully the patch that lets you queue as 8 will also include cross server
Posted
How exactly are they going to determine how good you are anyway? Average total damage? Average healing? Kills/Deaths ratio? Wins/Losses? All these are completely subjective as the environment changes from match to match. Team score would be wins/losses I guess, but how do they figure a solo rank. One person can only carry so much.

 

with the new influx of new medals. i would think its a combination of medals/objectives and win/loss ratio

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