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Posted
This has been bugging me lately where I force jump somebody with no resolve and they don't get rooted. Even with a full resolve I believe they still can be rooted. Has anyone have this bug?
Posted
This has been bugging me lately where I force jump somebody with no resolve and they don't get rooted. Even with a full resolve I believe they still can be rooted. Has anyone have this bug?

 

Some classes, specifically tanks, have an ability that temporarily makes them immune to movement impairing effects.

 

To anwser your question, no, i havent had any trouble snaring/rooting my opponents.

Posted
Never had any issue. Do keep in mind its a very short root of 2 sec. Considering the GCD of 1,5, you barely have time for an attack before they start moving again. So if you attempt Ravage for exemple, they'll be able to walk away before the last hit easily.
Posted
Never had any issue. Do keep in mind its a very short root of 2 sec. Considering the GCD of 1,5, you barely have time for an attack before they start moving again. So if you attempt Ravage for exemple, they'll be able to walk away before the last hit easily.

 

It's not that...I've seen myself charging someone and that person becomes out of range meaning he didn't get rooted at all.

Posted

had hit happen - seems to be server lag plays into it ,

 

would leap in and find the enemy was stunned just out of reach of my attacks.

 

maddening and one of the reasons i said i would give anni a go :(

Posted
Reasons why charge doesn't "work as you think it is intended":

 

#1: Dodge dodge dodge dodge.

 

#2: Client-server sync.

 

I can't count the number of times I've charged someone only to end up 5 yards behind them...hero engine ftw

Posted
It's a common client-server sync issue with many games that appears very obviously when your target is using a movespeed buff (cough, Force Speed, cough). It's usually pretty predictable if you're watching for it though. Sometimes I end up doing a 360 when I land and spam my attack until it lands though. Sigh.
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