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(You can find this on my blog here: http://swttor.blogspot.com/2012/03/m...ory-day-3.html - along with the rest of the story as it appears).

 

This is my new project "Malvolio's Story" which will follow Malvolio through life in the Star Wars universe. I'll be compiling the posts here: http://www.swtor.com/community/showthread.php?p=3250567 - so don't be afraid to fill up this post with comments, and if you're planning to subscribe, you should do it there to get the updates.

 

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Day 4 -

 

Video 1 for Day 4:

 

Checked my mail before heading out and you'll never guess what was in it? A letter from Farn telling me that Virk was KIA. Whoever cleaned up the bodies apparently moved fast to reassign his subordinates. Not sure what to make of the situation, I'm certainly not writing back to tell him it was me that killed Virk - nice of him to keep me in the loop I guess, at least I know they aren't looking at me for it or I'd already be in for questioning.

 

I was all prepared and ready to go, but it wouldn't be a regular day in the army if on the way to my extremely important Ops I didn't get stopped by random strangers begging for help. Captain Xuss wanted me to secure landing area for reinforcments and Milo wants me to break a pirate out of the Sep's jail. Since both missions are pretty much on my way to find the bomb (the important thing) I agreed to check it out if I had time. I was stopped by Bendick before I could leave, he wanted to give me more background intel on the pirate that I'm supposed to free. Most of it was Blah Blah Blah, the pirate is a bad guy - he wants me to kill him instead of setting him free. I guess I'll make the decision when I get there. Eventually I made my way to the transport droid (who is being co-operative today) and headed for the stronghold.

 

When I landed I had a brief chat with Sergeant Vandal who told me what he actually needed. Disable a few defense generators and we're all set to go. Shouldn't be an issue, having some backup might be handy so I'll make this one a priority.

 

I decided to scout down the beach before heading into the stronghold itself. Not far I found one of those glowing cubes in some rocks, when I bent down to open this one up it shocked me with something and gave me a massive headache - in fact I'm still not quite recovered. I feel different somehow - it's wierd. Maybe I should start leaving these things alone.

 

On my way back to the fortress I decided to give my new gun a workout - it performed well. Still have to deal with the blinking and flashing, but the pulse canon works well (Video 0:16).

 

I ran in to Agent Burne on my way in to the fortress, apparently Command got some bad intel and sent their squads to the wrong metting point, there are a bunch of Sep leaders in the fortress. They have extra security (yay ...) with them and need to be killed. While I didn't sign up to be an assassin I've never objected to killing people in the name of justice - so I agreed to take care of it.

 

What makes bad guys build secret bases in Volcanos? Is it using the heat as a power source for their devious world dominating inventions? Hard to say - this base though? It must have taken years to build - I'd be impressed if I wasn't here to kill everyone.

 

I found the first defense generator console and the computer terminal with the leader's names and locations without much trouble. That new overload on my rifle really cuts through the groups of Seps. Happily they like to stand close together in a nice formation just waiting for me to run up and gun them down. I racked up 50 kills before I stopped counting, half of them were droids, but they still count.

 

I managed to locate the computer terminal where I needed to install the data spike, but then I got completely owned by the Imps guarding it (Video 1:04). I'm not sure what happened, my skills just don't seem to measure up, its like I'm wearing paper instead of armor. I dont' know how many of my 9 lives I used up, but it was more than a few, and likely all of them. In the end all I could do was suicide charge him and with my last breath stick a bomb on him that finished him off just as I went down.

 

I ran back to install the spike, and got a call from Jorgan (Video 4:00), with all the new intel finding the rest of the squad is top priority - the bomb is now a secondary concern. Funny how a mission can change like that, all this work to find the bomb and now it doesn't even matter.

 

Here, wipe yourself off - you're dead - http://1.bp.blogspot.com/-vGRqGZ-Cv1Y/T29pOusE_sI/AAAAAAAAAZw/PKbrTMfrRAs/s400/dead+pirate.jpg

 

I was a bit shaken after my run in with the Imps, I thought I was ready to take them on - but maybe I was fooling myself? I seemed to cut through all these Seps with little trouble, were Imps that much different? Hard to say, but I stuck to the path of least resistance and tried to get through this as quickly as possible. I found the second Defense computer and finished off the leaders having their secret meeting. The brig was nearby so I stopped in to see about this Pirate that people were so up in arms over. After meeting him and not even getting a "thanks" for rescuing him I decided to put him out of his misery. I'm sure someone will thank me some day (Video 4:58).

 

Then continued on and took out the third computer before securing the landing pad for reinforcements to actually arrive. It would have been nice if they'd landed during the fight instead of after I'd killed everyone, but I guess you can't have everything (Video 5:43).

 

I tried to lead them inside to take out the rest of the seps, but they just stood on the landing pad like statues - apparently their orders stopped at that point and they didn't know what else to do. The army sure can pick them can't it?

 

I continued through the base and eventually found the rest of my squad - alive, not dead like I had assumed. Though the meeting didn't go how I thought at all. Apparently Havok squad turned traitor and are running off with the bomb - I tried to warn them that I'd already deactivated it and get them to come back with me, but they weren't going for it. Instead the Commander spouted some drivel about the Republic not being able to win and leaving them to die. I tried to stop them, but he called in some imperial friends and took off in a shuttle (Video 9:14). By the the time I took out the Imps they were long gone. On the plus side the Imps didn't cause me any undue trouble, I guess I was just having an off moment or something - I'm completely awesome just as I previously thought. (End Video 1)

 

Video 2 -

 

I called a shuttle to come pick me up and headed back to the Fort. I went back to report in and was greeted by General Vander. He was in the process of busting Jorgan down to Seargent - glad I could show up in time for that (Video 2 0:14). He also congratulated me and gave me command of the new (and improved!) Havok squad. My first subordinate is Jorgan! Ah cosmic justice, how I love thee. Didn't I call it that first day, before the end of my time here he'd be working for me? There you have it - I'm psychic.

 

Also had a bit of trouble not telling the General that someone had painted a weird implant thing on his head that looked kind of goofy. Not sure what the policy is for telling your superior officer that he looks silly, I must have missed that day at the academy.

 

Is that a Gun or are you ... I WANT THAT GUN! - http://2.bp.blogspot.com/-sjCZ35X-dOc/T29pg4WslAI/AAAAAAAAAZ4/EOpkVFDDWr8/s400/Jorgan+joins+up.jpg

 

I am a little peeved that his gun is so much larger than mine - I mean, I don't have insecurity issues in that department, but seriously? It's a mobile cannon, not a blaster rifle ... I want one. Jorgan and I had a brief chat, where I promoted him to my boot polishing brigade (Video 2 2:48). There is a shuttle waiting with my name on it - but first, a bit of un-finished business.

 

First stop was Forris for some new upgrades, unfortunately he didn't have much. He did stick me with some kind of injection and claimed that it would let me shake off dizzy spells or being stunned in combat - not something I'm anxious to try, but it'll probably come in handy. He also gave me an auto loader for my grenade launcher component on my rifle, basically giving me the ability to become a one man wrecking machine. I suppose quality makes up for quantity.

 

I just had one more stop to make, Savrip island. Time to collect some bounty and find some supplies for overindulged villagers. I grabbed a speeder to Oradam then headed for the island - on my way I was stopped by Travi Pott, who instead of doing her job wants to pay someone else to do it for me. No wonder the republic military is in such dire straits. Doesn't matter to me philisophically, I'm willing to do just about anything if the price is right. All she wanted was for me to disable some beacons on Savrip, I'm on my way there anyway, so no problem here.

 

Someone needs lessons - this is what happens when you let a droid fly - http://2.bp.blogspot.com/-ffVhVlv67BE/T29pA93OcII/AAAAAAAAAZo/YzGteRIcTYo/s400/Crashed+shuttle.jpg

 

Getting to the island wasn't a problem, but all the baddies hanging out there was interesting. I got lots of chances to try out my new mortar volley on the locals (Video 2 4:05), it works even better than I had hoped. I also located the crashed ship with the suppliest, it wasn't hard to spot - sticking half out the side of the rocks like it was. I located the droid and retrieved the shipment - apparently Gizmel is sending "Spice" (a drug) to the villagers marked as "relief" ... I'm sure it might be a relief for some, but I'm not sure about the legality - I'll think on that and make a decision when I get back to Oradam.

 

Rounding up the Savrip Chieftans didn't pose any trouble, with Jorgan's help (much as I hate to admit it) they went down without much trouble. I also managed to disable the transmitters in record time. Interestingly there was another person that was disabling the trabnsmitters just ahead of me. He'd disable them, and in seconds they'd phase out and back in, working properly again. I watched the same thing happen when I did it, but as much as I tried again I couldn't disable them a second time - I guess Travi will have to live with that much.

 

I met up with a Smuggler on the island who explained they were after the biggest Savrip anyone had ever seen. I agreed to check it out with them and help if I could. With the three of us (including Jorgan) we ripped through it pretty quickly. I was actually a bit dissappointed that it wasn't more of a challenge (Video 2 4:50) - it did give me the opportunity to hone some of my deathdealing skills though. It also helped me spot another one of those glowing boxes up on the hill, after we were finished I hopped up there to see what was inside. All I got was another headache.

 

Now it was just a matter of wrapping up my errands and getting ready for the shuttle trip to the republic fleet (Video 2 5:33). I'm looking forward to getting to Coruscant, it'll be nice to be out of a warzone, even if it's just for a little while.

 

 

Malvolio reaches level 10 !! - http://1.bp.blogspot.com/-4nS6dy3JANU/T29qPL8QsxI/AAAAAAAAAaA/yw3Y_f1RC2U/s640/Malvolio+reaches+level+10.jpg

Edited by Malissant
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