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Posted
So wait, the patch notes say there will be 6 bosses in Explosive Conflict but you only loot 4 times in the encounter. Bioware, understand this, it is not "2 bosses" if you loot just one of them. You can't say council is 8 - 16 bosses, it's just 1, you can't say that the dual boss fights in this are more than one boss. Fix your patch notes please.
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Posted
So wait, the patch notes say there will be 6 bosses in Explosive Conflict but you only loot 4 times in the encounter. Bioware, understand this, it is not "2 bosses" if you loot just one of them. You can't say council is 8 - 16 bosses, it's just 1, you can't say that the dual boss fights in this are more than one boss. Fix your patch notes please.

 

Semantics. I understand each and every Boss mob as being an individual boss. However, putting 2 or more together just makes it a single encounter. You still have 2 or more bosses in the 'encounter.'

Posted
Semantics. I understand each and every Boss mob as being an individual boss. However, putting 2 or more together just makes it a single encounter. You still have 2 or more bosses in the 'encounter.'

 

I don't agree. Boss, when put in patch notes, is supposed to mean the same as encounter. If you add 3 encounters that have 4 bosses each, and say "There are 12 new bosses in the next patch", it is very very misleading.

Posted (edited)
I don't agree. Boss, when put in patch notes, is supposed to mean the same as encounter. If you add 3 encounters that have 4 bosses each, and say "There are 12 new bosses in the next patch", it is very very misleading.

 

Where is this definition that boss = encounter? I can understand it being misleading if it said 'Boss fights'

 

I don't disagree that they could've chosen different words, but I have never would apply it as you have.

 

When I have to fight 2 elites in one encounter, I am fighting 2 elites, not 1. When I fight 2 strongs in one encounter, I fight 2 strongs, not one.

 

EDIT: I looked at the patch notes and do not see where it says 6 bosses... Looked by every mention of the Ops Explosive Conflict

Edited by monkgryphon
Posted
Semantics. I understand each and every Boss mob as being an individual boss. However, putting 2 or more together just makes it a single encounter. You still have 2 or more bosses in the 'encounter.'

 

Alright, that's fair, I was just enraged when I found out it was actually 4 encounters and not 6. It just pisses me off more and more, I really think I just need to quit the game. ALL I want to do is raid, and there isn't enough raiding, should I just quit?

Posted

1000 Mobs / NPC's that are part of an encounter = 1 Boss!

 

so yay, in the awesome messiaspatch there are 4 new bosses (4 bosses, 1 operation; 1 new armor set from this 4 bosses). a bit too little?! even when the difficulty is much harder and the nightmare mode will be release later on (=strech patch 1.2 content.. cheap).. 4 bosses?!

Posted
4 bosses is still weak. patch 4.2 for WoW had 7 bosses, a new tier of armor, a new set of dailies, a new zone. Oh my, look at how little bioware is really doing for end game players.
Posted
4 bosses is still weak. patch 4.2 for WoW had 7 bosses, a new tier of armor, a new set of dailies, a new zone. Oh my, look at how little bioware is really doing for end game players.

 

-sigh-

 

Go cash your paycheck from blizzard. If we wanted to be hear about 4.2 and the excitement there this would be a blizzard forum.

Posted
4 bosses is still weak. patch 4.2 for WoW had 7 bosses, a new tier of armor, a new set of dailies, a new zone. Oh my, look at how little bioware is really doing for end game players.

 

Because 4.2 was the second major patch for WoW, right?

Posted

4 Bosses is pretty weak!

 

If the next Operation is not coming pretty soon, i see a big problem for this game.

 

The first contenttier was so facerollingly easy,

it only took a few weeks to get bored with 10 bosses.

 

I cant imagine that those 4 encounters keep people interested in raiding for 2-3 months.

Even if you do it all in nightmare, which isnt in the game with 1.2.

Posted

6 bosses doesn't have to mean 6 completely separate boss fights, just that they created 6 bosses.

 

oh

my

gawd

 

'bioware lied to us' youre making it sound like theyve actually been using our sub money to fund a child sex trade in a 3rd world country, when in reality, all they did is say there's 6 bosses when theres actually only 6 bosses.

 

the nerve of them!!

 

yah srsly

Posted
So wait, the patch notes say there will be 6 bosses in Explosive Conflict but you only loot 4 times in the encounter. Bioware, understand this, it is not "2 bosses" if you loot just one of them. You can't say council is 8 - 16 bosses, it's just 1, you can't say that the dual boss fights in this are more than one boss. Fix your patch notes please.

 

Hey, you gotta admit, 6 looks better in interviews than 4 :)

Posted

I don't raid, so maybe I am just misinformed, but I always thought that a "boss" was a particular mob of higher-than usual difficulty. If there were two mobs, then that would be two "bosses". Whether they came in the same encounter or not.

 

That said, if there are more than one, then perhaps they are not as powerful as a "real" boss that is strong enough to take on the party by himself.

 

Whether they have loot or not is not part of whether a mob is a "boss", although bosses usually have loot and good loot at that.

Posted
4 Bosses is pretty weak!

 

If the next Operation is not coming pretty soon, i see a big problem for this game.

 

The first contenttier was so facerollingly easy,

it only took a few weeks to get bored with 10 bosses.

 

I cant imagine that those 4 encounters keep people interested in raiding for 2-3 months.

Even if you do it all in nightmare, which isnt in the game with 1.2.

 

Players are not going to walk into a "challenge appropriate" level of this content and faceroll any of it. If I had to guess, more people will burn out from not progressing than burning through and having nothing left to do.

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