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Hutts and tails [a.k.a. Bounty board]


GorZie

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Bounty hunting is not only for Bounty Hunters, while Mandalorians see some sort of fulfillment in the Hunt, others just might be in for the Money. However, every faction has an interest to get the support of the Hutt Cartel to turn the war to their factions favor.

Therefore any class will be asked to participate in :

 

 

[ DAILY MISSION ] HUTTS AND TAILS

 

The Hutt cartel has asked you to take care of any Bounties on their List.

 

• Receive and return from Daily Mission terminal in Nar Shaddaa

• Collect up to 3 Bounties

 

Rewards:

• 10 Bounty Commendations per player (max 3 players)

• Credits calculate out of (LVO x BRTM) x HA

 

FOE LIST

 

 

• Is an additional tab in the social window, which contains up to 20 foes

• Becomes available with level 20

• Opens after you got killed in open world or after 10 times in wz by the same player (optional)

• Contains same and opposite faction players

• Is used to place a Bounty on a Foe via right click

• Own characters can not be add to it

 

 

 

 

• Adding a bounty will cost you 5 Bounty Commendations

• Bounty Commendations can be bought for Planet commendations

• You can only place 3 bounties a day

• Categories: Faction –Level – Name – Class – Location*

 

• Location is only available if Bounty Scanner is active

 

 

 

FOE TAB:

http://img828.imageshack.us/img828/8130/foelist.png

 

 

BOUNTY SCAN / BOUNTY SCANNER

 

• Is an mission item or general ability

• Shows all open Bounties on the current Planet

• Marks the selected Player on Map for 30 min. (15 min CD)

• Fail attempt will remove Target from your list, but will be available for others

 

how to get it:

 

 

• Bounty Scan is a General Ability for Bounty Hunter

• Bounty Scanner can be produced with Cybertech

• Bounty Scanner can be found by Underworld Trading

• Bounty Scanner can be found by Diplomacy

• Bounty Scanner can be bought on Nar Shaddaa

• Bounty Scanner becomes unusable after 4 hours once activated

 

 

 

 

THE COLLECTING PROCESS

 

Right click on the player after you have found him, will give you the option to collect bounty. This will start a duel timer and give the defender 5 seconds to prepare.

All CD's (fighting abilities) will be reset and both players start with 100% life.

Both players will be set to neutral and can not be attacked or healed or buffed by any other player. Players can not generate aggro to any targets while in combat and stay neutral for 10 seconds after the opponent has died.

However, both players are able to die by the hand of their opponent and will we receive a reward for winning. Bounty Reputation Points, Valor, Credits and Mission entry for Attacker. 2 Planet commendations for and 250 Valor for each fail attempt for Defender.

 

 

 

REPUTATION BAR

 

 

• Indicates your Bounty Reputation

• Top Tiers: Legendary

• Bottom Tiers: Renegade

• 5 tiers either way (5 renegade 5 legendary)

• Progression either way will increase Bounty

• Progression either way will give Titles as: The Infamous – The Legendary

 

 

Example: how to calculate reputation and bounty

 

 

 

LGD = Legendary

RNG = Renegade

HA = Hit Attempt

BRTM = Bounty Reputation Tier Multiplier (Max 10)

LVO = Level Value Opponent (level x 10)

 

BRTM: is a variable which is use to calculate bounty

 

RNG or LGD TIER I = BRTM 2

RNG or LGD TIER II = BRTM 4

RNG or LGD TIER III = BRTM 6

RNG or LGD TIER IV = BRTM 8

RNG or LGD TIER V = BRTM 10

 

--------

 

Distribution of Bounty Reputation Points

 

Same faction 00 level difference 100 RNG Points 100 valor

Same faction 05+ level below 010 RNG Points 075 valor

Same faction 10+ level below 025 RNG Points 050 valor

Same faction 20+ level below 050 RNG Points 025 valor

Same faction 30 level below 075 RNG Points 010 valor

Same faction above level 125 RNG Points 100 valor

 

 

Opposite faction 0 level difference 100 LGD Points 100 valor

Opposite faction 05+ level below 075 LGD Points 075 valor

Opposite faction 10+ level below 050 LGD Points 050 valor

Opposite faction 20+ level below 025 LGD Points 025 valor

Opposite faction 30 level below 010 LGD Points 010 valor

Opposite faction above level 175 LGD Points 150 valor

 

1 Attempt will give normal LGD/RNG Points + valor + mission credits

2 Attempt will give 2 times LGD/RNG Points + valor + mission credits

3 Attempt will give 3 times LGD/RNG Points + valor + mission credits

 

example:

1 HA: A lvl 25 BH attacks a lvl 29 Trooper but fails. He can’t attack him again

2 HA: A lvl 29 SW attacks same target and fails also. He also can’t attack again.

3 HA: A lvl 50 JK (BRTM:10)attacks same target and wins. / A lvl 28 SW(BRTM:04) wins

 

JK gains 150 RNG Points + 30 valor + (290*10)*3 = 8700 credits for mission

SW gains 450 LGD Points + 450 valor + (290*4)*3 = 3480 credits for mission

 

 

 

http://img822.imageshack.us/img822/9902/reputationbar.png

Edited by GorZie
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