tripballs Posted March 13, 2012 Share Posted March 13, 2012 hi folks! Rail shot will crit light armor wearer from 4-8k depending on gear/cooldowns hahahahahahhahahahhahahahahhahahahhahaha nice one mate Link to comment Share on other sites More sharing options...
Adzzy Posted March 13, 2012 Share Posted March 13, 2012 Taken from two separate theads, he goes on about how grapple is op as well and how we can spam it with chain pt's ye right cause it fills resolve to almost full. Hes been spamming the forums with these baseless numbers, on all other threads about this we've proven him wrong but he still doesn't get it. Notice he says 4-8k on this thread but on another 3-5k and on one more he says 4-7k. you can be grappled 3 times on 1 resolve bar....it fills not quite half (400 out of 1000?). Link to comment Share on other sites More sharing options...
Adzzy Posted March 13, 2012 Share Posted March 13, 2012 (edited) thats already more than the 900 + 400 (tick) + 2.5K + 3.5K + 5K. = 12.5K Keep in mind those are all crits against a target with no expertise. now if we go out to 6 GCDs with the same assumption it's: 900 + 400 + 2.5K + 3.5K + 5K + 1.4K ion pulse + 5K railshot = 18K chances of this happening are 33% crit on normal skills 48% crit on HIIB. 45% chance to refresh stock strike, 30% pulse .33 * .33 * .33 * .48 * .33 * .48 * .30 = .08% chance You need to increase all the crits by 25% on a 15s burst window for a pt...for a very obvious reason....you do that, then turn 2 of the crits into normal hits and the damage drops to around 16k (assuming the big hitting rail shot at 73% crit is the least likely to not crit) at a chance in the 85% range. Edited March 13, 2012 by Adzzy Link to comment Share on other sites More sharing options...
Ryotknife Posted March 13, 2012 Share Posted March 13, 2012 (edited) you can be grappled 3 times on 1 resolve bar....it fills not quite half (400 out of 1000?). a grapple and a stun will fill a resolve bar. granted i think that knockbacks and pulls should fill resolve all the way. actually the resolve system in general needs works. maybe make any stun/mez/knockback/grapple fill it up, but it only lasts 4-5 seconds (after the effect fades). Edited March 13, 2012 by Ryotknife Link to comment Share on other sites More sharing options...
Varicite Posted March 13, 2012 Share Posted March 13, 2012 (edited) You need to increase all the crits by 25% on a 15s burst window for a pt...for a very obvious reason....you do that, then turn 2 of the crits into normal hits and the damage drops to around 16k (assuming the big hitting rail shot at 73% crit is the least likely to not crit) at a chance in the 85% range. We should also keep in mind that this can only be done once every 2 minutes. On a 0 expertise target. Do these even exist anymore, w/ the recent changes to Valor/bags? Most burst dps classes can also bring a world of pain if you let them hit you for 8-10 seconds w/ every single buff/cd stacked. Edited March 13, 2012 by Varicite Link to comment Share on other sites More sharing options...
Adzzy Posted March 13, 2012 Share Posted March 13, 2012 a grapple and a stun will fill a resolve bar. granted i think that knockbacks and pulls should fill resolve all the way. actually the resolve system in general needs works. maybe make any stun/mez/knockback/grapple fill it up, but it only lasts 4-5 seconds (after the effect fades). grapple (400) and carbonize(500) won't fill the resolve bar, grapple and neural dart (700) will, but it allows, grapple, carbonize, neural dart (followed by charge if you're a tank spec, but this is about pyro spec). Link to comment Share on other sites More sharing options...
Varicite Posted March 13, 2012 Share Posted March 13, 2012 grapple (400) and carbonize(500) won't fill the resolve bar, grapple and neural dart (700) will, but it allows, grapple, carbonize, neural dart (followed by charge if you're a tank spec, but this is about pyro spec). Slightly off-topic, but does Grapple w/ No Escape fill the Resolve bar more than 400? I haven't tried any of the ST builds, so I've never tried it. Immobilizes are off of the Resolve bar, so I always assumed it was still 400. Link to comment Share on other sites More sharing options...
Fafryd Posted March 13, 2012 Share Posted March 13, 2012 The OP is just making stuff up. It's a troll post. Link to comment Share on other sites More sharing options...
wwkingms Posted March 14, 2012 Author Share Posted March 14, 2012 The OP is just making stuff up. It's a troll post. LOL ive made nothing up average crits are 4-5k range but 7k (maybe not 8k) would EASILY be attainable one a low expertise light armor wearer lol sorry for calling you out but your class is faceroll and its out Link to comment Share on other sites More sharing options...
Varicite Posted March 14, 2012 Share Posted March 14, 2012 (edited) LOL ive made nothing up average crits are 4-5k range but 7k (maybe not 8k) would EASILY be attainable one a low expertise light armor wearer lol sorry for calling you out but your class is faceroll and its out You just made this up. Average crits are 3-4k range. 5k+ is not easily attainable on a 0 expertise light armor wearer even w/ all buffs stacked, but possible. 7k does not happen. You also made up that you are a PT, obviously. Edited March 14, 2012 by Varicite Link to comment Share on other sites More sharing options...
Baconmonster Posted March 14, 2012 Share Posted March 14, 2012 LOL ive made nothing up average crits are 4-5k range but 7k (maybe not 8k) would EASILY be attainable one a low expertise light armor wearer lol sorry for calling you out but your class is faceroll and its out I smell a troll. Back under your bridge you. 6k crit isn't impossible, but for that lucky 1% who has the optimal gear and the stars align a 6k crit can occur. 95% of pyros will hardly break 5k ever. 3-4k is more like the average RS. We're heavy hitters no doubt about it. But you show me a 7k crit off of rail shot and I'll cry nerf as hard as you do. At this current gear level 7k RS is just not doable. Simply getting 6k requires every possible thing to go right for the Pyro, thus is nowhere near indicative of the class as a whole. I can state the highest damage hit of any class plus additional damage that simply is not possible and cry nerf. Be reasonable, it's nowhere near as bad as you make it. Could PTs use a tweak? Sure, but so could virtually every class right now. Link to comment Share on other sites More sharing options...
wwkingms Posted March 14, 2012 Author Share Posted March 14, 2012 I smell a troll. Back under your bridge you. 6k crit isn't impossible, but for that lucky 1% who has the optimal gear and the stars align a 6k crit can occur. 95% of pyros will hardly break 5k ever. 3-4k is more like the average RS. We're heavy hitters no doubt about it. But you show me a 7k crit off of rail shot and I'll cry nerf as hard as you do. At this current gear level 7k RS is just not doable. Simply getting 6k requires every possible thing to go right for the Pyro, thus is nowhere near indicative of the class as a whole. I can state the highest damage hit of any class plus additional damage that simply is not possible and cry nerf. Be reasonable, it's nowhere near as bad as you make it. Could PTs use a tweak? Sure, but so could virtually every class right now. dude you wear heavy armor, you have variable range, you have a reverse gap closer, EVERYTHING is instant, you have 2 stuns, your hardest hitting abilitys could theortically be up every other gcd yes it could use a tweaking, atm its un-counterable over the top dmg tracer spammer? interrupt it. sorc? interrupt him. sniper? get him out of cover melee, kite them pt pyro? interrupt them? nope cant, out dps them? nope cant... run away.. nope cant.. only classes that stand a chance are classes with serious dmg mitigation or immunity, force shroud, undying rage etc this guys on my server he regularly crits for over 5k on heavy armor and high expertise targets Link to comment Share on other sites More sharing options...
Adzzy Posted March 14, 2012 Share Posted March 14, 2012 (edited) Slightly off-topic, but does Grapple w/ No Escape fill the Resolve bar more than 400? I haven't tried any of the ST builds, so I've never tried it. Immobilizes are off of the Resolve bar, so I always assumed it was still 400. no it makes difference, the root still procs on full resolve (hi2u grapple full resolve fire), the immobilize also works through force shroud (the only cc ability i've seen that does). I assume you're asking because of doing no escape grapple, carbonize, electro dart, charge for 12.5s of cc (although the first second or so of the no escape root is spent flying through the air), the answer is yes, you can. Edited March 14, 2012 by Adzzy Link to comment Share on other sites More sharing options...
Kiyoma Posted March 14, 2012 Share Posted March 14, 2012 this guys on my server he regularly crits for over 5k on heavy armor and high expertise targets while he isn't critting for 6k-8k like people say (I didnt watch the video, who knows)...that video does showcase how crazy a PT can be right now. But hes fully geared, and using rotations properly. I dunno, let him do what he does. Why do classes need to be nerfed? Why can't everyone just feel "overpowered" and have cool mecahnics? If you dont like what they can do, or dont like the feel of your class - make a different one. sheesh. hence me making an Operative now that my Sorc is BM - Im tired of being a pressure bot and chain lightning bot - time to be an open on you at 50% scrub. Link to comment Share on other sites More sharing options...
Xneco Posted March 14, 2012 Share Posted March 14, 2012 (edited) this guys on my server he regularly crits for over 5k on heavy armor and high expertise targets He is wearing 4 piece Rakata, using an Aim stim, poping relic + adrenal, mod'd his gear to cap surge and max +power, and is using a build without Thermal Detonator. A pretty specific setup just to max Rail Shot for highlight videos. also... here is a screenshot someone else posted from a match with Exphryl and a Sorc does 300k+ MORE damage then Exphryl... err hold on was last week nerf Sorc week or is it this week? Interesting thing to note... all that damage(and amazing PT burst!!) and the match ended 0 - 0. Nerf healers? Edited March 14, 2012 by Xneco Link to comment Share on other sites More sharing options...
exphryl Posted March 14, 2012 Share Posted March 14, 2012 (edited) He is wearing 4 piece Rakata, using an Aim stim, poping relic + adrenal, mod'd his gear to cap surge and max +power, and is using a build without Thermal Detonator. A pretty specific setup just to max Rail Shot for highlight videos. also... here is a screenshot someone else posted from a match with Exphryl and a Sorc does 300k+ MORE damage then Exphryl... err hold on was last week nerf Sorc week or is it this week? Interesting thing to note... all that damage(and amazing PT burst!!) and the match ended 0 - 0. Nerf healers? Heh. Oddly enough, that match 99% of my damage was JUST on their healers. F'n pain in the *** matches that stacker healers >_< Edited March 14, 2012 by exphryl Link to comment Share on other sites More sharing options...
EhLiar Posted March 14, 2012 Share Posted March 14, 2012 as a gunslinger: i don't understand what powertechs do and they melt me when they get close but the ones that melt me when they get close usually aren't that tanky so I just have to not let them get close and I can usually kill them i guess it sucks a lot more for people without cover but screw you guys Link to comment Share on other sites More sharing options...
Magnesium Posted March 14, 2012 Share Posted March 14, 2012 The Burst from the PT Pyro is way to high and fairly sure the Devs know this, it is high on base alone, let alone Power Adrenal and Relic popping added to that. Link to comment Share on other sites More sharing options...
da_krall Posted March 14, 2012 Share Posted March 14, 2012 2. it is not sorc damage that is OP. it is their utility and their ability to escape. there is a reason why the vast majority of players/guilds will be stacking sorcs (not to the obscene levels like some suggest) when rated WZs come out, whereas having anymore than 2 pts in any WZ will pretty much ensure that team will automatically lose. No one will be stacking sorc, well no one in the top half of any ranking system. Link to comment Share on other sites More sharing options...
MrHotter Posted March 14, 2012 Share Posted March 14, 2012 I love the irony in the post. Let me see if I can translate: "I died in PvP to a better player than me. Nerf his entire class so I don't need to learn to play." "PS: Sorcs are fine. Don't nerf me bro!" Link to comment Share on other sites More sharing options...
Razuko Posted March 14, 2012 Share Posted March 14, 2012 (edited) Obviously PTs are severely OP and can out damage every other class in the game... http://www.swtor.com/community/showthread.php?t=357877 Merc - http://i.imgur.com/6C4vj.jpg Mara - http://i41.tinypic.com/t5j39c.jpg Assas - http://s019.radikal.ru/i618/1203/11/bcc5c8ab2865.jpg *fixt* Jugg - http://s3.mmoguildsites.com/s3/gallery_images/419965/original.jpg?1331212201 Oh, wait... DERP! Edited March 14, 2012 by Razuko Link to comment Share on other sites More sharing options...
Shredbull Posted March 14, 2012 Share Posted March 14, 2012 Obviously PTs are severely OP and can out damage every other class in the game... http://www.swtor.com/community/showthread.php?t=357877 Merc - http://i.imgur.com/6C4vj.jpg Mara - http://i41.tinypic.com/t5j39c.jpg Sorc - http://s019.radikal.ru/i618/1203/11/bcc5c8ab2865.jpg Jugg - http://s3.mmoguildsites.com/s3/gallery_images/419965/original.jpg?1331212201 Oh, wait... DERP! Thats not a sorcerer, thats an assassin, you derphead Link to comment Share on other sites More sharing options...
ShadowOfVey Posted March 14, 2012 Share Posted March 14, 2012 Any time a class is good at anything nerf them Link to comment Share on other sites More sharing options...
Theology Posted March 14, 2012 Share Posted March 14, 2012 dude you wear heavy armor, you have variable range, you have a reverse gap closer, EVERYTHING is instant, you have 2 stuns, your hardest hitting abilitys could theortically be up every other gcd yes it could use a tweaking, atm its un-counterable over the top dmg tracer spammer? interrupt it. sorc? interrupt him. sniper? get him out of cover melee, kite them pt pyro? interrupt them? nope cant, out dps them? nope cant... run away.. nope cant.. only classes that stand a chance are classes with serious dmg mitigation or immunity, force shroud, undying rage etc this guys on my server he regularly crits for over 5k on heavy armor and high expertise targets You realize every clip he puts in this video is with everything popped, right? Only bad kids use judgement based on burst videos. Get real man Link to comment Share on other sites More sharing options...
pwnshoppe Posted March 14, 2012 Share Posted March 14, 2012 You need to increase all the crits by 25% on a 15s burst window for a pt...for a very obvious reason....you do that, then turn 2 of the crits into normal hits and the damage drops to around 16k (assuming the big hitting rail shot at 73% crit is the least likely to not crit) at a chance in the 85% range. ok redoing the math 1.0 * 1.0 * .58 * .58 * .73 * .58 * .30 * .73 = 3.1 % for 18K damage in 6GCDs Tell me a class that can't do the same damage. Link to comment Share on other sites More sharing options...
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