Marauder Posted March 12, 2012 Share Posted March 12, 2012 And while were at it, there are alot of NPC and companion based powers and skills that are alot better then what players get. Link to comment Share on other sites More sharing options...
playasaurus Posted March 12, 2012 Share Posted March 12, 2012 i also want SOA's immunity and bonethrashers knockback fix please Link to comment Share on other sites More sharing options...
Fallerup Posted March 12, 2012 Share Posted March 12, 2012 And while were at it, there are alot of NPC and companion based powers and skills that are alot better then what players get. companion abilities will always be more powerful than your own. Broonmark's taunt will always be more powerful than your Juggernaut's. there is a reason for this Link to comment Share on other sites More sharing options...
Marauder Posted March 12, 2012 Author Share Posted March 12, 2012 Im not asking for anything crazy. A sith assassin gets stealth and force run. The SIS operatives gap closer was basically force run type. One of the major issues with the class is the lack of a gap closer out of stealth. Add it high in the conceal tree like it is in the powertech shield tree for jet charge. Link to comment Share on other sites More sharing options...
chuixupu Posted March 12, 2012 Share Posted March 12, 2012 I'm pretty sure they said at the guild summit that they're going to be giving all classes some kind of gap closer come 1.2. Link to comment Share on other sites More sharing options...
Euklidian_Space Posted March 13, 2012 Share Posted March 13, 2012 uhhhh sever tendon? Link to comment Share on other sites More sharing options...
chuixupu Posted March 13, 2012 Share Posted March 13, 2012 (edited) A root/slow is not the same thing a gap closer. That's technically a gap widener...for escape Not fun being the one person that can't leap/sprint/charge back to a boss after a massive knockback/aoe Edited March 13, 2012 by chuixupu Link to comment Share on other sites More sharing options...
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