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It's not hard to make everyone happy w gear


richardya

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No one wants PvP to be all about gear.

No one wants there to be no rewards for putting time in.

 

Why would it be so hard to make gear sets based on time put in but not make the gear the determining factor. The difference between Champ & BM is a good example. It is only a 2-5% advantage yet it gives people who enjoy the grind something to do. Champions do not get crushed by BM's yet there is an advantage to being a BM.

 

This is how it should be. At most you should have a, say 9%, advantage total. Make it as many tiers as you want 3% 3% 3%, 2% 2% 2% 1%, etc

 

You can make 99% of the reasonable people happy.

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