Jump to content

The Best View in SWTOR contest has returned! ×

Bioware flat out said PvP servers have population imbalances.


Tuckered

Recommended Posts

And then proceeded to laugh it off as only mattering in Ilum, which they're removing. That doesn't fix the problem, though! Some steps need to be taken to make republic better than empire in some way, so we can have more than ONE 16man operation guild on our faction (and we only manage to get the 16 1-2 days a week).

 

I heard them talk about outlaw's den fun, with 25v25 and other smaller deathmatch stuff. Sounds amazing, but with the lack of republic players (and a lot of the good ones quitting due to no arena) its something I've never experienced.

 

Do something about PvP server faction imbalance in the near future please. Or at least tell us you're doing something besides cross-server warzone queueing (which is a must for a ladder system regardless of server pop).

Link to comment
Share on other sites

Lack of rebels?

 

The faction is not that imbalanced, there are 57ish% of Empire players while 42ish% are rebel across all servers... Not bad.

 

thats all servers. They then said PvP servers are HEAVILY stacked with imperial players.

Link to comment
Share on other sites

Lack of rebels?

 

The faction is not that imbalanced, there are 57ish% of Empire players while 42ish% are rebel across all servers... Not bad.

 

PvP servers are significantly worse. I've done the /who command on my server every night for a week and found out we're outnumbered almost 3:1.

Link to comment
Share on other sites

And then proceeded to laugh it off as only mattering in Ilum, which they're removing. That doesn't fix the problem, though! Some steps need to be taken to make republic better than empire in some way, so we can have more than ONE 16man operation guild on our faction (and we only manage to get the 16 1-2 days a week).

 

I heard them talk about outlaw's den fun, with 25v25 and other smaller deathmatch stuff. Sounds amazing, but with the lack of republic players (and a lot of the good ones quitting due to no arena) its something I've never experienced.

 

Do something about PvP server faction imbalance in the near future please. Or at least tell us you're doing something besides cross-server warzone queueing (which is a must for a ladder system regardless of server pop).

 

In the context of PvP, why does cross server Warzones not address this (except for open world PvP, which needs more game optimization in order to work smoothly anyway)??

 

And it's not like they cannot apply the cross server mechanics for open world later if they want to.

Link to comment
Share on other sites

And what exactly would you have them do?

 

It's not like they can force new players to pick a specific faction. That is after all the first choice we get to make.

 

Maybe they could just select a random number of existing players, and force tune to change sides, from level one.

 

This is not a problem of BioWare's creation, but simply the way the playerbase is. All they did was confirm that Imps outnumber Reps.

Link to comment
Share on other sites

And what exactly would you have them do?

 

It's not like they can force new players to pick a specific faction. That is after all the first choice we get to make.

 

Maybe they could just select a random number of existing players, and force tune to change sides, from level one.

 

This is not a problem of BioWare's creation, but simply the way the playerbase is. All they did was confirm that Imps outnumber Reps.

 

well since you asked...

 

its commonly said that the imperial story lines are more fun to complete. many of the little imbalances between class mirrors favor the imperial counterparts. their races are cooler looking, and the trailers before the game launched showed an empire ravaging the republic with the republic's best soldiers managing to hang on to alderaan.

 

so now they can do similar things for the republic! there are still plenty of people who haven't picked up the game yet, those new players (and old with legacy stuff) can be encouraged to go rep

Link to comment
Share on other sites

FAYI They are not removing Ilum forever also the legacy system will hopefully sort out the imbalance a bit , as you have to make other characters of the opposite faction to get some legacy unlocks , is what they said.

 

Baorb.

Link to comment
Share on other sites

well since you asked...

 

its commonly said that the imperial story lines are more fun to complete. many of the little imbalances between class mirrors favor the imperial counterparts. their races are cooler looking, and the trailers before the game launched showed an empire ravaging the republic with the republic's best soldiers managing to hang on to alderaan.

 

so now they can do similar things for the republic! there are still plenty of people who haven't picked up the game yet, those new players (and old with legacy stuff) can be encouraged to go rep

 

Not to mention this issue.

http://www.swtor.com/community/showthread.php?t=302634&highlight=big+butt

 

Also the Empire content is much more polished then Reps

Link to comment
Share on other sites

And what exactly would you have them do?

 

It's not like they can force new players to pick a specific faction. That is after all the first choice we get to make.

 

Maybe they could just select a random number of existing players, and force tune to change sides, from level one.

 

This is not a problem of BioWare's creation, but simply the way the playerbase is. All they did was confirm that Imps outnumber Reps.

 

There's plenty they could do if they actually gave a crap about the Republic. They should offer boosted experience, valor, and credits for playing Republic on servers where they're heavily outnumbered. And when you go to create a character on a server where these apply, a popup should come up and say, "You are entering a server with a significantly higher number of Imperial players than Republic players. As such, Republic players on this server will receive experience and valor at a boosted rate, as well as receive more credits when completing missions."

 

And to say that BioWare had nothing to do with the faction imbalance is sheer lunacy when they made everything about the Empire better. The fleet looks better, the gear looks better, animations are WAY better and often faster, Darth Malgus and his ugly mug was in EVERY SINGLE piece of marketing for the game, there were more demos and presentations with Sith classes, and two of the three trailers showed the Sith beating the crap out of the Republic while the third showed the tremendous amount of sacrifice the Republic needed to fight the Empire to a draw. It was always easier for players to project themselves onto an Empire character when they were portrayed as being almost unbeatable and united behind a common goal, where the Republic is shown as weak and divided.

 

And now, with the revelation that they'll eventually be turning EVERY warzone into a same faction warzone, they're making it easier for the overpopulated side to queue up and gear. This is the exact opposite of what they should have done if they want to fix the massive population disparity that exists on almost every PvP server.

 

I don't know how anyone can truthfully say anymore that BioWare treats the Republic and Empire equally.

Link to comment
Share on other sites

I just finished reading this thread and amongst all the "what I consider" garbage I have only really seen one - twp people actually suggest anything, but of them going over the top with ways to add an incentive for the other side.

 

Have any of you sat back a little and just thought, all this really needs is match balancing so that when we que to for PvP and the like both factions get added to the same que, then upon entering the match if its outnumbered it evens the odds by moving members around until they are even.

 

This would work fine for PvP but it would probably need a little fine thinking for PvE. The real fix is cross world que systems but it took even WoW a long time to get that one in and I suspect it would take them at least a month or two to make any progress in this game with it as well. "yep I know some of you mentioned crossworld ques"

 

I also firmly believe that removing incentives to actually play certain features of the game is IMO really bad form, removing an incentive does not fix the problem it only makes people want to play less. Again while I was a WoW gamer I have seen this method done and it has nearly always resulted in outrage and the particular mode of play simply got no love anymore. Then only after this they learned that it was not the way to fix things and they did the Cross realm stuff.

 

P.S. I am not arguing how this game is like or not like WoW I am simply saying that even thru the mmo history they all have lessons to teach the others ;)

Edited by leddhead
Link to comment
Share on other sites

I'm saying that apart from your long list of so called fixes that benefit mainly only one side it would be a VERY easy to implement temporary solution. Considering I joined Imperial for the sole fact that my mates all told me they completely outnumbered republic so knowing this the choice was pretty obvious from a progression standpoint, and I would think it was the same reason why its out numbered still.

 

 

Adding this temporary fix would mean that it really wouldn't matter as the gains of being on the overpowered side would be N/A in your choice of faction.

Edited by leddhead
Link to comment
Share on other sites

There's plenty they could do if they actually gave a crap about the Republic. They should offer boosted experience, valor, and credits for playing Republic on servers where they're heavily outnumbered. And when you go to create a character on a server where these apply, a popup should come up and say, "You are entering a server with a significantly higher number of Imperial players than Republic players. As such, Republic players on this server will receive experience and valor at a boosted rate, as well as receive more credits when completing missions."

 

And then when Republic has an over population boost the Imperial side? At what point do you stop boosting? Soon that server will be full with que's because everyone wants to max out, with tons of credits, valor and such. Then when they do offer transfers, these will destroy the economy of other severs.

 

Also what number is "significantly higher"?

Link to comment
Share on other sites

Considering I joined Imperial for the sole fact that my mates all told me they completely outnumbered republic so knowing this the choice was pretty obvious from a progression standpoint, and I would think it was the same reason why its out numbered still.

 

Wait, do you have a problem with imbalance?

 

Because if I read this right you joined a server that you knew had Imperial outnumbering Republic, and you made an Imperial. Sounds like you helped create the problem, or at least added to it.

 

Please tell me I am reading this wrong.

Link to comment
Share on other sites

And then proceeded to laugh it off as only mattering in Ilum, which they're removing. That doesn't fix the problem, though! Some steps need to be taken to make republic better than empire in some way, so we can have more than ONE 16man operation guild on our faction (and we only manage to get the 16 1-2 days a week).

 

I heard them talk about outlaw's den fun, with 25v25 and other smaller deathmatch stuff. Sounds amazing, but with the lack of republic players (and a lot of the good ones quitting due to no arena) its something I've never experienced.

 

Do something about PvP server faction imbalance in the near future please. Or at least tell us you're doing something besides cross-server warzone queueing (which is a must for a ladder system regardless of server pop).

 

 

rated warzones will be the focal point for top level PVP gameplay...

 

Ilum gets relegated to sand box area where it really doesn't matter what happens there.

Link to comment
Share on other sites

My idea is to merge servers and to make rolling a republic toon manditory inorder to roll an imp. It would make a balance but would make alot of people salty.

 

All that does it use up a character slot with a of level 1 Republic toon that people who want to play Imperial never login to but were forced to create to make their Imperial.

Link to comment
Share on other sites

rated warzones will be the focal point for top level PVP gameplay...

 

Ilum gets relegated to sand box area where it really doesn't matter what happens there.

 

and i love rated warzones, but I'm still limited by who I can find to play with with my meager republic population. If a new player is serious about competitive pvp in this game they pretty much have to roll empire unless they pick the 1-2 PvP servers where the population is more even.

 

good riddance to Ilum btw

Link to comment
Share on other sites

MMORPGs with factions always have imbalances. Always.

 

The only people who don't seem to get this, or who think the problem is easily solvable, are PvPers. As usual, they're just trying to smash this square peg into a round hole.

Link to comment
Share on other sites

×
×
  • Create New...