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Bioware's genius plan to make faction balance worse in 1.2 :(


Evuke

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So we have severe faction imbalance on the servers, not helped by the fact that BW allowed one same faction warzone (hutball), bypassing one of the only penalties associated with rolling on the larger faction (ie longer wz queues)

 

In other mmo's if you join the zerg faction you can expect much longer wz queues, if players want shorter queues they'd have no choice but to re-roll on the smaller faction. This would help balance the population and it also helped balance the gear because same faction queuing enables the zerg faction to get better gear more quickly (more players, more wz's = more gear), creating not just a population imbalance but a gear imbalance too (like we currently have in TOR).

 

So BW's brilliant solution to fix this imbalance is to add 2 more same faction warzones (Voidstar + the new one) in their soon to be released 1.2 patch (by soon i mean conveniently after the next billing cycle), effectively making the balance much much worse.

 

BW should stick with their single player rpg's in future because they obviously have no idea about balance, and balancing is one of the keys to successful mmo's.

 

Yes i realize 70%+ of players rolled on the zerg faction so this will surely be a popular post /sarcasm.

 

THIS GAME IS SUPPOSED TO BE ABOUT SITH VS REPUBLIC WAR, NOT SITH KILLING EACH OTHER ALL DAY!

 

But they should just delete the republic faction at this point :(

Edited by Evuke
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Everything about the Republic Bio Ware did in PVP just added to the nightmare they created.

 

They worked on the animations less, worked on the stories less, worked on the PVP less.

 

The favoritism for Imperials is just over the top. This proves the point.

 

Bio Ware had a huge problem with Republic and has not stepped up to fix it. Nor made plans to do so.

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So we have severe faction imbalance on the servers, not helped by the fact that BW allowed one same faction warzone (hutball), bypassing one of the only penalties associated with rolling on the larger faction (ie longer wz queues)

 

In other mmo's if you join the zerg faction you can expect much longer wz queues, if players want shorter queues they'd have no choice but to re-roll on the smaller faction. This would help balance the population and it also helped balance the gear because same faction queuing enables the zerg faction to get better gear more quickly (more players, more wz's = more gear), creating not just a population imbalance but a gear imbalance too (like we currently have in TOR).

 

So BW's brilliant solution to fix this imbalance is to add 2 more same faction warzones in their soon to be released 1.2 patch (by soon i mean conveniently after the next billing cycle), effectively making the balance much much worse.

 

BW should stick with their single player rpg's in future because they obviously have no idea about balance, and balancing is one of the keys to successful mmo's.

 

Yes i realize 70%+ of players rolled on the zerg faction so this will surely be a popular thread /sarcasm.

 

They should just delete the republic faction at this point.

 

We've got a descent group of regular 50 wz'ers. I will say that if they give out armaments for wz kills you may as well just delete illum's pvp zone on every server.

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so your genius solution to the problem is for the "zerg faction" to suffer instead? not saying BW's plan is all that great but whats yours?

 

my solution would have been to have made the new wz opposing faction only, add a new playable race for the republic, change the republic high end gear models so they don't looks so fugly, fix the animations on the republic abilities so they are much quicker and "prettier", add a xp/comms/valor buff for the faction that has fewer people on each server that scales (the more imbalanced the server the bigger the buff), etc.....

 

the idea is that you encourage people to roll on the underpopulated side, NOT the overpopulated side. is it that hard to understand?

Edited by Evuke
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So much for Pub v Imp Star Wars. After 1.2, SWTOR will just be Imp Wars, sort of like the game Tie Fighter was before X-Wing v Tie Fighter. Oh well...time to roll a Sith like everyone else. Since BW doesn't care whatsoever about balancing the factions, why should anyone else?

 

By the way, this doesn't bode well for future content. Since the Pub v Imp War is merely cosmetic, I have my doubts on how compelling future content will be.

 

Additionally, OPvP will clearly have no purpose whatsoever. With the imbalance in factions being encouraged by the proposed changes you can kiss the idea of any meaningful OPvP in this game goodbye. While most players probably don't care, OPvP is something I enjoy very much. Will just have to vote with my wallet when the time comes.

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my solution would have been to have made the new wz opposing faction only, add a new playable race for the republic, change the republic high end gear models so they don't looks so fugly, added a xp/comms/valor buff for the faction that has fewer people on each server, that scales (the more imbalanced the server the bigger the buff), etc.....

 

the idea is that you encourage people to roll on the underpopulated side, NOT the overpopulated side.

 

is it that hard to understand?

 

Give the low end faction better stuff so when it becomes the overpopulated side you can give the other side cooler stuff then continue the cycle forever!

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Give the low end faction better stuff so when it becomes the overpopulated side you can give the other side cooler stuff then continue the cycle forever!

 

The sith already have the best stuff (better abilities, better zones, "prettier" gear), giving the reps some stuff is just bridging the gap, and yes running a mmo is about balance, if the reps are given too much stuff that they become the overpopulated faction then you'd give the imperials some love.....it's just how it works.

 

the way bioware run the game they just keep piling the love on the Sith and ignore the republic.

Edited by Evuke
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Most games I've played where pvp is a main concern of the game, there is a bonus for the underpopulated side, or a penalty for the overpopulated side. DAoC had an underdog bonus, where certain side(s) would have a bonus depending on how much they were underdogs. Things like faster leveling, increased gains in pvp, etc. I've played games where they completely lock out creating a new character on a certain sides because they are so overpopulated.

 

And most games have it that if you roll on the zerg side, (Republic on Vrook Lamar), you have longer queue times in WZ's, so that the overpopulated side is balanced in world pvp with the underpopulated side. Huttball and other WZ's that let the overpopulated side play the overpopulated side just creates an overpopulated side with a ton of gear.

 

btw, I also really detest pvp games that have gear specifically with a stat for pvp. Warhammer, Dark Age of Camelot, Shadowbane all didn't have pvp gear, of course, they all also had much better open world pvp.

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Warhammer, Dark Age of Camelot, Shadowbane all didn't have pvp gear, of course, they all also had much better open world pvp.

 

you know world pvp is bad when Warhammer had better world pvp in it.

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At this point it's pretty clear that the folks at BioWare are more interested in keeping the overpopulated factions/classes happy than they are in balancing their populations.

 

I think this approach is going to bite them in the future, but it's their game...

Edited by Dzhokhar
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Actually if i remember anything of SW lore , usually the empire is MUCH more numerous and they do indeed kill each other all the freaking time, which i always found quite stupid but oh well.

 

So no , i think it hit right on the mark.

 

Anyway it would be a stupid game design to make the great majority get pissed over this , really , BW gives anything people QQ about , ya think that when 9 out of 10 players play imp and QQ about the this they will make it worse so they have to join the reps :rolleyes:?

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WoW was exclusively faction vs faction and that didn't help them with population balance. They ended up having to do cross-server battlegrounds.

 

It's really surprising to me that game companies create these games and just assume that the factions will be relatively balanced. They steal so many things from the games that came before them, including the problems, it seems. These are issues that should have been considered while they were designing the game. Things they could have done:

 

Incentives/bonuses for underdog pop

Servers that show population balances for each side

Server population caps based on faction

 

These aren't foolproof, but they would help. What would really help is having a lot more factions, but in this game, it wouldn't really make sense.

 

A radical solution may be to separate PvP factions based on Light Side/Dark Side rather than Republic/Empire. This would actually enable people to change sides without having to re-roll. They could add more options for getting Light/Dark points at level 50 to make it easier to switch. In the end, does it really matter what side you are on? There are no permanent gains for either side.

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Let´s face it being a jedi a treehugging carebear that they are is as appealing as genital herpes there´s no way to make that sage/knight more interresting if they´re gonna stick to the SW ideals.

And please don´t go lying about ability lags being worse on reps than they are on imps they suck on both sides just live with it until(if) it gets fixed (ever tried to use the interrupt skill on PT it works right away but animation comes after 1-1½ seconds just like every instant ability).

 

Only way of getting the factions balanced (or atleast close to a 50/50 spread) is by forcing people to switch factions which will drive people away. Giving people freebies to reroll will just make other side ask for the same things. New race for reps yeh that´s gonna make atleast 2 people to change sides... who cares about the races since only thing you can do with them is trivial social stuff..if they´d put in some real racial skills there wouldn´t be so bad balance between factions.

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I don't see how BW can make people choose. It our fault there is a faction imbalance....or maybe it's George Lucas' fault....either way I don't think BW did anything wrong. The classes are mirrored so really it just the people like playing the bad guy....especially if that mean you get to shoot lightening out of your fingers.
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