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Warzone heals from DPS Commando?


SweetOldBob

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No use trying to hide it, I'm a noob...

 

I was playing a lvl 50 warzone and a teammate started swearing at me over the ops channel for not "throwing him a heal" when his health was down to 1%.

 

This took me by surprise. My toon is configured pure DPS, and I was using the plasma cell rather than the combat support cell. AFAIK, I don't even have a heal to throw -- no Kolto bombs, etc. -- and I don't monitor other players' health.

 

My reasoning to use the plasma cell instead of combat support is that I'm a DPS guy; I should do what I do as well as I can and let the healers do the healing. Is that appropriate for warzones?

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You do have Medical Probe and Advanced Medical Probe. I rarely see DPS spec'd people toss out heals. If you have zero heal spec healers and the ball carrier in Huttball is low, or if you find it otherwise useful, then maybe throwing out some heals wouldn't hurt. But otherwise, I wouldn't worry about it for more than just medals, lol.
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Forget it dude, some people would realy go out of their way just to blame others why they get pawned in warzones, My computer is glitchy, Bioware made the game wrong, other players are ATTACKING ME in WARZONES? as if. . . . . if sarcasm cant be enough.
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Sometimes I toss a guildmate an instant heal with tech override and Medical Probe, which can crit for ~ 4k. Or when it's 2 vs 1 and the other player on my team is half dead I heal him instead of shooting on the enemy. The enemy is going to die anyway, just that the both of us are alive.

But if a mate of yours get attacked by 2+ ppl you can't rly heal him only with your two probes. The cast time is way too long. Better try to focus one of the enemies as long as your mate is still alive.

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Play the situation. It is rarely worth the time or the ammo for a dps commando to heal a non-ball-carrier who is at 1 percent. A ball carrier should be looking to pass before 1 percent, but you should through them a heal to give them time if possible. Getting open for a pass would even be better.

 

I will often follow a ball carrier and through heals, even if there is another healer healing. I find that by doing this I often draw fire that may otherwise go to the main healer or ball carrier.

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You're DPS. The time it would have taken to toss him a 2k heal wouldn't have been worth it. Just because we have a heal, doesn't mean it's worth using...hell...I seldom heal myself in PvP...I sure won't be healing someone else.

 

In PvE, it's different. We do have time to help heal if the tank or healer is going down...but not a chance anyone besides MAYBE a ball carrier will get a heal from me in PvP.

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As a DPS (with heal abilities) it is sometimes encounter changing to toss out a heal. If you 2 were beating on a guy and the enemy was focused on him it might not have hurt to toss him a heal so that both of you are left standing at the end of that encounter rather than just you. You are never obligated to do it but it's just good teamwork.

 

On the other hand if there were 2-3 guys beating on him, like said above, your heals would of bought him like 1/2 sec of life time and your ammo would of been better spent dps'ing. It really comes down to the situation.

 

But irrespective of situation if someone comes to me with that attitude I would of responded with use a medpac or you were just healed to full back at the med center, what your problem is? :)

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I have just enough points in Combat Medic to lower the cast time of my big heal and the cooldown of the quick heal. Other than that, nada. I have those points there for one reason and one reason only, to heal myself (particularly in operations to lighten the load on the op healers). Everyone else can go suck an egg.
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That is why they created the /ignore feature.

 

And to echo what someone else said earlier, people just want to blame others for their mistakes. If you rush into a area with 4 battlemasters solo and get destroyed, well thats on you.

 

Sometimes I think people just get tunnel vision and lack "situational awareness." I can't count how many times I have seen a node get taken when 4-5 people are sitting on it because they are not paying attention and are in a battle frenzy to try and kill an opposing player.

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I am aghast at the responses here. If you have a heal, and it would make the difference, use it.

 

I understand you might be specced DPS. I gather that and in, say, 97% of the situations, I'll accept I'm not going to get a heal. Either I don't need it, or it won't make a big enough impact to matter.

 

However, there are instances where a non-specced Commando heal WOULD makea difference.

 

When?

 

Well, If I see you getting beat on by a couple of people, and you obviously aren't able to kill them, I'll run over and toss guard on you. I'm a tank Vanguard, so it's going to take a lot to kill me. I'm taking a chunk out of my health to keep you alive. Now, even in this instance, it might not matter. You might simply be able to do what I call "Heal through Killing the MoFo". If they're dead, they can't hurt me.

 

However, If there's a moment where it's obvious you aren't doing enough damage to kill them (either because of Expertise or not), but I'm perfectly capable of doing so, tossing off a single heal can make the difference between the two of us surviving, or me being killed....with you surviving.

 

If the guy I'm fighting keeps LOS-ing you, I'll try and stay in LOS so you can drop a heal.

 

As a Vanguard, I don't expect to recieve a heal from a DPS Commando. I will, however, guard every commando like I would a healer if I see them being beat down. I will taunt them, debuff them, everything I can think of.

 

I will do everything in my power to make sure you live.

 

Please, please return that favour.

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He was really low on health on health and you're not spec'd for healing. He would have died even if you did try to heal him.

 

QFT +2 char.

 

I'm a dedicated combat medic, and I still have to prioritize heals. If someone is at 1% and can't contribute to the objective, or if my Bacta Infusion instant heal or Tech Override are not available, I'm more likely to CC or heal someone else - by the time I get a 1.6 second-cast off, that 1% is going to be gone anyway.

 

Summation: You do have a heal you can use, but that doesn't mean it's optimal to use it. Let situational awareness guide you.

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I am aghast at the responses here. If you have a heal, and it would make the difference, use it.

 

I understand you might be specced DPS. I gather that and in, say, 97% of the situations, I'll accept I'm not going to get a heal. Either I don't need it, or it won't make a big enough impact to matter.

 

However, there are instances where a non-specced Commando heal WOULD makea difference.

 

When?

 

Well, If I see you getting beat on by a couple of people, and you obviously aren't able to kill them, I'll run over and toss guard on you. I'm a tank Vanguard, so it's going to take a lot to kill me. I'm taking a chunk out of my health to keep you alive. Now, even in this instance, it might not matter. You might simply be able to do what I call "Heal through Killing the MoFo". If they're dead, they can't hurt me.

 

However, If there's a moment where it's obvious you aren't doing enough damage to kill them (either because of Expertise or not), but I'm perfectly capable of doing so, tossing off a single heal can make the difference between the two of us surviving, or me being killed....with you surviving.

 

If the guy I'm fighting keeps LOS-ing you, I'll try and stay in LOS so you can drop a heal.

 

As a Vanguard, I don't expect to recieve a heal from a DPS Commando. I will, however, guard every commando like I would a healer if I see them being beat down. I will taunt them, debuff them, everything I can think of.

 

I will do everything in my power to make sure you live.

 

Please, please return that favour.

 

So basically you are saying you have no idea how worthless commando healing is unless you talent it..

 

Our ammo is better spent doing 6k dmg to the people trying to kill you than it is spending 2.5 seconds to heal you for 2k, or 1.5 seconds to heal you for 1.5k.

 

You example doesn't even come close to making a point, you are a vanguard tank, you are specced to take the dmg, therefor you are playing to your spec.

 

A DPS commando is not a healer..

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That wooshing noise is my point going over your head.

 

If you read the entire post, you would have saw that I said for 97% of the time I don't expect a heal, that a Commando will "heal through killing". If they're dead, it's as good as damage prevented.

 

In fact, you didn't even seem to read my point, which I'll reiterate here: If you, as a Commando, cannot do damage, whether it be through being LoSed, or the target has popped defensive cooldowns, or whatever, you simply can't damage them fast enough, but a single heal would save me, a heal would be nice.

 

To use your words, I'm doing my job as a tank. If you can't do your job as a DPS commando due to mitigating factors, do something useful until you can do your job as a DPS commando. If I can't tank, I do as much annoyances as I can. I'll AOE stun, I'll harpoon, I'll snare, until I can properly guard my target.

If we're standing around and I'm taking damage from a DoT that will drop me, and my medpack down, a heal would be nice to top me off so I don't die.

 

I fail to see why the idea of a heal is anathema to you. I play a scrapper smuggler, too, and I certainly drop the odd heal down in the situations I mentioned above.

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