Wraiven Posted March 5, 2012 Share Posted March 5, 2012 Seriously, getting pulled and knocked back with a full resolve bar is getting old...fast. It's the most over used ability in Huttball. Has there been any discussion from the Devs as to when or if this will ever work for pulls/kbs? Is resolve supposed to work against those but not working properly? I have no idea, all I know, is that for me, it is not working. Link to comment Share on other sites More sharing options...
Loxion Posted March 5, 2012 Share Posted March 5, 2012 It already does for some (why not all I don't know). A Vanguards harpoon will not pull someone with stun immunity as far as I can tell. Its hard to tell really when it doesn't work half the time if a player runs out of its range after it has been cast, due to the animation delay! Link to comment Share on other sites More sharing options...
Astarica Posted March 5, 2012 Share Posted March 5, 2012 You're already immune to pulls/knockbacks with a full resolve bar. Since pulls are on long CD (45s) and pretty much a 'Iwin' button in Huttball, most people generally do check the enemy's resolve bar first to ensure it will work. Link to comment Share on other sites More sharing options...
Achieles Posted April 20, 2012 Share Posted April 20, 2012 its not working then because I keep getting pulled cc and pulled back to back to back its BS Link to comment Share on other sites More sharing options...
Recommended Posts