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Allow to buy all Columi items via commendations


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I have no idea why it's not possible to buy some Columi pieces (bracers / belt / offhand / implant / earpiece / mainhand) via commendations, you can only get them via drops.

 

The end result is that I have enough Columi commendations to buy a couple pieces of gear (which I don't need since I'm full Columi w/Rakata in at the moment), but I can't buy the Columi mainhand / offhand / bracers, which I'm missing ATM. I can understand the mainhand a bit (it's not obtainable via HM FP, so understandably the idea is that you should only get it via ops), but not the rest - why can't I actually buy the gear via commendations and have to spamrun Esseles / Battle of Ilum instead for the 1 in 4 (more if there are more Consulars in the team) chance to get the proper item?

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They are patterns that drop in Operations.

All those drops wouldn't have a use if this was the case.

Synthweavers and armortech can make them if they got the recipe. So check the GTN!

 

And you answered the one about the mainhand yourself.

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Yes. And what's about it? It takes me 3 or 4 weeks of normal raiding to get my full columi with rakata gear from dailies - fracking random loot. Yesterday, at least, I've got Columi mainhand on KP Normal. Last two weeks I'am raiding HModes too and got 3 rakata pieces. I'am hoping to get all until end of march.

 

That's the way it is....

Edited by Elendil_PL
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Yeah, I'm not complaining about the grind, I'm just saying if you're having commendations buy Columi gear, then why restrict it to the moddable pieces? It just doesn't make sense that if someone was lucky with the HM drops, they got the belt and bracers and offhand and can then buy cloak via comms, but if I got cloak boots head and pants but lack offhand, I have to keep counting on the lucky HM drop.
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I would also like to be able to purchase at least belt+bracers using commendations.

 

I run flashpoints a lot, clear EV and KP normal every week and as a guild we're working through the HM OPs too (stuck on Soa atm :S) so I've got loads of gear but I just can't get the belt. Belt doesn't drop in flashpoints and in normal-mode it always gets assigned to other people (a sage has got 4 of them so far :S).

 

Again, I can understand keeping some items as rare drops (mainhand etc) but given that your five armour slots can be bought for comms, it doesn't make sense to not allow us to buy belt+bracers.

 

I'm almost at the point where I'm considering dropping biochem, going synthweaving just to be able to craft rakata belt+bracers. Hoping that 1.2 un-binds crafted rakata items and also removes biochem requirement on reusable stims/medpacs/adrenals etc.

 

That would instantly create a great economy, possibly not much longevity but better than we have now.

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Hoping that 1.2 un-binds crafted rakata items and also removes biochem requirement on reusable stims/medpacs/adrenals etc.

 

That would instantly create a great economy, possibly not much longevity but better than we have now.

 

Removing consumables would make the economy worse not better. Adding more consumables would make it 10 x better. Not allowing mods to be removed, etc.

 

Consumables create a constant demand. Without that the economy would die.

Edited by nethervoid
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Removing consumables would make the economy worse not better. Adding more consumables would make it 10 x better. Not allowing mods to be removed, etc.

 

Consumables create a constant demand. Without that the economy would die.

 

 

Did you even read his post? He is hoping that they add more consumables by making it so the rakata stims/adrenals/med-packs aren't bind on pick up....

 

OT: just suffer the grind like the rest of us, sometimes you get lucky sometimes the loot system on normal mode craps on you. Not a really big deal to be honest...

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Did you even read his post? He is hoping that they add more consumables by making it so the rakata stims/adrenals/med-packs aren't bind on pick up....

Which would instantly destroy any market for any other consumables since rakata ones are re-usable. Very bad idea.

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I would be ok with this so long as they cost a LOT of commendations. I had full columi armor just from doing HM flashpoints before I even had enough comms to buy 1 piece of columi, Now I have a huge stash of commendations and literally nothing to spend them on and my columi mainhand continues to not drop. I mean just take my commendations already!!!
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Did you even read his post? He is hoping that they add more consumables by making it so the rakata stims/adrenals/med-packs aren't bind on pick up....

 

OT: just suffer the grind like the rest of us, sometimes you get lucky sometimes the loot system on normal mode craps on you. Not a really big deal to be honest...

 

Clearly you didn't read his post yourself, as he mentioned the reusable stims/medpacs/adrenals. Those are not consumables.

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i dont know if you noticed but synthweaving and armormech can make rakata belt and bracers. synthweaving for force users and armormech for non force users. granted the items are Bop so you must have the skill to get them . just like artifice can get you rakata lvl relics.
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Ye, I'm artifice and I already have my critically-crafted Rakata relic, not much more to do there (not willing to replace the matrix cube one). I'm considering respeccing to Synthweave and trying to crit-craft belt+bracers, but I'm still waitng on the changes to Artifice in 1.2 before I make the move.
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Because you should run Ops instead of running lazy modes flashpoints all the time.

 

Really? HM Flashpoint takes 1-2 hours to complete for one piece of loot when both operations takes 3 hours to complete and they aren't any harder than HM FP and you have far better chance and more drop to get in ops. So which one is easier?

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Removing consumables would make the economy worse not better. Adding more consumables would make it 10 x better. Not allowing mods to be removed, etc.

 

Consumables create a constant demand. Without that the economy would die.

 

At the moment, from what I've experienced, the in game economy is just poor all round.

 

Everything worth crafting for endgame purposes (reusable biochem stuff, rakata belt+bracers, rakata relics etc) is either bound upon crafting or requires biochem. Thats terrible.

 

Whilst my idea to remove the biochem requirements and make everything might seem like it will make the economy worse (biochems will no longer be able to sell consumable medpacs and stims) in the short term it will make things better: synthweavers can sell jedi rakata bracers and belts to others, armormechs can do the same, artifice can sell rakata relics etc. It doesn't balance the entire economy but in the short term it definitely makes things a lot better. Cybertech and Armstech would both need something to sell for endgame but we'd go from 1 viable endgame crafting profession to 4.

 

 

Anyways, all still very off-topic but it all relates back: I'm seeing more and more people in guild dropping biochem, picking up armor/synth to make rakata stuff with augment slots, then dropping and grabbing artifice to make relics with augment slots, then dropping and going back to biochem. Nobody wins in that scenario, it would be far better to either trade belt+bracers (economy :-) ) or barter (improved endgame and more incentive to grind).

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