axka Posted March 5, 2012 Share Posted March 5, 2012 If you could give Gunslinger/Scoundrel ONE new ability? What would it be? I would have given them "Steady Shot". 2 sec base cast time (Less based on aclarity), regenerates 10 energy when successfully hit. Link to comment Share on other sites More sharing options...
Joms Posted March 5, 2012 Share Posted March 5, 2012 (edited) Scroundrel Circle kick: PBAoE damage, cost 1 UH Edited March 5, 2012 by Joms Link to comment Share on other sites More sharing options...
Rahak Posted March 5, 2012 Share Posted March 5, 2012 A shield that isn't useless or a moderate-strength instant cast heal. Link to comment Share on other sites More sharing options...
Drewhat Posted March 5, 2012 Share Posted March 5, 2012 I would modify disappearing act so that it simultaneously launches a flash grenade upon activation, but i guess that doesn't work for gunslinger. Otherwise I would do a sort of 5 second 'low health buff/dispell' that could only activate below 10% health, remove all stuns/ snares, raise armor by 25%, launch an light AoE bleed, and then, if killed while buff is active, do a no-damage 5m knockback sort of like some droids do when they die. This would force people to think twice when ganging up on them. Think huttball bridge tactics... Link to comment Share on other sites More sharing options...
CalonLan Posted March 5, 2012 Share Posted March 5, 2012 When in cover I'd like a passive ability to roll right or left 5-10m using the strafe keys without breaking cover. Link to comment Share on other sites More sharing options...
djpostman Posted March 5, 2012 Share Posted March 5, 2012 (edited) If you could give Gunslinger/Scoundrel ONE new ability? What would it be? I would have given them "Steady Shot". 2 sec base cast time (Less based on aclarity), regenerates 10 energy when successfully hit. I wouldn't give us a new ability..but rather remove the root from the jimmy kick animation...that in itself has more value than adding more tools to the toolbox imo. OR Give us an ability that lets us kick while we're moving? Edited March 5, 2012 by djpostman Link to comment Share on other sites More sharing options...
Pinkphoenix Posted March 5, 2012 Share Posted March 5, 2012 A healing debuff shot like a mortal strike seen as we're a pure dps class (slinger) its abit lame that with a afew good healer in a wz (eg Void) stop you from takking ppl down b4 they revive and return. Would help both sides and make us bit more useful seen as most classes can dps or heal or dps and guard we could just give dps a fair shot at killing some1 who is getting chain healed. Link to comment Share on other sites More sharing options...
JoyProtocol Posted March 5, 2012 Share Posted March 5, 2012 A 3-s sprint, or a target-less jump forward/to location. Link to comment Share on other sites More sharing options...
Drewhat Posted March 5, 2012 Share Posted March 5, 2012 Sabotage spider mine/snare set while crouched! Shares cooldown with sabotage charge. Set where crouched. Red blinking light indicates where placed. After 3 seconds, it arms and the closest player to come by gets 'stuck' and hit. Link to comment Share on other sites More sharing options...
HavocMaster Posted March 5, 2012 Share Posted March 5, 2012 (edited) Advanced Cover: When you activate a a cover-only ability, you will automatically roll into the nearest cover, or, if none is available, crouch in place. Also, cover will be expanded to include vertical cover, i.e. doorways and pillars. Gained along with portable cover at level 10 for Snipers/Gunslingers. Edited July 12, 2012 by HavocMaster Link to comment Share on other sites More sharing options...
SEXON Posted March 6, 2012 Share Posted March 6, 2012 All I want is a house to hang all my pictures up in (memories) Link to comment Share on other sites More sharing options...
Xandes Posted March 6, 2012 Share Posted March 6, 2012 A DoT that has a chance to restore a small amount of energy per tick. I like the steady shot idea, but for Gunslinger, not Scoundrel. Casting/channeling as melee usually doesn't work out very well. Link to comment Share on other sites More sharing options...
OniGanon Posted March 6, 2012 Share Posted March 6, 2012 (edited) Grappling Cable Instant Cast 10-30ft range GTAoE 15s cooldown You use a grappling cable to swing from the roof, landing somewhere in the target area. Edited March 6, 2012 by OniGanon Link to comment Share on other sites More sharing options...
Aeramen Posted March 6, 2012 Share Posted March 6, 2012 Gunslinger: Stealth. Link to comment Share on other sites More sharing options...
Kheldras Posted March 6, 2012 Share Posted March 6, 2012 2-3 Second Dash, not breaking stealth. Link to comment Share on other sites More sharing options...
Aetou Posted March 6, 2012 Share Posted March 6, 2012 For Scoundrels... either: (1) A useful gap closer when you're still locked into combat (5-10s, 35% 'Sprint' speed.) (2) Immunity to roots/slows (to balance out the lack of speed by making it consistent at least) (3) Ranged Upper Hand generation for Dirty Fighting. Link to comment Share on other sites More sharing options...
Padkhar Posted March 6, 2012 Share Posted March 6, 2012 For Scoundrels: Giggle fit: Slow Release Medpacks have a chance a chance to increase the target's dodge by 10% for 10 seconds. Something similar to the sage armor bonus for the tank, but to keep it from being too good, there should be a limit of how long. For Gunslingers: Cover me: Share cover for 30 seconds, can extend cover to nearby ( 10m) party members. Gunslingers could use more "help the group" abilities. Link to comment Share on other sites More sharing options...
LordbishopX Posted March 6, 2012 Share Posted March 6, 2012 For Scoundrels... either: (1) A useful gap closer when you're still locked into combat (5-10s, 35% 'Sprint' speed.) (2) Immunity to roots/slows (to balance out the lack of speed by making it consistent at least) (3) Ranged Upper Hand generation for Dirty Fighting. Ranged Upper Hand generation for Dirty Fighting. Or a IWIN button like many want lol Link to comment Share on other sites More sharing options...
Mythicrose Posted March 6, 2012 Share Posted March 6, 2012 A silencing shot for the gunslinger/sniper. It's rather annoying to interrupt one heal just to see a second or third heal be cast immediately. Link to comment Share on other sites More sharing options...
Naethion Posted March 6, 2012 Share Posted March 6, 2012 A Snare like scoundrels get, or maybe a root that doesn't break after two seconds. I would prefer a snare though... Link to comment Share on other sites More sharing options...
Caskont Posted March 6, 2012 Share Posted March 6, 2012 shield FTW Link to comment Share on other sites More sharing options...
CJAShadow Posted March 6, 2012 Share Posted March 6, 2012 A mine! Like a Proximity Mine or a Remote Mine. I was just thinking about this today. It would be a skill Scoundrels learn that doesn't do a lot of damage, but can be spec'd in the Dirty Fighting tree to add a Mez (or knockdown, depending on balance) and a upper hand proc! I think it would really help that spec. Link to comment Share on other sites More sharing options...
liquidskittles Posted March 9, 2012 Share Posted March 9, 2012 (edited) What I NEED: for pulse detonator to work correctly. What I'd like is some kind of detect invis ability. Edited March 9, 2012 by liquidskittles Link to comment Share on other sites More sharing options...
Karizza Posted March 10, 2012 Share Posted March 10, 2012 Scoundrel could use a ranged interrupt in the healing tree. If a scoundrel is heal specced they are not in 10 meter melee range of the enemy most of a fight. While other ranged classes can shutdown abilities from a distance 30 meters the scoundrel/healer has to place themselves in harms way to do so. Link to comment Share on other sites More sharing options...
Zunayson Posted March 10, 2012 Share Posted March 10, 2012 A 20 or 30 second cooldown instant Underworld Medicine. Or just a talent that when EMP regrants a UH on a target <30% hp, it makes the next Underworld Medicine instant, cannot occur more than once every 30 seconds? Link to comment Share on other sites More sharing options...
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