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Posted

I'll add my +1 to the post simply because i haven't logged on in over a week.

 

I enjoyed playing my Jedi Shadow but after completing OPs on normal (tediously easily) and then Hard (the same bosses again and once geared offer no more challenge) there seems little left to do.

 

I'm currently valor rank 57 but the grind to BM has become tedious. I find Illum incredibly uninspiring, even when there's evenly match sides it's just a horrible AOE fest. I sepnd 10 minutes using force pull on CD to nuke an IMP to death in 2 secs and then leave with a 3-5x Valor buff to complete my PVP dailies.

 

The WZ's are good but huttball really only offers any variety, Void and Civil have become quite repetitive.

 

I started leveling a couple of IMP side alts but have lost interest here too. Whilst initially the questing is engaging, especially with the voice acting, it soon starts to feel very similar to other mmo's, i.e. repetitive and boring simply because the quest design itself is so unimaginative.

 

They really need to improve the lvl 50 experience to keep me interested. I'm quite surprised that Bioware have apparently learnt so little from the past 10+ years of MMO development.

Posted
Anyone else get bored with this over a week?

Everyone defending this game seems to be pointing out its not a wow clone (so blatantly is...) but I knew that when I bought it.

 

 

Then why come to the forums? To cry?

 

I guess misery loves company.

Posted
Then why come to the forums? To cry?

 

I guess misery loves company.

 

 

It's called feedback? Or at least it generates a discussion that may provide useful feedback.

 

In its current state i will not be re-subbing after my initial 3 month subscription ends. I thought Bioware might like to know why, and possibly they can act so as to not lose my subscription (or at least regain it at a later date).

Posted

Well, compared to other MMO's, I would rate TOR as second best (personal opinion here) in terms of plot, with FF11 being the best (Again, personal opinion). This is what I would have expected from Bioware. I have never considered them an innovator of GAME MECHANICS, but rather an innovator of plot and immersion. When you look at their other games, all the way back to the old DnD based games, there wasn't every anything new in HOW you did stuff. It was all standard stuff, presented in a stellar plot. This is true, in my opinion, up through Dragon Ages and TOR.

 

The plot in TOR is great... for an MMO. Is it Baulder's Gate? Icewind Dale? Hell now. But its better than 90% of the other MMO's I've played, and its voiced - which is that stellar innovation in plot and immersion that Bioware does. Will voice acting become the gold standard of MMO's? Who knows. But I wouldn't be surprised if it did.

 

But since Bioware has never set the curve in game play, I'm not surprised that it is similar to other MMO's. And of course it is a WoW clone. WoW DID set the curve in terms of game-play, and proved that is what people want en mass. Like other companies, Bioware didn't make a game first and foremost to make us happy. They did it to make money. They will make MORE money if they make us happy, too, naturally.

 

But I have yet to see ANY MMO come out in a state that wasn't buggy. TOR certainly isn't near the bottom (FF14 would take that prize - A year F2P because it's initial launch was so poor and buggy). It has less game breaking bugs than most. Honestly, I think it is a miracle that any first-generation MMO for a company came out this low in bugs. I would expect see, say, WoW2 to be pretty damn bug free. But even WoW was pretty effed up at the start - and that was with the limited experience Blizzard gained from Battle.net.

 

As for the argument that WoW got it right (or MMO X got it right), sure, maybe they did. And I'm sure Bioware sat down and had a meeting about "MMO X does this, should we do it to?" And I bet they tried damned hard to pick the things that were super important to copy v. the least important, v. what they thought they could improve on v. what they thought would be better for their game.

 

The companion mission system? Great idea. They nailed that one pretty close to the center mark. Sure it could use some work - MMO's always do. GTN? They dropped the ball on that one, for sure. Not the worst (Again, FF14 takes that prize), but pretty damn close.

 

Some they got right, some they didn't. C'est la vie.

 

All in all, I would be surprised if this game tanked. Some people say Bioware ignores people, but that hasn't been my experience. My bug reports at least have involved continued e-mail contact and in-game chat with people at various times. I see patches come out with fixes. Does it suck that class X is OP? Sure it does (I don't believe that, but clearly some people do - I will give them benefit of the doubt, and leave the argument for another thread). But which is more important to fix first? That OP that no one can do because the boss uses his insta-kill wrong? Or the PvP balance which is an ongoing debate, that people can't even agree on (and for every person that says Sorc is OP, there is a Sorc that says everyone else is OP).

 

Right. So. 2cents.

 

TL;DR version:

TOR is better off than a lot of MMO's. May not be the best, but its certainly not the worse; I'd even say far from the worse.

Posted (edited)
And thats the problem with every mmo since.

 

This. All these clones do is help WoW in the end because of the following:

 

1) Inevitably, a new develoepr can't release the amount of content WoW currently has to keep the bunnies running on their treadmills and happy with the game. They start to miss WoW and it ends up being a free advertising campaign.

 

2) WoW turns around, looks at what each new game introduces and then adds to their own game to appeal to that audience. The Firelands were their answer to Rift's open grouping, and earning ExP in their battlegrounds was from War. I wouldn't be surprised if MoP came out with voice acting and a bolster mechanic for lowbie PvP.

Edited by Abanoth
Posted (edited)
I've always wanted to play a jedi knight, or at least the little boy in me wants to play...

 

So I play a jedi knight. Each battle is the same. Leap, sweep, sunder, blade storm, master strike and so on...

 

I can't take it anymore...Where is the diversity and character creation?

 

I don't know - maybe you should've wanted to be a smuggler and trooper as well in your childhood, if you wanted diversity now...:p

 

On topic, I agree with the 'WoW clone' and many things being improvable. But I actually like it and look forward to further improvements being implemented.

 

The unresponsiveness, lack of mods and some other, minor things will surely be adressed and on the plus side I enjoy the scifi setting, the 'no autoattacks' approach, the resolve system, Huttball, bolstering, class design, etc.

Edited by wtfnonamefree
Posted
Then why come to the forums? To cry?

 

I guess misery loves company.

 

They're expressing dissatisfaction with a product on the company forums, why are you here?

Posted
I think the "unique storylines" is misleading. While its true your characters are going to have different conversations, the storyline experience feels a bit tired and somewhat repetitive the second time around.

[...]

 

Erm, how exactly do different things feel repetitive? Isn't this a contradiction?

 

My trooper's storyline plays completely different to my agent which then feels completely different to my Sith Warrior who even gets a meaningful storyline diversion based on his choices. All this "stories are all the same there is no difference in choice", yes, there are, even on my agent I had choices to make. Of course someone expected these choices to be reflected permanently in a persistent world much like Blizzard's phasing did and even they admitted that it has a high tendency to alienate its players.

Permanent effects are not possible in an MMO unless it affects everyone at one stage.

 

IMHO you sound burned out and jaded.

Posted (edited)
vanilla wow was terrible

 

What are you saying? IT WAS AWESOME! No battlegrounds, one raid that was designed to be impossible to give them more time to develop stuff, 15 man dungeon that took 3h to do and dropped a total of maybe 10 items. Barely enough quests, resulting in you having to grind dungeons at 2 separate level ranges. Kill 90 mobs quests. 1 or 2 items per crafting prof that were worth anything at all. Completely broken classes (crappy locks. Hunter pets that could solo players. Warriors with literally unlimited rage. Rogues 2 shotting clothies, stunlocking everyone else. Only one viable PvE tree per class, if you could heal you healed or got told to ****.). Completely idiotic itemization with spirit in almost every item, even for warriors. All encounters being straight up tank and spank with mechanics amounting to peekaboo.

 

Yeah, those were the times of awesome and fun gameplay and interesting mechanics.

 

Newsflash, 1month before TBC was not *vanilla wow*.

Edited by Jandi
Posted (edited)
I had a blast with the game for the first month and a half, and i still love it and want to see more class story lines. But lately, whenever i look at the shortcut on my desktop i stop and wonder if i really want to play it today.

 

For a true fan like me this isn't a good sign. Hoping the legacy system gives me some new energy for the game.

 

That's really the issue. I can login to wow and mess around for hours and feel like it's been 15 minutes. In this game, 15 minutes goes by and I feel like it's been two hours.

Edited by DarthWomprat
Posted
If you don't people like it, have the decency to quit quietly instead of cluttering the forums with more useless whine threads. Or at least post in the already existing feedback threads instead of starting new ones. Are you people that desperate for attention? Jeez.

 

This boggles my mind. If you think they want attention, ignoring their thread and letting it go to page 2, then 3, then 4, etc... is the best response. Not responding and bumping it needlessly!

 

However, who said the forums aren't for everyone who is a paying customer. I may not agree with what you believe about SW, but should I have the right to tell you what you can and can't say? That's the mod's job, no?

Posted
Anyone else get bored with this over a week?

Everyone defending this game seems to be pointing out its not a wow clone (so blatantly is...) but I knew that when I bought it. I was hoping for a little innovation aside from voice acting which you feel pressured to space bar through when grouped, and pointless dark/light side choices. Ooh spooky eyes...

Feels like bioware just threw a single player game and Warcraft into the air and then waited for the money to rain down.

 

Then quit allready... Stop complaning like the 10k other ppl allready do its getting tiresome

Posted
Then quit allready... Stop complaning like the 10k other ppl allready do its getting tiresome

 

Why the anger toward people who may not like SW like you do? I don't get this reaction...

 

So a thousand people start their own threads expressing a concern or dissatisfaction with this game... so what? Really, you don't have to read the post and you don't have to respond. Nor do you have to be on the Forums either.

 

Just let them slide to the nether regions and concentrate on other sub-forums.

 

Sheesh people! Logic...

Posted
I had a blast with the game for the first month and a half, and i still love it and want to see more class story lines. But lately, whenever i look at the shortcut on my desktop i stop and wonder if i really want to play it today.

 

For a true fan like me this isn't a good sign. Hoping the legacy system gives me some new energy for the game.

 

^ This! I'm doing the exact same thing. I'm always in the mood to play ToR until the mouse cursor get's near the shortcut

Posted
Anyone else get bored with this over a week?

 

No. I've played every day since prelaunch and am not at all bored.

Posted

I never played WOW, so for me this feels fresh. From that perspective I think TOR is great but if someone has played WOW for years and wants something new then they need to give up on the MMORPG genre for quite a while. There is a formula that exists that defines the MMORPG genre, that formula isn't going to change over night.

 

If you're bored with WOW, if you're bored with TOR then you're gonna be bored with every MMORPG that is going to come out in the next year or two. TERA and GW2 included.

Posted

I've been playing since early access and I still absolutely love this game. Maybe this game will become a niche MMO (which is surprising considering they tried to make it so mainstream friendly) because I know quite a few people in my guild like me that are making this game their permanent MMO home.

 

Only thing that ever stops me from wanting to play it is the long load times I have but that's just because I need an upgrade. I know people that load at the 1/8 of my speed.

Posted
to answer your question:

 

1) they rushed it. A lot of the bugs and things missing boil down to the game needing more time to be put together.

 

2) they did not research mmos enough. A lot of the exploits that are showing up in pvp are due to the way the game is coded. Most mmos do not use client-side position determination specifically because speed hacks, stealth hacks, flight hacks, and other things are very common once people realize that their computer's data determines (for the most part) where the game thinks they are.

 

3) they ignored their players and beta testers. This is the biggest issue. A lot of the bugs were in beta for a long time and the players told them about them. They were ignored. There is an infamous interview with one of the lead developers where he actually states that beta testers opinions were unimportant and that the only thing they were there to provide was statistical data.

 

4) they took a game engine that was not fully developed it and then re-coded it to suit their needs instead of using an already tried and tested engine. This is another source of a lot of the bugs in the game.

 

To sum up: Lack of proper planning = piss poor performance. The 5 p's lol.

 

^ this

Posted (edited)

Hello everyone,

 

We appreciate it when anyone has taken the time to express their thoughts and concerns but we have closed this thread, as there is little room for constructive discussion. However, we do value any feedback and encourage you to voice your feedback on the forums. We only ask that it focus on Star Wars™: The Old Republic™ itself, and that it is constructive and as detailed as possible.

 

This post goes into more detail about what we're looking for in feedback and how to make sure that it is constructive and helpful. If you have a specific suggestion, we encourage you to post in the Suggestion Box forum or to make a thread regarding your issue in the relevant subforum.

 

We thank you for your time and your understanding that we've closed this thread.

 

 

Edited by LexiCazam
too many "feedback"s
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