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Hi, I'm a sage.


Stratoforce

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My class is incredibly silly. This is my spec.

 

http://www.torhead.com/skill-calc#600Zfc0MdRrhZcMcRsMz.1

 

http://www.torhead.com/skill-calc#201Zfc0MdRrhZcMcRsMz.1 (Sorcerer version)

 

340~ Expertise.

 

It isn't even optimized, but it is a spec that suits my playstyle, and I can beat full battlemaster geared people. I have an answer for everything, can heal myself, and get away really easily. I'd say the only thing that even comes remotely close to giving me trouble is good operatives/scoundrels and Powertechs/vanguards. Even then, it is still drastically in my favor.

 

Every game now is against 5 sages or sorcerers + other on my server.

 

We are the best healers, best at utility, and because of this it makes us great to have in bulk. I'd like to see more things get moved up high enough into the trees so hybrid specs aren't viable at all.

 

Kinetic Collapse/Backlash and Electric Bindings/Force wake, combined with Madness/Wrath and Telekinetic Balance/Presence of Mind are the criminals. Please fix this, thanks.

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Working as intended. Sorcs are BW's pet class.

 

That's why their biggest counter, Ops/Scoundrels, were nerfed to the ground.

 

Marauders/Sents will tear them a new facehole any day of the week if they have any clue how to fight a Sage/Sorc.

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This. 8 marauders vs 8 sages in voidstar would cream them.

 

Admittidely sorc/sage would win huttball

 

Incorrect.

 

Did all the sorcerers/sages suddenly forget their heal button, and how to move?

 

I kill marauders all the time. You'd be surprised how fast back to back 3.2k crits make someone blow all their defensive cooldowns. I can burst as hard, and as fast as a powertech/vanguard.

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This. 8 marauders vs 8 sages in voidstar would cream them.

 

Admittidely sorc/sage would win huttball

 

8 hybrid specced sages could literally keep 8 marauders rooted the ENTIRE game. The class is absurdly good in group scenarios and synergizes amazingly with itself. A team of 8 maras would get completely destroyed by 8 sages regardless of player skill.

 

 

The game isn't balanced around 1v1.

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Incorrect.

 

Did all the sorcerers/sages suddenly forget their heal button, and how to move?

 

I kill marauders all the time. You'd be surprised how fast back to back 3.2k crits make someone blow all their defensive cooldowns. I can burst as hard, and as fast as a powertech/vanguard.

 

A Marauder can destroy a powertech/vanguard, no questions asked. It's really not even a contest if they know what they're doing and have cd's up.

 

I think you missed the important part.

 

"A marauder/sentinel who knows how to fight sorcs/sages."

 

No, most of them do not. However, the difference between one who does and one who doesn't is night and day.

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A Marauder can destroy a powertech/vanguard, no questions asked. It's really not even a contest if they know what they're doing and have cd's up.

 

I think you missed the important part.

 

"A marauder/sentinel who knows how to fight sorcs/sages."

 

No, most of them do not. However, the difference between one who does and one who doesn't is night and day.

 

I'm sorry all the powertechs/vanguards are terrible on your server.

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A Marauder can destroy a powertech/vanguard, no questions asked. It's really not even a contest if they know what they're doing and have cd's up.

 

I think you missed the important part.

 

"A marauder/sentinel who knows how to fight sorcs/sages."

 

No, most of them do not. However, the difference between one who does and one who doesn't is night and day.

 

I play a sentinel and a sage, and the trick to beating sages/sorcerers on a sentinel is 90% finding a sorcerer that has no idea how to fight a sentinel.

 

Seriously, don't mindlessly refresh rebuke and mindlessly try to dps through guarded by the force and you'll probably stop getting creamed by sentinels.

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A Marauder can destroy a powertech/vanguard, no questions asked. It's really not even a contest if they know what they're doing and have cd's up.

 

I think you missed the important part.

 

"A marauder/sentinel who knows how to fight sorcs/sages."

 

No, most of them do not. However, the difference between one who does and one who doesn't is night and day.

 

I still suck at not getting focused by their friends, but the real epiphany you get when finally realizing how to start doing damage to sorcs is when you find out that leap interrupts, all you have to do is run up to them all casual like and initiate with zealous strike instead.

 

They generally freak out by the time your slow sticks and then it's just a knockback/gap closer dance until their face melts off.

Edited by Morticoccus
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Sentinels have the best chance at beating Sorcs, yes. But it's neither a sure thing nor easy. Sorcs who know what they are doing can keep a Sentinel off them almost perpetually.

 

And a sentinel that is much more skilled than me could stay on them almost perpetually, or at least long enough for the interrupts and elemental damage to finish them off.

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And a sentinel that is much more skilled than me could stay on them almost perpetually, or at least long enough for the interrupts and elemental damage to finish them off.

 

Sounds like it's a wash. And Sentinels are BEST at it, remember. So compared to every other class.....

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Incorrect.

 

Did all the sorcerers/sages suddenly forget their heal button, and how to move?

 

I kill marauders all the time. You'd be surprised how fast back to back 3.2k crits make someone blow all their defensive cooldowns. I can burst as hard, and as fast as a powertech/vanguard.

 

Oh wow 3.2k crits? That's so scary! /sarcasm. Marauders have great interrupts. A competent marauder would destroy almost any Sorc unless they have amazing ability and composure

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Oh wow 3.2k crits? That's so scary! /sarcasm. Marauders have great interrupts. A competent marauder would destroy almost any Sorc unless they have amazing ability and composure

 

This. Any Marauder/Sent that loses 1v1 to a Sorc is just bad. That being said, of course people think "oh I can beat any Mara any day", most Maras/Sents are just downright awful

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Incorrect.

 

Did all the sorcerers/sages suddenly forget their heal button, and how to move?

 

I kill marauders all the time. You'd be surprised how fast back to back 3.2k crits make someone blow all their defensive cooldowns. I can burst as hard, and as fast as a powertech/vanguard.

 

This. While 8 maruaders jump on one target to focus them down, the 7 non dead hybrid sorcs/sages are ******** on them with aoe and they are all half dead before they get to sage/sorc 2.

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This. Any Marauder/Sent that loses 1v1 to a Sorc is just bad. That being said, of course people think "oh I can beat any Mara any day", most Maras/Sents are just downright awful

 

I did try to say that the difference between a really good mara and an okay one is night and day.

 

It really is true.

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This. Any Marauder/Sent that loses 1v1 to a Sorc is just bad. That being said, of course people think "oh I can beat any Mara any day", most Maras/Sents are just downright awful

 

Yep. Now that people realize the class doesn't suck there's like a Sent/Marauder alt around every corner from people who had sorcs originally, going with the flow that they were OP. Unfortunately, they make mediocre Sentinels.

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I did try to say that the difference between a really good mara and an okay one is night and day.

 

It really is true.

 

But there are hardly any good ones so people think the class just sucks. And the bads think they're amazing and don't try to get better :(

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This. While 8 maruaders jump on one target to focus them down, the 7 non dead hybrid sorcs/sages are ******** on them with aoe and they are all half dead before they get to sage/sorc 2.

 

Transendence/Force Camo (Force fade) 4 seconds invis with 100% invulrnability and 80% speed boost, kill the next one, maybe two, force leap to next, rinse and repeat.

 

Rebuke. 20% Damage reduction. 30% damage reduction to AOE through spec that's easy to get to.

 

You'd make a poor Sentinel. This simple thinking is why they are mmostly played by bad players.

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I've literally met, since September one Sorc/Sage that has been able to kill me with any type of regularity and this was a few days ago. He was also extremely creative and thought outside the box. Though when you think that "Hurp force leap is gone no way he can get to me now" you aren't thinking outside the box. You are just going by what you see on paper. There are other ways to close gaps, and use LOS.
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This. While 8 maruaders jump on one target to focus them down, the 7 non dead hybrid sorcs/sages are ******** on them with aoe and they are all half dead before they get to sage/sorc 2.

 

Then those 8 maras need to learn to play their class before coming back, focusing grouped sorcs is the last thing you want to do.

 

The "you'd be surprised" comment only applies to people that has not yet realized that the mentality behind burst damage classes is very similar to... Certain other activities.

Blowing *all* your cooldowns against a class that can and readily will wait them out is just a waste.

 

In order to hit with these crits the original poster describes the sorcerer must be allowed to actually do other things than constantly trying to defend himself, in an 1v1 situation against a sentinel or mara this is not the case.

 

And on every knockback there's a gap closer and an interrupt, while the elemental/internal damage keeps on melting his face.

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