Spectus Posted March 4, 2012 Share Posted March 4, 2012 Discuss.... Link to comment Share on other sites More sharing options...
Hydurz Posted March 5, 2012 Share Posted March 5, 2012 stack sage/ commando for range 1 shadow /scrap maybe 2 tops = most bosses dead Link to comment Share on other sites More sharing options...
Spectus Posted March 5, 2012 Author Share Posted March 5, 2012 What I'm looking for with my question is a consensus on whether an Infiltration Shadow is a good addition to a raid or flashpoint group in a DPS role, or whether it's believed that they're too weak in the DPS category to include them. The reason I ask is because it seemed a lot of Shadows had an awful time getting invites to flashpoints back in the early phases of the game, while all the Shadows I know have gone the tanking route. Is a "DPS Shadow" a myth or a reality in your opinion? Link to comment Share on other sites More sharing options...
Axpp Posted March 5, 2012 Share Posted March 5, 2012 Melee dps is more risky to ops groups cause it requires people to position correctly to avoid taking Dmg such as aoe and cleave. They also have to deal with knock backs and other interrupts. So a ranged champ would be a lot more attractive to an ops leader. As far as actual dps figures, until we get a battle log and measur the numbers, it is all speculation. Link to comment Share on other sites More sharing options...
BIG_M Posted March 5, 2012 Share Posted March 5, 2012 if you can get well geared and smart shadow that knows all the fights and has pretty much perfected their rotation they are a good addition they can do a great ammount of damage and to top it off we can still do damage while moving and if they time it right we can through off some damge while still moving back and if there smart they will have force potency on a bar for when theres an small amount of time when they cant go near the boss they just have to pop that and use the pebbles for a bit usually by the time they go through the 2 charges the boss has finished that mechanic and they can run back in and continue their rotation. not to mention they get some good defensive cooldowns e.g on soa they can resist those lightning balls when they use the force shroud/shadows equivalent. Link to comment Share on other sites More sharing options...
KilmarFyrewynd Posted March 5, 2012 Share Posted March 5, 2012 (edited) I had someone note they were always going to bring a shadow after grouping with me. If the Shadow is good and knows what they are doing and know the boss rotations, they are a huge benefit to the raid. We can mez non-droids without aggro (Cloak + Blackout)We are one of the few classes that can battle res (15 min timer).We can go ranged if needed (FB + Project)We have damage mitigation (Combat Technique + Deflectoin)We can completely lose aggro via Force CloakWe have non cloak escapability (Force Speed)We do a LOT of damage in a short period of time. Great for burning thru enrage or shielded bosses. All in all, we are very versatile with many skills that are a benefit to a raid or HM. Edited March 5, 2012 by KilmarFyrewynd Link to comment Share on other sites More sharing options...
MithrilSoul Posted March 5, 2012 Share Posted March 5, 2012 I'd also want to point out that there is another option for Shadows in a DPS role, and that is Balance shadow. In terms of a sustained DPS over a long fight, it is generally thought that a Balance Shadow does that better than an Infiltration does. Since a lot more of their DPS comes from ranged attacks and DoTs, you also end up with a melee class that is much more mobile and able to maintain a lot more of its DPS even while moving (thinking of things like the lava boss in EV, Mentor in D7, and any number of other FP/op bosses you could name here). I've been a tank spec my whole shadow life, so I can't speak from experience. Just from looking at the skills and understanding how they play out, I think Balance might have the DPS edge over the course of a long boss fight, and that this would be even more true the more moving around is required. Link to comment Share on other sites More sharing options...
Kai-Eurah-Tird Posted March 5, 2012 Share Posted March 5, 2012 You should consider bringing a Sentinel along, they can buff party heal/damage by 15%, that is huge. Not even counting their own crazy DPS. Link to comment Share on other sites More sharing options...
SvnStrSlm Posted March 5, 2012 Share Posted March 5, 2012 Correct me if im wrong but balance only have 2 abilities that are on cd the have a 30m range. a well managed inf shadow should be just as effective. Plus people always talk about them being burst like we gas out on force after our rotation. between our initial stealth, black out, and fade we have more the. enough to sustain our dps. Link to comment Share on other sites More sharing options...
JLapp Posted March 5, 2012 Share Posted March 5, 2012 If I am looking at my best ability to clear content: Commando > Sage > Infil Shadow=Scrapper. Link to comment Share on other sites More sharing options...
SAMIELL Posted March 5, 2012 Share Posted March 5, 2012 Playing ranged is a mind numbing task. Commando dps is a joke of 2 ability button pressing, sage isn't to far behind. Melee is not for the bulk of people who play these games. Timing positioning, priority on abilities has to be perfect. You have to pay close attention to every fight. The most difficult dps classes to play in TOR are melee. It's sad to say. It it's always safer to take a retarded ranged vrs a melee due to the above facts. Link to comment Share on other sites More sharing options...
Sotaudi Posted March 5, 2012 Share Posted March 5, 2012 Playing ranged is a mind numbing task. Commando dps is a joke of 2 ability button pressing, sage isn't to far behind. Melee is not for the bulk of people who play these games. Timing positioning, priority on abilities has to be perfect. You have to pay close attention to every fight. The most difficult dps classes to play in TOR are melee. It's sad to say. It it's always safer to take a retarded ranged vrs a melee due to the above facts. Your suggestion that Commando DPS is about just pressing two buttons shows you have no clue as to what the class is about. An effective rotation will use a minimum of Grav Round to build and maintain 4 different procs/debuffs/buffs (Charged Barrier, Charged Barrel, Gravity Vortex, and Curtain of Fire) and Demo Round, Full Auto, and High Impact Bolt to make use of them. Since ammo regen drops significantly when you go below 50% ammo, you also have to use Hammer Shot to keep ammo levels above 50%. That is a minimum of 5 attacks without even taking into account AoE or CC skills. Command DPS is about maintaining a dance between ammo, procs and buffs, and damage. It is also about proper timing as most of what a Commando does requires him to be stationary and getting the most out of those procs and buffs, some of which are consumed on use and need to be reapplied, and the debuff is target specific, so it needs to be reapplied when the target changes. To suggest that all a Commando does is sit there and press two buttons shows the height of ignorance about the class mechanics. Link to comment Share on other sites More sharing options...
Hydurz Posted March 6, 2012 Share Posted March 6, 2012 - Situation 1 = Boss kills tanks we have a taunt + defense cooldowns is more than enough time to pick up a boss until your raid readjusts (rez MT, Heals/buffs) boss positioning Premise: - So what other tools does a sent have besides just DPS??? nothing not even taunt - shadows can save raids from wipes, - any class can save raids from wipes Conclusion A well played dps can save raids from wipes Link to comment Share on other sites More sharing options...
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