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Crafting > Raiding 1.2


TiTaNsFaN

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If what has been said is true, it looks like crafted items for every profession will be better (when critted) than their respective tier drop counterpart from Nightmare operations.

 

Thus, the following slots will be better than raid counterparts via crafting:

 

Main Hand

Off-hand (possibly)

Implant x 2

Ear Piece

Bracers

Waist

 

That only leaves the 5 tier piece armor being better than raid gear, and one can also presume crafting armoring and enhancements will be needed to modify those pieces further.

 

I'm not sure why everyone is looking forward to this change and considers it good; it only artificially increases the length of raid content by making people grind mats and switch over professions to get best in slot items.

 

Crafting should supplement raiding like it does in WoW, not overtake it for viability.

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And the mats for those items will probably only drop from high difficulty Operations anyway.

 

Exactly, so instead of getting drops directly from downing bosses you have to spend extra time griding professions until you get everything.

 

It's boring and artifically extends content.

 

Better solution would be to add more content at a time that is HARDER.

Edited by TiTaNsFaN
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They've gone for the cheaper option.

 

Or if we prefer, the better cost/reward with regard to development time (= money)

 

vs

 

projected returns.

 

::

 

It's not just BW - the business model of most developers is becoming increasingly focused

on 'How much can we get out of the consumer vs how much we need to invest.'

 

It's good business.

 

They'll no doubt play the 'Oh put Publishers demand returns' card - that's getting old,

After the minions cranking out the crapola for X a month/year you find those making

the most out of what 'us idiots' will cough up.

 

We get what we pay for.

 

- an idiot.

Edited by Scudmungus
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Do you know how hard it is to get a RE'd blue or purple item at level 50?

 

Do you know how hard it is to get a crit on a purple item once you finally get the schematic for it?

 

And let's not forget that level 45-50 purple items take an hour to craft.

 

I've been trying for a week now just to get a level 48 blue shield offhand for my companion. I've RE'ed at least 15 items...nothing. I've probably sunk at least 100k into it so far from running missions.

 

Crafting isn't going to kill raid quality items.

Edited by salvadorellama
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You will still need to get the mods from the raid gear itself and move it over to the critted crafted piece.

 

Thats no different from actually getting the gear though. I really wish they had made orange gear its own progression. They should have just made armorings with set bonus's drop fromm bosses /commendation vendors. That way having a full set of orange armor would actually be something alot harder than getting a set of epic gear.

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Do you know how hard it is to get a RE'd blue or purple item at level 50?

 

Do you know how hard it is to get a crit on a purple item once you finally get the schematic for it?

 

And let's not forget that level 45-50 purple items take an hour to craft.

 

I've been trying for a week now just to get a level 48 blue shield offhand for my companion. I've RE'ed at least 15 items...nothing. I've probably sunk at least 100k into it so far from running missions.

 

That's part of the point of this thread...

 

They are just making us grind for mats in the same OPs over and over switching professions every time instead of actually working on new content that is challenging.

 

I want gear from downing a hard boss, not from an RNG on a crafting item.

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That's part of the point of this thread...

 

They are just making us grind for mats in the same OPs over and over switching professions every time instead of actually working on new content that is challenging.

 

I want gear from downing a hard boss, not from an RNG on a crafting item.

 

 

 

That's nice, your elitist attitude is showing, let others play the game and get things in their own way, it in no way hurts you, or changes the way you play the game, unless it makes your special snowflake syndrome flare up

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That's nice, your elitist attitude is showing, let others play the game and get things in their own way, it in no way hurts you, or changes the way you play the game, unless it makes your special snowflake syndrome flare up

 

It does if crafted items are best in slot. That doesn't make me elitist, I assume that everyone that plays an MMO wants challenging raid content or good and balanced pvp that rewards those actions, not grinding professions.

 

Otherwise, what's the point? How does that make me elitist?

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I don't think the OP knows what changes are actually happening in 1.2

 

Emannuel Lusinchi (Technical Design Director): Yes, for Game Update 1.2, this is correct. Crafted gear is, in theory, superior to endgame gear obtained in other ways. However, it is worth pointing out that putting together crit crafted gear, including item modifications, requires more effort, not less. Now, the reason I specifically mention Game Update 1.2 is that we will introduce new mechanics in a future update that, without diminishing the usefulness of crit crafted items, will bring some interesting changes and that’s all I will say about that!

 

Obviously there is some uncertainity there, but what concerns me is the general idea that crafted gear is superior to endgame gear obtained in other ways (i.e. raiding).

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It does if crafted items are best in slot. That doesn't make me elitist, I assume that everyone that plays an MMO wants challenging raid content or good and balanced pvp that rewards those actions, not grinding professions.

 

Otherwise, what's the point? How does that make me elitist?

 

 

many people LOVE to grind professions and craft things, lots of folks love to farm mats and fill the guild bank full with them, while hanging out in vent talking to guild mates and running a dungeon every now and again, it falls back on many people play the game for their own reasons, many people want nice gear, you want to raid, great, go raid, it doesn't affect you, if they wear nice gear, when you let it bother you, yes, you are showing an elitist attitude, you are saying they "don't" deserve that gear, cause they are not raiders, do you see?

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Obviously there is some uncertainity there, but what concerns me is the general idea that crafted gear is superior to endgame gear obtained in other ways (i.e. raiding).

 

You need to reread everything and not take one thing out of context. Everything is staying the same. Only change he is talking about is that ORANGE gear can now be crit crafted.

 

Meaning.... You can get an orange chest piece etc with an augment slot. Therefore you still need to raid for the chest. Then you can transfer the mods to the orange. I dont understand what there is to complain about? This helps both crafters and raiders who dont want to look like everyone else. He never says anything about the gear pieces you listed in your OP.

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raid loot should not overwrite crafted loot. Raids should provide DIFFERENT gear than what crafters can provide

 

LEt's say we had five jewelry slots and five armor slots. If crafting created armor, and raiding yielded those jewelry pieces AS WELL AS misc. schematics for differing armor appearances, rare (tradeable) crafting mats and so on, crafting and raiding could coincide and we wouldn't need threads like this.

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You will still need to get the mods from the raid gear itself and move it over to the critted crafted piece.

 

Exactly what he said....

 

People blow this so out of proportion its untrue...

 

Crafter's can craft Augmented pieces....That is all....Meaning you still need to Raid to get the best Mods/Enhancements/Armoring.

 

If you dont want to take them out of your Looted/Purchased piece, and buy something from a trader...then dont.

 

But dont complain that crafter's have been brought upto the level they should have been in the first place.

 

Given, some crafter's will exploit the change to start with by charging whopping price's, as Everyone (except the clever one's) went Biochem, you will be stuffed with this until the market settle's.

 

This change is for the better, and will create a community, and economy in the long run.

 

I mean if it's to hard to find a crafter or make friend's with one to help you with your gear, then unlucky.

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If what has been said is true, it looks like crafted items for every profession will be better (when critted) than their respective tier drop counterpart from Nightmare operations.

 

Thus, the following slots will be better than raid counterparts via crafting:

 

Main Hand

Off-hand (possibly)

Implant x 2

Ear Piece

Bracers

Waist

 

That only leaves the 5 tier piece armor being better than raid gear, and one can also presume crafting armoring and enhancements will be needed to modify those pieces further.

 

I'm not sure why everyone is looking forward to this change and considers it good; it only artificially increases the length of raid content by making people grind mats and switch over professions to get best in slot items.

 

Crafting should supplement raiding like it does in WoW, not overtake it for viability.

 

Not necessarily.

 

Remember current crafting items require those biometric crystals available via HM flashpoint final bosses and Ops, how do you know that there wont be further crystal tiers requiring HM Ops etc. or the equivalent ? In addition they could make the trainers available for example, right next to the raid boss, for the schematics for highest end crafted gear.

 

The concept of having best items crafted from raid bosses has been used in numerous MMOs before, and I liked it a lot. It combines both the crafting and raiding together.

 

So crafting and raiding are not and do not have to be exclusive.

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Not necessarily.

 

Remember current crafting items require those biometric crystals available via HM flashpoint final bosses and Ops, how do you know that there wont be further crystal tiers requiring HM Ops etc. or the equivalent ? In addition they could make the trainers available for example, right next to the raid boss, for the schematics for highest end crafted gear.

 

The concept of having best items crafted from raid bosses has been used in numerous MMOs before, and I liked it a lot. It combines both the crafting and raiding together.

 

So crafting and raiding are not and do not have to be exclusive.

 

It also depends entirely on the set bonus pieces. While stat weighting might be better for a crafted piece a Tier set bonus could make it worth more. Also the idea of using raiding crafting materials is good.

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You need to reread everything and not take one thing out of context. Everything is staying the same. Only change he is talking about is that ORANGE gear can now be crit crafted.

 

Meaning.... You can get an orange chest piece etc with an augment slot. Therefore you still need to raid for the chest. Then you can transfer the mods to the orange. I dont understand what there is to complain about? This helps both crafters and raiders who dont want to look like everyone else. He never says anything about the gear pieces you listed in your OP.

 

You realize that if an Orange piece of gear has an augment slot it is BETTER than the tier piece you are extracting mods/armoring set bonus from right?

 

It will be the same + the amount of stats for the augment since raid drops do not have augment slots.

 

Therefore crafted items will be BETTER than raid drops, regardless of how long it takes to grind out a critted piece with raid drops. It artficially extends content for people that want best in slot pieces.

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If what has been said is true, it looks like crafted items for every profession will be better (when critted) than their respective tier drop counterpart from Nightmare operations.

 

Thus, the following slots will be better than raid counterparts via crafting:

 

Main Hand

Off-hand (possibly)

Implant x 2

Ear Piece

Bracers

Waist

 

That only leaves the 5 tier piece armor being better than raid gear, and one can also presume crafting armoring and enhancements will be needed to modify those pieces further.

 

I'm not sure why everyone is looking forward to this change and considers it good; it only artificially increases the length of raid content by making people grind mats and switch over professions to get best in slot items.

 

Crafting should supplement raiding like it does in WoW, not overtake it for viability.

 

No.. again, another thread about someone not happy, meanwhile they do not even understand the system.

 

The new way of doing things is brilliant. You will still need to PVE to get the gear that has the mods used to make crafted gear the best. Yes, crafting gear should be the best gear but it should be driven by what element you enjoy doing the most ie PVE or PVP. This is going to add an amazing new element and community to the game.

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