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Looking for in depth info on discharge


ManDogTrain

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Im level 27 madness asassin and im doing well. Average 7-8 medals every pvp game but what I can not figure out is why everyone says discharge is so useful. When I use it I dont notice is doing anything.. The discription it gives in games varies from everything I read here on the net and these forums.. Does it do continuous light damage to the target after you hit them or is is resetting your cooldowns.. i dont know but it hasnt been that useful for me that i have noticed..

 

looking for more info on this ability:confused:

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Im level 27 madness asassin and im doing well. Average 7-8 medals every pvp game but what I can not figure out is why everyone says discharge is so useful. When I use it I dont notice is doing anything.. The description it gives in games varies from everything I read here on the net and these forums.. Does it do continuous light damage to the target after you hit them or is is resetting your cooldowns.. i dont know but it hasnt been that useful for me that i have noticed..

 

looking for more info on this ability:confused:

 

You might be confusing the damage from Lightning Charge the saber charge with Discharge while Lightning Charge is the active saber charge. Hopefully the way I worded that last sentence helps you distinguish the two.

 

The saber charge effects from Lightning Charge does direct damage, proc'ing at 50% chance from just about everthing you do that uses a global cooldown. The Discharge while Lightning Charge is active is the 18-second dot. The reason why people say it's so useful is because it has no cooldown, you can charge into a group of enemy targets, and Discharge-tab-Discharge-tab-Discharge and collect simultaneous damage from all dotted targets even after you're killed for the 18-second durations.

 

The fact tyou said you dont notice it doing anything is what's great about it, it's a set-it-and-forget damage with no cooldown, cast it on a bunch of targets and be on your merry way to whatever you want to do. Cast a Death Field on up to 3 of the dotted targets and you can collect some decent force regen as well. Currently you can even cast it on ppl trying to cap the node you're guarding. Say 3 enemies come after the node you're solo guarding, you Discharge on all 3 before they kill you, they cannot cap the node for 18 seconds even with you dead. Plenty of time for help to arrive.

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