SubScene Posted March 4, 2012 Share Posted March 4, 2012 Does the talent survival training,which increases all healing done and recieved,increase the healing done by the the healing of stim boost?And is the talent pin down,which immobilizes the enemy for 2 seconds worth it in pvp?Also the talent culling increases damage dealt to poisoned targets,but acid blade deals kinetic damage over time,do they just mean increases the damage of DoTs? Also whats a good pvp concealment build please help thanks. Link to comment Share on other sites More sharing options...
SubScene Posted March 4, 2012 Author Share Posted March 4, 2012 http://www.torhead.com/skill-calc#7010cZGhMRdkbffzZhr.1 would this work for a pvp build? Link to comment Share on other sites More sharing options...
doingtheobvious Posted March 4, 2012 Share Posted March 4, 2012 Does the talent survival training,which increases all healing done and recieved,increase the healing done by the the healing of stim boost? As far as I'm aware, the healing done is a percentage of your health that isn't effected by Stim Boost when you're specc'd for Revitalizers. At least, as far as I can tell, feel free to shut me up if I'm wrong here. And is the talent pin down,which immobilizes the enemy for 2 seconds worth it in pvp?Also the talent culling increases damage dealt to poisoned targets,but acid blade deals kinetic damage over time,do they just mean increases the damage of DoTs? Pin Down is fantasic. There's no good reason to skip this talent for PVP. Culling is garbage. That having been said with it, you'll do 3% more damage to any target effected by your poisons. It won't help the initial damage of acid blade if applied on a non-poisoned target, but the subsequent DOT will benefit from it. Also whats a good pvp concealment build please help thanks. Aside from Culling and Scouting, there aren't many bad or situational at best talents in Concealment for PVP. As for subspec, I'm partial to sub speccing at least 7 into medicine for Chem-resistant Inlays, but subspeccing Lethality for Slip Away can work out just as well. Link to comment Share on other sites More sharing options...
SubScene Posted March 4, 2012 Author Share Posted March 4, 2012 As far as I'm aware, the healing done is a percentage of your health that isn't effected by Stim Boost when you're specc'd for Revitalizers. At least, as far as I can tell, feel free to shut me up if I'm wrong here. Pin Down is fantasic. There's no good reason to skip this talent for PVP. Culling is garbage. That having been said with it, you'll do 3% more damage to any target effected by your poisons. It won't help the initial damage of acid blade if applied on a non-poisoned target, but the subsequent DOT will benefit from it. Aside from Culling and Scouting, there aren't many bad or situational at best talents in Concealment for PVP. As for subspec, I'm partial to sub speccing at least 7 into medicine for Chem-resistant Inlays, but subspeccing Lethality for Slip Away can work out just as well. how is scouting bad?! it increases stealth detection!!means you can detect people better and prevent them from using openers on you and increase defence.What abilities poison the target,acid blade,do all dots count as poison?What do you mean specced for revitalizers? Link to comment Share on other sites More sharing options...
SubScene Posted March 4, 2012 Author Share Posted March 4, 2012 like what i was asking is if survival training increases the amount healed by the revitilizers since it increases all healing done,to your knowledge does it?And so culling is garbage why?Doesnt 3% damage help you just poison them and do 3% more?What moves poison enemies or are they just talking about dots?(think i already asked that) Link to comment Share on other sites More sharing options...
SubScene Posted March 4, 2012 Author Share Posted March 4, 2012 what would you reccommend for a pvp spec if i dont want to spec into the healing tree besides for the cunning?Also should i get the cunning first or no?i was thinking finish the concealment(middle tree)then get the cunning,but 9% cunning is alot should i get it first? Link to comment Share on other sites More sharing options...
doingtheobvious Posted March 4, 2012 Share Posted March 4, 2012 I didn't say it was bad, I said it was situational. The 2% defense is negligible at best. The stealth detection is useful if you just really hate other stealthers. Culling just isn't worth it because you can spend it on talents that are less specific about when and how they work. How Acid Blade works is that it mods your next hidden strike or backstab to do poison damage over six seconds. Culling will not help the initial hit because that's just backstab or hidden strike's initial damage (barring hitting a target already poisoned). The DOT will immediately benefit from Culling assuming it connected. Any targets effected by the DOT effect of Acid Blade, Corrosive Dart or Corrosive Grenade will take 3% additional damage from attacks you do. Doesn't have to be yours, but it does have to specifically be an Agent DOT (poison) effect. I don't know if Survival Training helps the HOT for using stim boost when you have Revitalizers. I don't think it does, but hey, I've been wrong before. As for subspec that isn't medicine heavy, assuming you have ten floater points to spend then pick up Imperial Education, Razor Edge, Lethality and Slip Away. Link to comment Share on other sites More sharing options...
SubScene Posted March 4, 2012 Author Share Posted March 4, 2012 why is pin down good?is the 2 sec immobilize break on damage or no?you would reccomend for pvp? Link to comment Share on other sites More sharing options...
SubScene Posted March 4, 2012 Author Share Posted March 4, 2012 hows this for pvp?http://www.torhead.com/skill-calc#4010cZGhMMdzrffzZhr.1 Link to comment Share on other sites More sharing options...
SubScene Posted March 4, 2012 Author Share Posted March 4, 2012 anyone respondd..? Link to comment Share on other sites More sharing options...
Dissentus Posted March 4, 2012 Share Posted March 4, 2012 why is pin down good?is the 2 sec immobilize break on damage or no?you would reccomend for pvp? The root is off resolve, and pinning people down in traps or line of sighting them and then healing yourself is pretty nice, not to mention it lets you catch up to them faster. Link to comment Share on other sites More sharing options...
Drakovicz Posted March 4, 2012 Share Posted March 4, 2012 anyone respondd..? Why would you ignore Waylay and Energy Screen? Both are hugely effective and pretty essential for Concealment build. In comparison, Culling and Scouting..... aren't. http://www.torhead.com/skill-calc#4010cZGhGodkrbfzZhr.1 This is roughly the cookie-cutter Concealment build. Those 3 points in Inclement Conditioning may go into Survival Training, Culling or Scouting if you REALLY want to (despite the fact that each of those choices, possibly with exception of Survival Training if you are often grouped with attentive healers, are far worse than Endurance boost), but outside of that you shouldn't move a single talent point. Link to comment Share on other sites More sharing options...
Zunayson Posted March 4, 2012 Share Posted March 4, 2012 why is pin down good?is the 2 sec immobilize break on damage or no?you would reccomend for pvp? No it doesn't, but for PvP, it's a must have. People WILL run away, and it helps you get to people faster. Faster = more DPS. Link to comment Share on other sites More sharing options...
Asvero Posted March 5, 2012 Share Posted March 5, 2012 Survival Training does buff Stim Boost's heals, but its not worth it to spend the points just for that increase, and personally in PVP, I think scouting is essential though I seem to be in the minority, against another stealther getting the opening is essential Link to comment Share on other sites More sharing options...
Slowmojo Posted March 5, 2012 Share Posted March 5, 2012 Survival Training does buff Stim Boost's heals, but its not worth it to spend the points just for that increase, and personally in PVP, I think scouting is essential though I seem to be in the minority, against another stealther getting the opening is essential Survival Training does not increase the Stim Boost healing, because stim boost is a direct % of your total Health. As a result, Inclement Conditioning will however improve your healing received from Stim Boost. In addition, The defense boost from Scouting is near useless in PvP, and the stealth detection is very situational to say the least. It can easily be countered by a well timed Sneak. @ OP: http://www.torhead.com/skill-calc#4010cZGhGodkrbfzZhr.1 This is my build. 6% Endurance boost is quite alot, increasing both your healthpool and directly increasing the healing received from Stim Boost. Culling is lackluster, 3% on poisoned targets will have little impact on short duration PvP fights. Pin Down is also very important for Concealment, as it is our only way to counter knockbacks and runners. This is especially good against Sorcerers and Sages when they use Force Speed. I see to few Operatives use this on melee aswell, this can be a real life saver, especially to be able to run out of LoS and cast a heal, or get some quick distance so you have a window of opportunity to toss a Probe or Dart on your target. Pin Down is not affected by the Resolve Bar, so that makes it that much more attractive. Link to comment Share on other sites More sharing options...
Asvero Posted March 6, 2012 Share Posted March 6, 2012 The initial heal of it is 2% of total health, but it is then modified by other factors, such as Trauma debuff and Survival Training. And if you feel an extra 700 hps is more beneficial then getting your opener/not being opened on, well to each his own. Link to comment Share on other sites More sharing options...
Arrys Posted March 6, 2012 Share Posted March 6, 2012 what would you reccommend for a pvp spec if i dont want to spec into the healing tree besides for the cunning?Also should i get the cunning first or no?i was thinking finish the concealment(middle tree)then get the cunning,but 9% cunning is alot should i get it first? hover your cursor over your cunning stat see it's percentage impact and numeric impact divide that by your cunning to determine your benefit per cunning point. Calcualte 9% cunning - know your benefit, make your decision. Cunning impacts crit tech etc....ABout 30 seconds with a calculator and you'll know the answer. Link to comment Share on other sites More sharing options...
Zerikin_Loukbel Posted March 7, 2012 Share Posted March 7, 2012 hows this for pvp?http://www.torhead.com/skill-calc#4010cZGhMMdzrffzZhr.1 That is pretty much the standard concealment spec. You should drop some points from culling or scouting to pickup waylay and energy screen. Something like this:http://www.torhead.com/skill-calc#4010cZGhModkrffzZhr.1. I'm not a fan of scouting. Link to comment Share on other sites More sharing options...
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