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Trooper nerf


Scardoom

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Seriously, I usually don't post on here due to all the "troll this and nerf that" talk but it's getting rediculos. Every former WOW pvp champion that gets their *** handed to them by a class runs to the forums screaming nerf.

 

This game in all the 6 months of me being in beta never had a focus on pvp skills. This is not a pvp balanced game and never will be, the warhammer devs have seen to that so get over it and roll commando's mirror.

Edited by Tonev
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Nerf trooper healing and gravity damage.

You nerfed other classes now nerf there damn **** to.

End of talk

 

i agree theyr healing and damage is 2 high..they nerfed operatives like mad...why not just do the same to commando/mercs so there can be some balance. they need a nerf badly.

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If you knew how little utility troopers got in terms of pvp fighting you wouldnt be saying that. They get one knock back and one stun and one CC, thats it. You can spec for a 2nd pretty ghetto knockback, but its not all that great. All Commando's have is raw damage.
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Nerf trooper healing and gravity damage.

You nerfed other classes now nerf there damn **** to.

End of talk

 

Are you complaining about fall damage? Because that's the only way I'm seeing "gravity" hurting you.

 

 

Or did you mean grav round, which isn't even close to the most damaging move in the game, doesn't even do as much as a curtain-of-fire proc'd full auto or high impact bolt or demolition round? Also you can interrupt it with the interrupt that EVERY CLASS BUT COMMANDO's have.

Edited by Arzoo
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i agree theyr healing and damage is 2 high..they nerfed operatives like mad...why not just do the same to commando/mercs so there can be some balance. they need a nerf badly.

 

Last I checked Commandos/Mercs weren't killing people within 2-3 seconds of exiting stealth like pre-nerf Operatives were.

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last time I looked a character of high enough level and armor needed about 6-7 or more hits of grav round to get them close to low health(thats not super Kill-one-shot to me), and as stated before it can be interrupted. Also troopers really don't have much else,all our other attacks do good damage also ,but no ones needing to nerf them. Also for some reason everything thing we have seems to take frggn forever to launch and our hammer shot is weak. We run like trolls with concrete feet ,have one hit and charge to knock someone back and one cc,but all the other classes move faster than us and can get back into melee range faster than we can kite .So we are pretty much at the far end of super -uber ,bad boys in pvp. Let us keep what little we do have .
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What chance is that Commando could kill Jaggernaut ?

Im not sure if i have any, on close combat i cant push back jagge . When i finally got a chance to knock him back he get back to me very quickly im with half health hest still about 70%.Grav round is no use on close combat( might be interrupted) - then why you complain about it ?

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If you knew how little utility troopers got in terms of pvp fighting you wouldnt be saying that. They get one knock back and one stun and one CC, thats it. You can spec for a 2nd pretty ghetto knockback, but its not all that great. All Commando's have is raw damage.

 

ye thats what needs to be nerfed theyr raw damage...rest they can keep.

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Haven't the already openly said they are reworking the Commando class so they will need to do more, or find a better rotation to sustain the same damage, other than just spamming grav round.

 

The said it along the lines "Grav round represents too much of the total damage done by a commando right now, we are working on making the spread of damage across all abilities more equal, to encourage the use of more abilities"

 

As for Commando healing, I say some of the other healer classes are way too hard to get down also. 1 v 1 as a vanguard DPS vs Healing classes, I don't have much burst damage in my spec, Some of those fights will last 5 mins or more..... The healer will never get me down, but it takes me forever, and I have to get creative to get them down.

 

Yes in some cases, Healing in PVP is a bit OP atm. I think you can all admit to just that much.

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Last I checked Commandos/Mercs weren't killing people within 2-3 seconds of exiting stealth like pre-nerf Operatives were.

 

Im right there with you. Got owned twice by an Operative on Ilum. Had me at half HP bar before I even got to react. And I mean breaking out of his damn stun move, he then cloaks again flash things me and Im dead within a few seconds after that.

 

I only got him down one quarter of his HP bar. He did the same thing to a Jedi Guardian. We ended up taking him down together but he still was able to take out the Guardian.

 

I think commandos need a boost or better defenses! Hell I wear Heavy Armor and I die faster than a light armored char.

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Im right there with you. Got owned twice by an Operative on Ilum. Had me at half HP bar before I even got to react. And I mean breaking out of his damn stun move, he then cloaks again flash things me and Im dead within a few seconds after that.

 

I only got him down one quarter of his HP bar. He did the same thing to a Jedi Guardian. We ended up taking him down together but he still was able to take out the Guardian.

 

I think commandos need a boost or better defenses! Hell I wear Heavy Armor and I die faster than a light armored char.

 

Agree with you , more defense.. Ill add ;less cd on grav round(also set fair dmg).No immune against my knockback and concussion.No OP 6s skill interrupt from Jagg and sentinel.

Commando is good as dead for me , without his ability to push back enemies.

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Agree with you , more defense.. Ill add ;less cd on grav round(also set fair dmg).No immune against my knockback and concussion.No OP 6s skill interrupt from Jagg and sentinel.

Commando is good as dead for me , without his ability to push back enemies.

 

nice trolling i must admitt..you are insane saying they need shorter casting and more defence..game isnt balanced around 1 vs 1. commando should only feel a nerf bat thats all.

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nice trolling i must admitt..you are insane saying they need shorter casting and more defence..game isnt balanced around 1 vs 1. commando should only feel a nerf bat thats all.

 

Who said im trolling .. its reality for now..

Let them to star nerf on imps first , then reps and commando last or leave it.

 

I have to admit one true fact , dont fak with commando when his trolling from distance 'cos im in control of whole crowd' a truly good distance bruiser. No God for duels

Edited by fogar
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Wow, the Mightwomb got worked by standing in 1 place for too long in pvp cuz he doesnt get it, now he's on a crusade to nerf a class that he thinks he should have evert advantage over. Stop crying.

 

hehe oki if you belive so :) i have both a commando and merc...still doesnt change a thing.

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