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Biometric crystal alloy


Luochaz

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Please make this available for PVPers to get ..maybe make it cost champ comm or sumthing idc, but a whole guild of 90 pvpers and all of us are in the same boat... making crafting useless to PVPers is not ideal :-\
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I think perhaps a better solution would be to develop PvP specific craftable gear. Its good for both PvPers that like to craft, obviously. Its also good for PvE'ers that like to craft. And its good for PvPers that don't like to PvE or Craft, cause now they have access to stuff on the GTN.

 

I would be very very surprised if Bioware isn't already aware of this, would be slightly less surprised if this stuff didn't show up in 1.2 (at the very least, 1.2 will bring augementable oranges, and the possible removal of some if not all Skill-specific restrictions... meaning As a PvE'er I could make Rakata stuff, post it for sale, a PvPer could buy it, remove the mods, stick in orange, etc., etc.).

 

The real question, I don't think is "when will get access to X mat" but rather, "how long until PvP gets its crafted gear usable for PvP?" The answer is soon... hopefully a lot of it, but at least a little of it.

Edited by origamikitsune
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Run BT hardmode and get an alloy for 20mins of "work" if thats what you would even call facerolling it. Certain things in all mmos are there to get people to play multiple aspects of the game, if you feel you shouldn't have to run a flashpoint for an item then you obviously don't need/want the item enough.

 

All flashpoints and even raids to an extent can be full cleared in pvp gear, if you want an item you have to be willing to put in the minimal amount of effort required to obtain said item or wait till a patch that could very well not be in the near future for them to change the items so you can trade them.

 

TLDR, if you want it now put in the minimal amount of effort or wait for what could be months of it not being tradable,

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You do realize that there are at least 2 other threads like the one you just made OP? The time you waste QQing on these forums about this - surely 8 people in your 90+ pvp guild could take an hour out of their day and do an easy mode Eternity Vault.

 

Just face it, if you want pve items you're gonna have to do a little pve. If you really want to demand that you not be "forced" to do pve content, why don't you post something in the suggestion forums and stop clogging up the crew skill forums with pvp qq?

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so i should be forced to do somthing that is utterly boring and puts me to sleep? nty

 

so i should be cheated out of my hard earned alloy just because u are 2 lazy? if u want something u have to work for it, if not, stop whining about it. guys like u are the reason for the mainstreaming of every game "why should i do anything when u can just give it to me, the game is too hard, it requires me to use more than my mouse :(("

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Can only suggest you make the blue versions and re-engineer those for the reusables. No alloys required. Problem solved.

 

The thought of you being "forced" to do pve content was keeping me awake, and now I can sleep since I found a solution for you.

 

Seriously how the pvpers keep crying for things is going to ruin this game.

Edited by Akella
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Why do you need PVE gear if you're a PVP group. TO get PVP gear you must PVP so to get PVE gear you need to PVE it's just that simple. Just do the operation and you can get your alloy or even do a HM flashpoint.

 

Dude, i don't need pve gear, hell most of us are full bm- but we want those raka stims, since there is no pvp stims- and RE blue stims arn't as powerful..

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Dude, i don't need pve gear, hell most of us are full bm- but we want those raka stims, since there is no pvp stims- and RE blue stims arn't as powerful..

 

All i'm seeing here is laziness, if you can't handle a 20min heroic bt/ess then maybe you should make the lower end stim/adrenal. If you don't think the lower items are good enough then put forth the minimal amount of effort to acquire the better items, find it really hard to believe anyone in your guild is a battlemaster if none of them even have the basic biochem reuables let alone the rakata reusables due to inability to acquire the items needed to make them.

 

Put forth the effort if you want to be everything you can like you currently think you are, this is a prime example of a horrible bm on my server that obviously put no effort in while grinding and then think just because they have bm gear they are everything now while they get shot down by people who have far less gear/skill.

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Dear Bioware, I would like to use full Battlemaster gear when I PvP despite being level 37 Valor, but I don't want to have to grind up to Battlemaster because that is a boring snoozefest. OP should agree with me because he believes that if you find something boring, you shouldn't have to do it but still be able to get the benefit of it. Thank you. Edited by Laokoon
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saying i should just tough it out and sleepwalk smash 1-3 in some pve content isn't the answer...

 

Actually it is the answer. The HM runs and normal ops are easy...you will fail if you smash 1-3 repeatedly but...that does not make them hard. Since they are easy you should have no issues taking the time to make a few runs for this item. Less QQ and more pewpew.

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It was rather interesting, the other day I joined a group of 3 people in the same guild all in Battlemaster for a HM BT, I was the tank and had to walk them through it since they had no idea how to go through it. They passed all the gear as they were only interested in getting the last Biometric Alloy for one of their members, I kindly passed on it when the time came.

 

TL;DR

 

As other have, said it's not much work, but it does require effort on your part.

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I don't know about making it a pvp reward, but I would like to see it as a boe item, not a bop. I'm a crafter. Not a raider. And if they require this for all the orange crit gear coming up, I want to make these for my guild members. I do not want to run EV 7314 times trying to get a small stack of inventory, while vying with all the other members in my operation group who are now also trying to get a small inventory.

 

Crafting should be based on crafting skill. Not your efficiency of performing raids. The two are seperate systems of a game that should be woven together, (ie, require the use of the item, but let raiders obtain it and crafters craft it), but one should not be equal with the other. With the new changes, (if crit orange gear is based on this alloy), raiders will be the crafters and the only 'skill' involved in crafting will be how many operations you can run in a week.

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Why do you need PVE gear if you're a PVP group. TO get PVP gear you must PVP so to get PVE gear you need to PVE it's just that simple. Just do the operation and you can get your alloy or even do a HM flashpoint.

 

Because due to poor itemization on PVP gear the best way to PVP is to use parts from non-PVP gear. The best parts to use (of course) are crafted Rakata gear that someone scores a crit on. Then a high level augment is placed in them and it is good to go.

 

That is how you end up with bracers like the pair that I have.

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so crafting professions are pointless in pvp? What about buffs and stims from biochem, grenades from cybertech, all of which cost alloys. It would be one thing if the items crafted with alloys only had a pve application but they dont, they apply in pvp as well, yet you have to do pve to get them. There in lies the problem.

 

sure you could provide the pvp equivalent of those alloy crafted items, ie pvp reusable stims etc. But then the question is why should focusing on any one specific area of the game, limit your ability to enjoy other parts? Ie crafting. Whats the point of having a crafting profession if your gonna pvp and be given the items you would otherwise craft?

 

What would be so bad if you could get an alloy from pvp? Are people gonna stop doing hardmodes if suddenly alloys are available through pvp? Last time i checked you still can't get columi gear or tokens from pvp, nor crafting schematics.

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But then the question is why should focusing on any one specific area of the game, limit your ability to enjoy other parts? Ie crafting. Whats the point of having a crafting profession if your gonna pvp and be given the items you would otherwise craft?

 

.

 

Really? Did you really just say "why should ignoring a part of the game limit me from other parts of the game" ?

 

I choose to not fly. Why can't I reasonably get from New York to Moscow? I mean, sure, I could just fly, but I don't want to. Get me there anyway.

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Please make this available for PVPers to get ..maybe make it cost champ comm or sumthing idc, but a whole guild of 90 pvpers and all of us are in the same boat... making crafting useless to PVPers is not ideal :-\

 

You can't craft PvP gear (currently) so why do you need any crafting mats? You can get all the PvP gear through PVPing, those that PvE can get all their gear to PvE .... working as intended.

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Don't be lazy, run both normal mode raids once (look up tactics before hand if you really dont want to get stuck), you can do both normal mode raids in 3hours if you have champ gear.

 

edit: forgot to mention thats 8 bosses that'll drop atleast 2 biometric's each (so 16 total) with the 2 end bosses dropping the purple thing.

Edited by elvavwiel
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  • 2 weeks later...
You can't craft PvP gear (currently) so why do you need any crafting mats? You can get all the PvP gear through PVPing, those that PvE can get all their gear to PvE .... working as intended.

 

Bioware reusable stims, adrenals and medpacs are PVP items as much as PVE items.

Cybertech reusable grenades are pretty much PVP items only (the slows, stuns, mezzes don't work in operations).

 

So yes, you CAN craft PVP items already. And in 1.2 you will also be able to craft mods/items with expertise.

 

So we should have a PVP option to get biometric crystal alloys.

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