Xinika Posted March 3, 2012 Share Posted March 3, 2012 Youtube: Old Republic Movies: (Coming Soon) Jedi Shadow PvP Watchmen The Corsair Specs used: 31/0/10 "Kinetic PvP" spec. (http://www.torhead.com/skill-calc#601bIrokrskbsZZf0cM.1) 2/31/8 "Infil-Kill" spec. (http://www.torhead.com/skill-calc#6010MZhGrRkhMbtzZf0c.1) Notes: Fourth installation to the Shinarika series which mainly focuses on group combat. Warzones, Ilum, world pvp and The Watchmen to go along with it. I don't need to explain how useful KC is, as this video will clearly show it. I've seen comments such as "Everyone is going tank spec!" and similar. I'm sorry, but until they give my burst tree some more group viability, then KC will be my main spec. In the end think about what you can do to help your team and is your spec truly achieving that goal? The Corsair's shift from Imperial power to Republic domination has started to agonize the imperials. I'm telling you to stick it through and fight the good fight. It wasn't always this way for us. I had grew up on my server getting farmed by level 50s when I was merely in my 30s. I fought hard to get to where I am and so can you. Track List: Metric - The List Vitalic - My Friend Dario Fyfe Dangerfield - Faster than the Setting Sun The Bravery - This Is Not The End Bob Dylan - Bob Dylan - Times They are a-Changin Tools: PSI Watchmen Sony Vegas Fraps Tryhards Enjoy and stay tuned! Link to comment Share on other sites More sharing options...
Epicopter Posted March 3, 2012 Share Posted March 3, 2012 (edited) You don't have to apologize for people not realizing how terrible the other specs are. I'm still trying to optimize my gear so I can hit as hard as you. Edited March 3, 2012 by Epicopter Link to comment Share on other sites More sharing options...
Xinika Posted March 3, 2012 Author Share Posted March 3, 2012 You don't have to apologize for people not realizing how terrible the other specs are. I'm still trying to optimize my gear so I can hit as hard as you. In before "You're hitting 5k on no exp players!". Pause the video and you'll see a 5.2 on a BM-geared opponent. Yes, it's possible. Yes, it happens often. Yes, BM-gear doesn't mean a thing. Link to comment Share on other sites More sharing options...
Populism Posted March 3, 2012 Share Posted March 3, 2012 (edited) It's still possible to hit for 5k+ as a Scoundrel on BM geared people if you mod your gear right and take biochem like a champ. Edit: Very pleased you managed to capture the start of that group fight from my second vid, I missed the first like, 20 seconds. D: Also, 2:06 holy ****, 15k in like one GCD and you didn't even get to execute?! Edited March 3, 2012 by Populism Link to comment Share on other sites More sharing options...
Populism Posted March 3, 2012 Share Posted March 3, 2012 (edited) By far the best video yet! Keep up the good work, I especially like the spiel about how we've taken the server, lol. Edit: Whoops, wrong thread, didn't mean to double post. Edited March 3, 2012 by Populism Link to comment Share on other sites More sharing options...
Epicopter Posted March 3, 2012 Share Posted March 3, 2012 In before "You're hitting 5k on no exp players!". Pause the video and you'll see a 5.2 on a BM-geared opponent. Yes, it's possible. Yes, it happens often. Yes, BM-gear doesn't mean a thing. How much expertise have you dropped? You're making me PvE. Link to comment Share on other sites More sharing options...
Populism Posted March 3, 2012 Share Posted March 3, 2012 Sitting around 10% most matches. Link to comment Share on other sites More sharing options...
Okema Posted March 4, 2012 Share Posted March 4, 2012 Hey! I'm sorry for flooding your video threads with questions (the videos are great, no doubt there ), but what's your thoughts behind leaving out nerve wracking in your build? Have you taken up recovery to have a more fluent stream of dmg and not just 6-9% more dmg for 6 seconds (2 secs neglected here), every minute? Thanks! Link to comment Share on other sites More sharing options...
Kai-Eurah-Tird Posted March 4, 2012 Share Posted March 4, 2012 Nerve Wracking is only useful during the Spinning Kick 2s knock down and the 4 seconds of stun. >_> IMO, 15% proc chance, 3% endurance and 9% extra damage on your technique's procs are all wastes of points, but you gotta get some of them to unlock the next teirs, so just gotta pick one of them. Link to comment Share on other sites More sharing options...
Raencloud Posted March 4, 2012 Share Posted March 4, 2012 What makes you choose Mental Fortitude and/or Rapid Recovery over Applied Force? 2% Endurance is only an additional few hundred HP. Also, what kind of re-modding have you done? I've been leaning toward power lately, and find stacking surge beyond around 250 to be a waste of points. Granted, the other choice is accuracy, but that seems to have some use in preventing assassinates from getting dodged (which sucks a lot). Link to comment Share on other sites More sharing options...
Xinika Posted March 4, 2012 Author Share Posted March 4, 2012 Hey! I'm sorry for flooding your video threads with questions (the videos are great, no doubt there ), but what's your thoughts behind leaving out nerve wracking in your build? Have you taken up recovery to have a more fluent stream of dmg and not just 6-9% more dmg for 6 seconds (2 secs neglected here), every minute? Thanks! Since my 2nd vid, my health has dropped drastically due to maximizing damage output. I needed to recover that health somehow. 9% More damage on stuns is *okay*. However, the changes that I've done with my gearing more than makes up for that lost %. Link to comment Share on other sites More sharing options...
Darth_Xzygy Posted March 4, 2012 Share Posted March 4, 2012 Could you please elaborate on the gearing changes? Link to comment Share on other sites More sharing options...
SamuraiSoul Posted March 4, 2012 Share Posted March 4, 2012 When you are running your Kinetic Combat spec, do you use a dps focus, or do you use your shield focus? Link to comment Share on other sites More sharing options...
Xinika Posted March 4, 2012 Author Share Posted March 4, 2012 (edited) Could you please elaborate on the gearing changes? I switched several of my mods/enh to lessen my endurance and increase my Power/Willpower output. The result was a net loss in health/crit. When you are running your Kinetic Combat spec, do you use a dps focus, or do you use your shield focus? You absolutely must use a shield. Edited March 4, 2012 by Xinika Link to comment Share on other sites More sharing options...
Screttle Posted March 5, 2012 Share Posted March 5, 2012 what spec do you find to most fun they both have their positives and negs i myself like the tanking spec but yet to reach the lvl cap to benefit from having project do much more damage. Link to comment Share on other sites More sharing options...
Xinika Posted March 5, 2012 Author Share Posted March 5, 2012 what spec do you find to most fun they both have their positives and negs i myself like the tanking spec but yet to reach the lvl cap to benefit from having project do much more damage. Infiltration in small group situations or 1v1s are much more appealing to me. KC, however, outweighs infil in large-scale combat (Even 1v1, but not as fun or *flashy* perse) which is why I almost feel forced to spec into KC at times. Both I enjoy equally but I have a soft spot for infil. Link to comment Share on other sites More sharing options...
Xinika Posted March 5, 2012 Author Share Posted March 5, 2012 What makes you choose Mental Fortitude and/or Rapid Recovery over Applied Force? 2% Endurance is only an additional few hundred HP. Also, what kind of re-modding have you done? I've been leaning toward power lately, and find stacking surge beyond around 250 to be a waste of points. Granted, the other choice is accuracy, but that seems to have some use in preventing assassinates from getting dodged (which sucks a lot). My health had dropped quite a bit since my re-modding was done. So it was a toss up between 9% more damage on stuns or 3% more passive health. The health add-ups were roughly 400-500 with DPS stim and 600+ or so with tank stim. (I tend to switch stims up during fights or matches. Depends on the situation.) I remodded to Power/Surge. Power is by far the best stat for this class. The stat priority should look like this: Power>Willpower>Surge>Crit. I'm in the process of collecting questions regarding this class for a video tutorial. This is one of the primary questions that are almost always bought up. Link to comment Share on other sites More sharing options...
jiupitsu Posted March 6, 2012 Share Posted March 6, 2012 My health had dropped quite a bit since my re-modding was done. So it was a toss up between 9% more damage on stuns or 3% more passive health. The health add-ups were roughly 400-500 with DPS stim and 600+ or so with tank stim. (I tend to switch stims up during fights or matches. Depends on the situation.) I remodded to Power/Surge. Power is by far the best stat for this class. The stat priority should look like this: Power>Willpower>Surge>Crit. I'm in the process of collecting questions regarding this class for a video tutorial. This is one of the primary questions that are almost always bought up. I don't have a shadow/assassin or anything, I just like to watch vids to learn the classes I play against/with. Yours are definitely very good! But...could you elaborate me on how Power could possibly be better then Willpower while it only gives half the bonusses? Or do you just mean that you have so much of it already so to avoid DR you go for power? :s Thanks in advance Link to comment Share on other sites More sharing options...
Bovinity Posted March 6, 2012 Share Posted March 6, 2012 You absolutely must use a shield. I don't wanna start an argument in your thread, but....why? Watching your video - just as an example - almost every time I saw Kinetic Ward up it expired with 8 charges left on it. Sometimes 7. Even with 2 or more people attacking you. Only once did I actually see it run out of charges before the duration expired, the scene with the Marauder and Assassin on you. That just doesn't seem like a stellar trade off against a focus, but I suppose it's not earth-shattering. Link to comment Share on other sites More sharing options...
Xinika Posted March 6, 2012 Author Share Posted March 6, 2012 I don't wanna start an argument in your thread, but....why? Watching your video - just as an example - almost every time I saw Kinetic Ward up it expired with 8 charges left on it. Sometimes 7. Even with 2 or more people attacking you. Only once did I actually see it run out of charges before the duration expired, the scene with the Marauder and Assassin on you. That just doesn't seem like a stellar trade off against a focus, but I suppose it's not earth-shattering. Maybe the clips in this video weren't the best example of it, but I can't explain how many times KW has actually came through for me. My third vid for example, you can see the tremendous RNG procs I get off it. It does help. Especially against classes like Sents. Some form of mitigation is better than none. A focus is really not worth it at all. The amount of health/defense drop ratio to damage gain is in favour of defense. Link to comment Share on other sites More sharing options...
Bovinity Posted March 6, 2012 Share Posted March 6, 2012 Interesting. I'll have to give it a shot again. It's one of those things that seems so underwhelming on paper, but then I see players that I know are no slouches swearing by it. =D Link to comment Share on other sites More sharing options...
_Scattered_ Posted March 7, 2012 Share Posted March 7, 2012 A focus is really not worth it at all. The amount of health/defense drop ratio to damage gain is in favour of defense. Yet you are going out of you way to stack power... 90-95% of kinetic shadow damage is force based, I don't understand how you can dismiss a drop 206 force power (196 effective power) and 42 or 26(rakata) willpower. Not to mention 77 crit and 51 surge. You are probably better off moding in high endurance and keeping the focus. You are probably better off moding in 200 or so defense rating and keeping the focus. Mitigation only becomes more effective than health pool (especially with kinetic self healing) when you consistently run with a pocket healer. And even then you can afford to run lower defence by that fact. Also if 3% hp wasn't worth it before it definitely isn't worth it since you dropped some endurance. Either you were wrong before or wrong now, there is no magical health pool soft cap in pvp. Endurance is a good stat that has yet to be properly valued. Link to comment Share on other sites More sharing options...
Xinika Posted March 7, 2012 Author Share Posted March 7, 2012 (edited) Yet you are going out of you way to stack power... 90-95% of kinetic shadow damage is force based, I don't understand how you can dismiss a drop 206 force power (196 effective power) and 42 or 26(rakata) willpower. Not to mention 77 crit and 51 surge. You are probably better off moding in high endurance and keeping the focus. You are probably better off moding in 200 or so defense rating and keeping the focus. Mitigation only becomes more effective than health pool (especially with kinetic self healing) when you consistently run with a pocket healer. And even then you can afford to run lower defence by that fact. Also if 3% hp wasn't worth it before it definitely isn't worth it since you dropped some endurance. Either you were wrong before or wrong now, there is no magical health pool soft cap in pvp. Endurance is a good stat that has yet to be properly valued. Before I even begin: You lose Kinetic Ward if you use a focus. ...And you need to use KW if you are serious about KC PvP. Not to mention, you will lose 470 base health (Endurance untalented) and much more with Mental Fortitude if you were to switch it out. TK ticks for 3% of each of your health, so the more the health, the better. 3% Endurance I ignored for quite some time but now it actually does add up to a noteworthy amount. Especially with Rakata Fortitude Stim up. It's more of a health gain than all champ to BM upgrades combined. How is this not worth it? Edited March 7, 2012 by Xinika Link to comment Share on other sites More sharing options...
_Scattered_ Posted March 7, 2012 Share Posted March 7, 2012 (edited) ...And you need to use KW if you are serious about KC PvP. I *need* to just because? My opinions regarding the shield assume 100% KW uptime. To illustrate my point 260 defense rating is going to give you 8% defense, you could convert dps stats equivalent to the bonus a focus provides (195 power + 70 or so excess surge) and end up with similar white damage mitigation that a shield provides (0.35*0.24 =0.084 or 8.4%). In fact since kinetic shadow typically run with 400+ surge rating (I have 440) you could drop a considerable amount for defense rating with minor reduction in dps, that is of course if you value highly (which you seem to do) the defense benefit that a shield provides. Basically it is confusing to see someone stack power at the expense of a lot of endurance while insisting that a shield is mandatory. Not to mention, you will lose 470 base health (Endurance untalented) and much more with Mental Fortitude if you were to switch it out. TK ticks for 3% of each of your health, so the more the health, the better. 3% Endurance I ignored for quite some time but now it actually does add up to a noteworthy amount. Especially with Rakata Fortitude Stim up. It's more of a health gain than all champ to BM upgrades combined. How is this not worth it? I didn't say it wasn't worth it, it probably is. My point is taking mental fortitude to make up for lost endurance is not logical. Either the talent was always good or it is not. Edited March 7, 2012 by _Scattered_ Link to comment Share on other sites More sharing options...
Xinika Posted March 7, 2012 Author Share Posted March 7, 2012 (edited) I *need* to just because? My opinions regarding the shield assume 100% KW uptime. To illustrate my point 260 defense rating is going to give you 8% defense, you could convert dps stats equivalent to the bonus a focus provides (195 power + 70 or so excess surge) and end up with similar white damage mitigation that a shield provides (0.35*0.24 =0.084 or 8.4%). In fact since kinetic shadow typically run with 400+ surge rating (I have 440) you could drop a considerable amount for defense rating with minor reduction in dps, that is of course if you value highly (which you seem to do) the defense benefit that a shield provides. Basically it is confusing to see someone stack power at the expense of a lot of endurance while insisting that a shield is mandatory. You seem to be utterly misguided. Why are you going on about defense? This has nothing to do with defense. This has to do with Shield Absorption. Which is what KW does. This math is absolutely useless as it serves no purpose to a simple point you are trying to complicate. 1- You can't use KW without a shield off-hand. (It's literally not possible.) 2- You need KW because it absorbs damage on certain attacks. 3- Added mitigation makes a KC that more durable hence making you last longer in battle. I didn't say it wasn't worth it, it probably is. My point is taking mental fortitude to make up for lost endurance is not logical. Either the talent was always good or it is not. It is logical, you're just completely missing the point to plot out a useless argument. I lost health from remodding, I wanted to gain it back. Get it? I swapped 9% more damage on stuns for 3% more health. The end result was far worth it as my overall damage increase was far greater than a flat 9% on stuns only. In reality, I gained enough health and far more damage. Edited March 7, 2012 by Xinika Link to comment Share on other sites More sharing options...
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