SpaZMonKeY Posted February 29, 2012 Share Posted February 29, 2012 (edited) I don't know if anyone else has noticed this, and I have read through tons of posts on these forums, but have not seen anyone mention this yet... But when you're on Ilum, the majority of lag I receive is when objectives are updating during fighting (And even when not fighting). Like when I receive quest credit for kills, and when Bases are being captured, my game literally freezes for the 1-2 seconds it takes to update. And it's amplified when you're in an ops group and your computer is updating EVERYONE's quests. To BW: Make the Ilum capture points (Bases, South, Central, and North) non related to quests. Maybe a scoreboard like huttball that shows who controls what area. And also make it so when you are in an ops group, that we don't keep track of everyone's quests except our own. Should reduce lag by a long shot. Personally with my machine, I don't hardly ever lag in WZ's ever, and on Ilum I only lag when objectives are being updated (Sometimes when there's tons of AOE getting spammed, but it's not that bad). Hopefully BW can fix Ilum and add some of these as changes, because I have had TONS of fun Ilum on my server, and I don't want to see it become a ghost town forever, even though I know it will be for a while after the next patch. EDIT: Here is a great video of someone on Ilum with a decent machine: http://www.youtube.com/watch?v=Fvu699u_6aU and watch when objectives are being updated, and noticed the freeze-ups. Its crazy. Edited February 29, 2012 by SpaZMonKeY Link to comment Share on other sites More sharing options...
SpaZMonKeY Posted March 1, 2012 Author Share Posted March 1, 2012 shameless /bump. This is something that needs looking at, and fixing. Link to comment Share on other sites More sharing options...
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