Draeb Posted February 29, 2012 Share Posted February 29, 2012 On the Inquisitor's force lightning and the Sage's pebble's being in their face the ability will light up in order to interrupt. It used to do it fine but now it's not at all. Another case and I could be wrong on this one but it feels like on the Tracer missile spam - it's: interrupt. 1...2... seconds and he's back at it. Wait for cool down (roughly 6 seconds at this point) in the meantime he's put three heat signatures on me. Interrupt. 1..2... Wait for cool down 5 signatures. The ability isn't supposed to be used for another 4 seconds. Now I do have other abilities that can interrupt but they require me being short distance. For the INQ's and Sages this is fine, but when they're on cooldown and I'm only 1m from my target and Riot Strike isn't interrupting, it's pretty infuriating. Is anyone else noticing anything with Riot Strike? Or could it just be lag? Link to comment Share on other sites More sharing options...
Zunayson Posted February 29, 2012 Share Posted February 29, 2012 It could be so much lag that the riot strike doesn't come in until between the cast you thought you interrupted and the next one. The merc probably paused in the Tracer Missile for 1 or 2 seconds, where your riot strike kicked in, and then continued to spam Tracer Missile. Link to comment Share on other sites More sharing options...
Draeb Posted February 29, 2012 Author Share Posted February 29, 2012 Ah I see. So it's probably only a short window to interrupt the tracer spam. That thing shoots crazy fast. Link to comment Share on other sites More sharing options...
Inayat Posted February 29, 2012 Share Posted February 29, 2012 Ah I see. So it's probably only a short window to interrupt the tracer spam. That thing shoots crazy fast. Yep they do shoot fast. But Riot Strike is working fine for me. Only time it is not working and you actually can not even use it. Is when the target is immune to interrupts. Link to comment Share on other sites More sharing options...
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