Rossignal Posted February 28, 2012 Share Posted February 28, 2012 Players affected by a Damage Over Time ability are no longer interrupted when interacting with objectives. Well there goes what little utility IA's brought to voidstar and civil war. Link to comment Share on other sites More sharing options...
Balduvar Posted February 28, 2012 Share Posted February 28, 2012 Players affected by a Damage Over Time ability are no longer interrupted when interacting with objectives. Well there goes what little utility IA's brought to voidstar and civil war. It was OP anyway IMO. I wouldn't mind seeing them lower the time to cap from 8 seconds down to 5 or 6 as well to be honest. 8 second cap time encourages poor play. You should not be able to fight like an idiot 30 yards away from being in range to interrupt someone at an objective and still be able to reliably make it back to the objective in time to prevent a cap. Link to comment Share on other sites More sharing options...
Cronicle Posted February 29, 2012 Share Posted February 29, 2012 But that shouldnt affect engineers Plasma probe or Orbital strike as they aint considered a DoT... So in general all it this does is make us all the more useful utility wise. Link to comment Share on other sites More sharing options...
KraithFjorn Posted February 29, 2012 Share Posted February 29, 2012 So in general all it this does is make us all the more useful utility wise. Basically. The only difference now is that Lethality Snipers can't solo defend east/west turrets against teams who don't make use of their DoT removals. Link to comment Share on other sites More sharing options...
Poe_ Posted February 29, 2012 Share Posted February 29, 2012 Yeah our 'area denial' abilities like Orbital Strike, and a fast run in and Cover Pulse are gonna be more in demand. I might even consider an argument to 'keep the IA alive' if your warzone group understands enough of what we can do. Very high utility for us. Link to comment Share on other sites More sharing options...
NicWester Posted March 1, 2012 Share Posted March 1, 2012 Players affected by a Damage Over Time ability are no longer interrupted when interacting with objectives. Well there goes what little utility IA's brought to voidstar and civil war. So the DoT we have--THAT EVERY CLASS HAS--is gone, leaving our unique cast-and-run AoE and spammable weaksauce AoE and short cooldown AoE knockback, those all stay the same. BUT OUR UTILITY IS GOOOOOONE! Link to comment Share on other sites More sharing options...
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