FoE_Neologic Posted February 28, 2012 Share Posted February 28, 2012 Expertise needs to be normalized and have diminishing returns removed. It makes no sense to use the last 3-4 pieces of PvP gear once you hit battlemaster. The higher attribute gains from PvE gear actually makes it mathematicly and functionaly better to use a blend of PvE and PvP gear for PvP. This is broken. I really can't believe this has not been brought up. Biochem (the only crafting skill) already forces the PvP players to PvE. Does it make sense to require PvP players to grind PvE for the best gear to PvP in? Link to comment Share on other sites More sharing options...
FalmeseReb Posted February 28, 2012 Share Posted February 28, 2012 It rewards players who do both. I see no problem with it. Link to comment Share on other sites More sharing options...
Dystopic Posted February 28, 2012 Share Posted February 28, 2012 (edited) While I agree that PVP gear needs a change... At least EVHM is cake beyond SOA bugging out. Edited February 28, 2012 by Dystopic Link to comment Share on other sites More sharing options...
Ozith Posted February 28, 2012 Share Posted February 28, 2012 At least EVHM is cake beyond SOA bugging out. Ah yes, HM Soa, the only boss in the game my guild doesn't one shot. Gotta love bugs Link to comment Share on other sites More sharing options...
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