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Best PvP gear is not all PvP gear?


FoE_Neologic

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Expertise needs to be normalized and have diminishing returns removed. It makes no sense to use the last 3-4 pieces of PvP gear once you hit battlemaster. The higher attribute gains from PvE gear actually makes it mathematicly and functionaly better to use a blend of PvE and PvP gear for PvP. This is broken.

 

I really can't believe this has not been brought up. Biochem (the only crafting skill) already forces the PvP players to PvE. Does it make sense to require PvP players to grind PvE for the best gear to PvP in?

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