Philosomanic Posted February 28, 2012 Share Posted February 28, 2012 (edited) I enjoy world PvP. I like being on edge while doing questing. The fact that, while you kill X ___ and collect Y ____ over and over, a sith could jump out and attempt to slay you at any moment makes questing far more exciting. I picked a PvP server for this reason. I understand that some people don't enjoy this, but that's why they have PvE servers. Now, after all the PvP I do in the world, I really, really wish there was some reward for it. It shouldn't be a huge reward, but we should be able to get something. I can kill hundreds of Imperials bravely defending House Alde from unwarrented, unjust, vicious attacks, and get nothing. But I go into a warzone and kill Imperials to take their ball purely for the amusement of a stinking Hutt, and I get all kinds of rewards. That's not right. So, I think we should get some rewards for World PvP. However, we can't just give a straight "5 commendations per kill" system because people would farm the heck out of that. We also can't give good rewards for higher-levels killing lowbies, because then we'd have horrible people ganking people while questing even more. A few do it now for their twisted sense of fun, but we can't reward that behavior. First off, I propose that we get some experience and credits from a kill. Not a ton, but maybe 50% more experience than a standard mob of that level would give, and about the same amount of credits a mob that level would give if it dropped. Additionally, I propose adding Soldier Commendations. These are obtained from kills in world PvP, and can be traded in for Warzone Commendations at a rate of 10 Soldier : 1 Warzone. That's all they're good for. I've come up with a formula to determine how many Soldier Commendations you get per kill. It is: 10 * ([Enemy Level] ^ 3) / ([Player Level] ^ 3) * (5 / (10 + [Anti-Farming Score])) The Anti-Farming score is a number put in place to prevent players from farming the same player for commendations. Every time you participate in a kill against a player , your farming score against that player goes up by 10.The farming score goes down by one every 30 seconds.If that player kills you, the farming score goes down by 4. This means that if you kill the same player more than once every five minutes, you'll get less and less for each kill. However, if you run into them while questing, or you're equally matched and frequently kill eachother, then you'll still get decent rewards. Let's look at some examples of how this would work. [Player] is always level 25. [Enemy] is level 25. [Player] kills enemy every 3 minutes, wins every time. Kill 1: 50 Commendations. Kill 2: 36 Commendations. Kill 3: 28 Commendations. Kill 4: 23 Commendations. Kill 5: 19 Commendations. Because they're equally matched in level, it's considered a fair fight. This means that the player is going to get good rewards. The player got an equivalent of 15.6 Warzone Commendations over the course of 15 minutes. [Enemy] is level 10. [Player] kills enemy every minute, wins every time. Kill 1: 8 Commendations. Kill 2: 4 Commendations. Kill 3: 3 Commendations. Kill 4: 2 Commendations. Kill 5: 2 Commendations. This is what it would look like if you were farming lowbies. As you can see, the player hardly gets any commendations even from the first kill, and it quickly gets worse. The most the player could get from this scenario is 34 soldier commendations (3.4 WZ Commendations), and that would take 20 minutes. [Enemy] is level 30. [Player] kills enemy every three minutes, wins every time. Kill 1: 72 Commendations. Kill 2: 51 Commendations. Kill 3: 40 Commendations. Kill 4: 33 Commendations. Kill 5: 28 Commendations. You are epic. You're wearing all Artifact or Custom gear, your companion has at least Prototype in all their slots. You're a pro at your class, and this ain't your first rodeo. Even though this sucker is 5 levels above you, you still melt face. Rejoice in world chat, and enjoy your 22 warzone commendations! [Enemy] is level 25. [Player] and enemy fight each other every minute. Player wins every other time. Kill 1: 50 Kill 2: 36 Kill 3: 28 Kill 4: 23 Kill 5: 19 These two players are evenly matched, and probably questing in the same area. They get a total of 156 Soldier Commendations, or 15.6 Warzone Commendations, over the space of 10 minutes. However, another 10 minutes at that rate would only net 68 Soldier Commendations each. As you can see, this system would do great for rewarding World PvP. If your kill is roughly on-level, you get about 5 warzone commendations per kill. That's not a huge reward, but it means you get some sort of tangible reward, other than the glow of having slain a bad guy (or good guy, if that's your style). However, kill someone under your level, or kill the same person over and over, and your rewards will quickly drop to almost nothing. These aren't huge rewards. The entire time I spent on Alderaan, I killed maybe 15-20 Imperials. This means that for one planet of levelling, I would get the rewards for one or two warzones. It's not game-changing, but it would nice. This rewards players for risking their neck questing on a PvP server, rather than going safe with a PvE server. Edited February 28, 2012 by Philosomanic Link to comment Share on other sites More sharing options...
JasonTheImpaler Posted February 28, 2012 Share Posted February 28, 2012 LOL carrot on a stick is what pve is for Link to comment Share on other sites More sharing options...
Philosomanic Posted February 28, 2012 Author Share Posted February 28, 2012 Meh. Kind of. The problem is, solo PvE (levelling) has plenty of "Carrot", but no real challenge. You shouldn't die to landscape mobs, ever. World PvP has plenty of challenge, especially if you get jumped, but no real "Carrot". Even after you get jumped by an Assassin and heroically slay both him and the horde of Balmorran Bear-Pig-Wolves you were fighting, you get no shiny loot from his body. But you do from the Bear-Pig-Wolves, which on their own are no challenge. I'd like World PvP to get a "Carrot", so we have something we can do while levelling that offers both. Link to comment Share on other sites More sharing options...
FINALBOSS Posted February 28, 2012 Share Posted February 28, 2012 (edited) 10 soldiers for 1 warzone com? LOL. I like World PvP...but seriously....no one will bother. Edited February 28, 2012 by FINALBOSS Link to comment Share on other sites More sharing options...
Kai-Eurah-Tird Posted February 28, 2012 Share Posted February 28, 2012 why add another commendation? Just let people earn merc tokens by killing people in Open World PVP or Ilum. Outlaw's Den is already dead, Ilum is turning into a ghost town after 1.1.5. If Merc com can be earn through Outlaw's Den and Ilum PvP by killing players, then there would be reason to do so. Link to comment Share on other sites More sharing options...
JasonTheImpaler Posted February 28, 2012 Share Posted February 28, 2012 Meh. Kind of. The problem is, solo PvE (levelling) has plenty of "Carrot", but no real challenge. You shouldn't die to landscape mobs, ever. World PvP has plenty of challenge, especially if you get jumped, but no real "Carrot". Even after you get jumped by an Assassin and heroically slay both him and the horde of Balmorran Bear-Pig-Wolves you were fighting, you get no shiny loot from his body. But you do from the Bear-Pig-Wolves, which on their own are no challenge. I'd like World PvP to get a "Carrot", so we have something we can do while levelling that offers both. You don't find it fun just to kill people? I love going out of my way to F up any sith I cross, it's how I get my jollys, it's pure fun. Think about how pissed that assassin would be if he got the jump on you but got molested into the ground. Putting a carrot on a stick is for people who don't want to PvP but do it because they get a reward... Personally I do it for fun, I could care less if they took away the gear grind and just give us PVE stat equivalent gear so that they wouldn't make people do pve, Link to comment Share on other sites More sharing options...
Philosomanic Posted February 28, 2012 Author Share Posted February 28, 2012 Oh, no, I love world PvP. Think I put that in one of the first lines in my OP. I just wish I got some loot from it. It bugs me that you get commendations for Warzones, but not open world, even though open world is more fun to me. And it doesn't necessarily have to be Soldier Commendations. It could be Warzone Commendations (just take the 10 off of the front of the fomula), and with the name changed. However, having a smaller-division currency means less rounding error. For example, if it was straight WZ Commendations, a lvl 40 would get the same amount for killing a lvl 38 and a lvl 41. However, that adds more complexity, and probably isn't needed. I'd also be fine with Mercenary Commendations (only lvl 34 right now, so I'm not entirely sure how that works), as long as it was something. I love doing PvP to get gear, but I'd rather go hunt down Imperials and screw up their questing than queue up for yet another warzone. Link to comment Share on other sites More sharing options...
JasonTheImpaler Posted February 28, 2012 Share Posted February 28, 2012 I wouldn't mind rewards, but I wouldn't really ask for them either, if they start giving us rewards oh well as long as they don't make it about grinding Link to comment Share on other sites More sharing options...
Philosomanic Posted February 28, 2012 Author Share Posted February 28, 2012 This is deliberately set up so that grinding Warzones is more efficient than grinding open-world. The only way to not get Diminishing Returns per kill is to wait five minutes in between each kill, and then two lvl 50s are getting 1 WZ Commendation per minute. That's atrociously slow. Link to comment Share on other sites More sharing options...
HBninjaX Posted February 28, 2012 Share Posted February 28, 2012 (edited) I totally agree that world pvp makes a game feel more alive and interesting, and takes the tedium out of inane quests. I can't believe the devs of these mmos keep missing the mark here. That's why we scream for pvp servers, because there is an apetite for this gameplay, yet they don't deliver (warhammer didn't either). No one that has played mmos wants to do these quests without any sense of danger --they're boring. There is pretty much zero point to playing on a pvp server. Too little too late for any meaningful change at this point. I've just accepted the way the game is and play within its parameters Edited February 28, 2012 by HBninjaX Link to comment Share on other sites More sharing options...
Philosomanic Posted February 28, 2012 Author Share Posted February 28, 2012 It's never too late! This has better world PvP than LOTRO. LOTRO had a really active world PvP community, but it was only available at endgame, and levelling took quite a bit longer than it takes here. In the time that I've gotten to 33/50 in SWTOR I could maybe get 25/75 in LOTRO, and getting from 60-61 takes like 5x as long as 20-21. So it took ages to get into world PvP. Link to comment Share on other sites More sharing options...
Slteath Posted February 28, 2012 Share Posted February 28, 2012 how about if it is just a title you earn for every say 10,50,100,500 kills etc.... no real rewards, but epeen title Link to comment Share on other sites More sharing options...
Recommended Posts