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Constructive Criticism


Rossington

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I’m just testing the waters here to see what everyone else thinks of Star Wars so far.

 

I bought the game 2 days after Christmas and levelled up to 38 before getting bored and hating most of the features available to us. A few friends then started playing and lured me back onto it so i took my character up to 50. Sadly this was the worst mistake i made as it’s killed the game for me. PVP is poorly designed, Ilum looks like it was created by someone with no gaming experience what so ever, the warzones are based around being 1 class (anything with forceleap, Huttball takes zero skill when the carrier simply leaps to the end and scores. Please for the love of god give it a 2 minute cooldown and also a line of sight function), flashpoints are repetitive/easy even when in the wrong gear.. and the list goes on. To sum it up, it feels like we are playing a broken / unfinished game....almost as if we are beta testing SWTOR for EA and Bioware. Why are we paying for a sh*t game that doesn’t work and isn’t fun?

 

Having given every credit i had to another player, i swallowed my pride and bravely re-subbed my world of warcraft account and decided to give that another go. I stopped playing wow as after 3 years of play, my character had everything there was to get, almost all titles, achievements and so forth. This was an amazingly bad experience. Warcraft as it is now is the worst online game imaginable, no question about it! It is truly horrible and an absolute disaster of what was once an amazing gaming experience. The game has been nerfed into the ground for the kiddies out there who find the game too challenging.

 

Perhaps its me getting too old for games here at the grand old age of 26 :F. Now my gripe is, what on earth do i play instead of Star Wars and Warcraft? im so used to returning from work and logging into a game with lots of fun things to work towards, so am struggling to find another game i can commit to. Does anybody have any suggestions other than perhaps waiting for Diablo 3?

 

One final thing, no trolling. I am genuinly cirious how other people view the game and genre at this point.

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I’m just testing the waters here to see what everyone else thinks of Star Wars so far.

 

I bought the game 2 days after Christmas and levelled up to 38 before getting bored and hating most of the features available to us. A few friends then started playing and lured me back onto it so i took my character up to 50. Sadly this was the worst mistake i made as it’s killed the game for me. PVP is poorly designed, Ilum looks like it was created by someone with no gaming experience what so ever, the warzones are based around being 1 class (anything with forceleap, Huttball takes zero skill when the carrier simply leaps to the end and scores. Please for the love of god give it a 2 minute cooldown and also a line of sight function), flashpoints are repetitive/easy even when in the wrong gear.. and the list goes on. To sum it up, it feels like we are playing a broken / unfinished game....almost as if we are beta testing SWTOR for EA and Bioware. Why are we paying for a sh*t game that doesn’t work and isn’t fun?

 

Having given every credit i had to another player, i swallowed my pride and bravely re-subbed my world of warcraft account and decided to give that another go. I stopped playing wow as after 3 years of play, my character had everything there was to get, almost all titles, achievements and so forth. This was an amazingly bad experience. Warcraft as it is now is the worst online game imaginable, no question about it! It is truly horrible and an absolute disaster of what was once an amazing gaming experience. The game has been nerfed into the ground for the kiddies out there who find the game too challenging.

 

Perhaps its me getting too old for games here at the grand old age of 26 :F. Now my gripe is, what on earth do i play instead of Star Wars and Warcraft? im so used to returning from work and logging into a game with lots of fun things to work towards, so am struggling to find another game i can commit to. Does anybody have any suggestions other than perhaps waiting for Diablo 3?

 

One final thing, no trolling. I am genuinly cirious how other people view the game and genre at this point.

 

Don't take whats about to happen to you personally...

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I had hopes that this game would somehow change the MMO. I was right it made a MMO that is for single players not for multiple players. There is no reward for grouping when leveling up. Huge disappointment is SWTOR.

 

Biggest under statement of the year so far.

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If you are looking for MMO's to help with your "gaming" hobby, then there isn't much else out there that doesn't look dated with old mechanics and such (Rift might be the exception).

 

However, if you are open to other genre's there are tons of other games to choose from. Two games that I know I like are MW3 (True PvP) and Mass Effect 3 (comes out in one week)... If you haven't done ME and ME2 yet, worth trying to blaze through in a week to set your character up for import in to ME3.

 

As far as SWTOR, unfortunately the disconnect between leveling (very enjoyable the first time) and the end game that leaves story and companions in the dust (to be replaced by a typical blah end game) ruined it for me. Don't know how they can correct this, but they might be able to.

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The reward is being able to do Flashpoints and getting social points. I'm a strict solo player, have not been in one group. the only way i can do flashpoints is if i'm way over required level, then the drops and xp are not any use for me. there is alot of social gear that I cannot get because I'm a solo player. and I'm fine with all that. so there IS incentive to group and you do have an advantage over someone who does NOT group.
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The reward is being able to do Flashpoints and getting social points. I'm a strict solo player, have not been in one group. the only way i can do flashpoints is if i'm way over required level, then the drops and xp are not any use for me. there is alot of social gear that I cannot get because I'm a solo player. and I'm fine with all that. so there IS incentive to group and you do have an advantage over someone who does NOT group.

 

Try finding a group to do any flashpoints or heroic 4. Its next to impossible to do so because most of the players are like you and play solo.

Edited by stickyickytricky
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I had hopes that this game would somehow change the MMO. I was right it made a MMO that is for single players not for multiple players. There is no reward for grouping when leveling up. Huge disappointment is SWTOR.

 

What reward were you looking for that is not already in game?

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What reward were you looking for that is not already in game?

 

perhaps some gear that was special? or maybe weapons that were special? As it is right now the drops are not worth the time which I think is why most people dont want to group. I would love to be able to find a group to do heroic 4 or flashpoints instead of skipping them because other seem to agree that there is no point to spend the time for what you can get out of it.

 

You know a carrot to keep chasing! That thing that shows that by doing that FP or heroic that you are a little more special than the toon that hasnt done it.

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your right above bro, the games just not special at all. The gears ugly, the flashpoints are horrid. If you check the server status list, every server is way down on players. This games heading for the "free to play" catagory unless they put some effort into it. Having said that, that Star Wars licence probably cost that much...theyve run out of money hance why the games in the state its in.
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My big problem is this games' mechanics are too much like wow, where i'm looking for an open world MMO, i don't want to feel like i'm constantly following rails; This is why i never really got into wow, and i believe its false advertising saying "Create your own destiny" when it should be "create one of our 8 destinys" then be like everyone else. The last MMO i was addicted to was in the early years of SWG, where even becoming a master scout made you feel like you've accomplished something.

There was always something to do, not just dailies... and they ruined all that with the NGE. My most exciting time was when i attained my jedi through the holocron system... Nothing like player BHs' hunting you down, never found that kind of rush again. This just feels like a polished version of the NGE, and i'm sorry, but i find this game very dull as a MMO, but a perfect single player game. SWG was a true destiny creator game. One that you dont have the stress of leveling, as there was no levels.

I would much rather Choose what planet i want to go to to gain experience, and level there, not forced to go to A because your not high enough level for B.

Please make an SWG2, but take your time like you did on this game. Very dissapointed in the space combat, should have taken SWGs.

(very well polished, but once you get 50 once, it feels repetitive.)

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No reward beyond being able to mow thru mobs and take down the heroic 4s while you can still get xp and usable rewards from them? That's enough of an incentive for me.

 

You are missing the point.....

 

I've been able to do maybe 3 or 4 heroic 4's due to not being able to find a group. This is across 2 servers and 3 characters....

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My big problem is this games' mechanics are too much like wow, where i'm looking for an open world MMO, i don't want to feel like i'm constantly following rails; This is why i never really got into wow, and i believe its false advertising saying "Create your own destiny" when it should be "create one of our 8 destinys" then be like everyone else. The last MMO i was addicted to was in the early years of SWG, where even becoming a master scout made you feel like you've accomplished something.

There was always something to do, not just dailies... and they ruined all that with the NGE. My most exciting time was when i attained my jedi through the holocron system... Nothing like player BHs' hunting you down, never found that kind of rush again. This just feels like a polished version of the NGE, and i'm sorry, but i find this game very dull as a MMO, but a perfect single player game. SWG was a true destiny creator game. One that you dont have the stress of leveling, as there was no levels.

I would much rather Choose what planet i want to go to to gain experience, and level there, not forced to go to A because your not high enough level for B.

Please make an SWG2, but take your time like you did on this game. Very dissapointed in the space combat, should have taken SWGs.

(very well polished, but once you get 50 once, it feels repetitive.)

 

 

All these years and you still have on your rose tinted glasses.

 

I played SWG for years and while I loved some aspects(mostly community) the game was horribly broken and never fixed. When you actually look back objectively at SWG all you really did was grind mobs for hidden levels. Or you would take part in broken pvp(Hi Combat Medics).

 

Also planets in SWG had hidden levels, you didn't just roll out to Dathomir or Endor etc as a fresh character, you would get destroyed. Oh but don't forget to even get to those planets you had to wait 20+mins on a shuttle.

 

Yeah take off those glasses.

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the warzones are based around being 1 class (anything with forceleap, Huttball takes zero skill when the carrier simply leaps to the end and scores. Please for the love of god give it a 2 minute cooldown and also a line of sight function)

 

This was the only constructive criticism in the whole OP; the rest was complaints, which are based on opinions I don't share.

 

I don't agree at all that force leap should have a 2 minute cooldown, by the way. I'm guessing you don't play a JK or SW and thus aren't concerned with breaking one of the main skills those classes rely on in PvE as well as PvP. But that was at least constructive; i.e. you suggested a way to make things better, in your eyes.

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The problem is force-leap and what ever the imperial version is called ruins Hutt Ball. THis ability meant hutt ball takes no skill or tact at all. you just wait for either a stealther on your team or an enemy to spawn by the line and you "1-button" your way to him and win instantly.

 

As the carrier no longer needs to cross the furnaces, it removes all tactical play from hutt ball. This now means classes with good stuns are no use what so ever, abilities with slows are useless aswell as traveling with your team whilst carrying.

 

THis is one minor ability that sadly has game breaking consequences.

 

I can however see the PVE benefit of being able to leap to your openent however, an operative for example with no sprint or jump gets by just fine so its clearly not needed as such. Again as with the flashpoints, the pvp code has been written by someone with no experience of balanced or tactical team-play what so ever and its a shame.

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I can however see the PVE benefit of being able to leap to your openent however, an operative for example with no sprint or jump gets by just fine so its clearly not needed as such. Again as with the flashpoints, the pvp code has been written by someone with no experience of balanced or tactical team-play what so ever and its a shame.

 

Erm. You're saying that one class doesn't need an ability, so a totally different class also doesn't need it? That makes little sense. By your logic, nobody needs any healing powers, because my Jugg doesn't have them.

 

I gently suggest you try playing the classes in question to get a sense how important this one skill is to more or less every encounter, before you make any recommendations for drastic change.

 

I also suggest you consider the long-term ramifications of balancing PvE skills based on PvP concerns, especially when those concerns are specific to a single warzone.

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anything with forceleap, Huttball takes zero skill when the carrier simply leaps to the end and scores. Please for the love of god give it a 2 minute cooldown and also a line of sight function
It does have a LOS check; it's nowhere near as broken as grapples (I can't forceleap you into a trap, and if I forceleap onto you while you're in a trap I die as well).

 

EDIT: OP is referring to intervention (friendly-target leap). I suppose that's slightly different. Still, with the overwhelming amount of CC and utility they already throw at ranged classes, I don't see the issue.

 

All I know is that my Sith Juggernaut would be completely useless without forceleap; as it is playing one already feels like a liability.

Edited by Ansultares
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I fail to see anything constructive about this post. Just the same old complaint thread that we all see day after day after day.

 

Please label your threads appropriately in the future so people don't waste their time assuming there might actually be something intelligent in the text that follows.

 

Also, please use the search feature and find that this thread already exists, 1000 times over before cluttering up the forums with more nonsense.

 

Oh and one other thing, there's a spellchecker in your browser. Make use of it please.

 

Thank you in advance.

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Bioware should have carved out their own niche in the MMO market, created their own identity, but instead that have just tried to tack onto the success of another game and have done too much copying and not employed enough of their own ideas ("niche", not to be confused with "fewer subs"). Instead what are they doing in upcoming update patches? Implement more features common to WoW.....big f***ing sigh. I can accept a bit of copy/paste for good features but it's just going too far.

 

It actually angers me they have just spent all their time and money catering to the WoW fan base when they should have been creating the TOR fan base. I really hope this game succeeds, but if it doesn't they only have themselves to blame for their own lack of vision. This game could have been my personal winner, instead it's merely becoming a bugged carbon copy of a game I already got bored of a year ago. I'm so genuinely disappointed.

 

 

Just my opinion.

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Bioware should have carved out their own niche in the MMO market, created their own identity, but instead that have just tried to tack onto the success of another game and have done too much copying and not employed enough of their own ideas ("niche", not to be confused with "fewer subs"). Instead what are they doing in upcoming update patches? Implement more features common to WoW.....big f***ing sigh. I can accept a bit of copy/paste for good features but it's just going too far.

 

It actually angers me they have just spent all their time and money catering to the WoW fan base when they should have been creating the TOR fan base. I really hope this game succeeds, but if it doesn't they only have themselves to blame for their own lack of vision. This game could have been my personal winner, instead it's merely becoming a bugged carbon copy of a game I already got bored of a year ago. I'm so genuinely disappointed.

 

 

Just my opinion.

 

 

The irony here is the additions and changes that are being made are being done specifically to attract subscribers like the OP when we all know the majority of those types aren't going to be happy no matter what Bioware does.

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It actually angers me they have just spent all their time and money catering to the WoW fan base when they should have been creating the TOR fan base. I really hope this game succeeds, but if it doesn't they only have themselves to blame for their own lack of vision. This game could have been my personal winner, instead it's merely becoming a bugged carbon copy of a game I already got bored of a year ago. I'm so genuinely disappointed.

When they started, there was no TOR fan base. Besides, WoW had 12 million subscribers. The next biggest western MMO at the time had less than 10% of WoW's subscribers. In fact, I bet the entire MMO subscriber base outside of WoW is smaller than WoW's current base.

 

They had to cater to the WoW player base to build their own base. Unfortunately, the features they copied were implemented poorly and their major differentiating aspect isn't relevant at max level.

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When they started, there was no TOR fan base. Besides, WoW had 12 million subscribers. The next biggest western MMO at the time had less than 10% of WoW's subscribers. In fact, I bet the entire MMO subscriber base outside of WoW is smaller than WoW's current base.

 

They had to cater to the WoW player base to build their own base. Unfortunately, the features they copied were implemented poorly and their major differentiating aspect isn't relevant at max level.

 

No they didn't. They just took the easy option.

 

There are actually many more ex-WoW players then there are current WoW subscribers, and that is the stat that Bioware should have been focusing on. They just looked at WoW, saw the numbers and tried to give us the exact same formula, because that's what everyone wants .... right?

 

But instead of looking at why WoW has huge subscriber numbers, they should have studied why WoW lost so many subs over the years, and those are the players that Bioware should have gone after.

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