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Increase Max level


Daredevilase

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It will happen when nex expansions/planets are out. Happens like this in Lotro and did in SWG. Be a new expanion this year with a new world im sure and a level increase of 10 and the new planet alone will be for level 50-60's
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Why would you ever raise the level cap? It's absolutely pointless

 

EVERY MMO developer and 99% of players disagree. From a developer perspective: more levels keeps players playing - it's one of several a carrots on a stick. From a player perspective: more levels means more/better abilities, (typically) new content, and better equipment; again keeps players interested and wanting to play.

 

MMOs do not have an ending where one can "beat the game". Without increasing the level cap every now and again all those "carrots" go away.

 

That being said, it is WAY too early to even consider a level cap increase. The current content is designed to get you to level 50. You will have to wait for the first expansion to get a new level cap.

Edited by psandak
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EVERY MMO developer and 99% of players disagree. From a developer perspective: more levels keeps players playing - it's one of several a carrots on a stick. From a player perspective: more levels means more/better abilities, (typically) new content, and better equipment; again keeps players interested and wanting to play.

 

MMOs do not have an ending where one can "beat the game". Without increasing the level cap every now and again all those "carrots" go away.

 

That being said, it is WAY too early to even consider a level cap increase. The current content is designed to get you to level 50. You will have to wait for the first expansion to get a new level cap.

 

Having to level all your toons again after getting them all to max level is not fun. Keep the level the same, add more level 50 class quests if you want that. More levels means more abilities? Just make the new abilities purchaseable. New content? More level 50 content

 

Guild Wars has been very successful with keeping the max level at 20. And Guild Wars 2 will stay at 80. 80 may seem like alot comparatively but once you hit a certain level instead of the XP going ^ for each level it stays about the same

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EVERY MMO developer and 99% of players disagree. From a developer perspective: more levels keeps players playing - it's one of several a carrots on a stick. From a player perspective: more levels means more/better abilities, (typically) new content, and better equipment; again keeps players interested and wanting to play.

 

MMOs do not have an ending where one can "beat the game". Without increasing the level cap every now and again all those "carrots" go away.

 

That being said, it is WAY too early to even consider a level cap increase. The current content is designed to get you to level 50. You will have to wait for the first expansion to get a new level cap.

 

FFXI went 7 years without raising the level cap all while adding new content and gear without completely making older content obsolete. This was great because all end game was viable and there was always something to do as content was constantly being added and there was also a merit system to customize your character more for continued progression even at cap. They eventually added a level cap with the abyssea expansion (why I don't know) and it effectively killed the game.

 

Personally I think there are better ways to add content and ways to progress your character without raising the level cap and essentially killing all previous content as well as making all old gear completely obsolete. I know that's the trend and some people like constantly grinding but it would be nice to see something different.

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Having to level all your toons again after getting them all to max level is not fun. Keep the level the same, add more level 50 class quests if you want that. More levels means more abilities? Just make the new abilities purchaseable. New content? More level 50 content

 

Guild Wars has been very successful with keeping the max level at 20. And Guild Wars 2 will stay at 80. 80 may seem like alot comparatively but once you hit a certain level instead of the XP going ^ for each level it stays about the same

 

Well thats just like, your opinion.....man.....

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  • 2 months later...
Also, adding more levels makes it more a grind for people who just join the game. And grind = bad

 

and having crap armor going into pvp L50 isnt a grind but if u want to be the best its what u got to do other wise im going to play some 5 year old with a ****** toon...it makes the adults stronger the little kids who dont have the will to tuff through it

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Increasing the max level trivializes current content to the point where no one plays it anymore. New players/chars bypass it completely with solo quests on their way to max level.

As a result the game would need to offer about the same amount of end game content after the level cap increase compared to what is available now. Which is impossible to create every 5-6 months with the resources BW has at its disposal.

Keeping the same level cap and offering new content which is challenging but does not require a level cap increase keeps the current end game and all future additions to it open for players to progress in.

Otherwise you have a huge game but only a very small amount of available content is actually experienced by the players because who wants to raid/play "old" flashpoints and operations ?

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