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Diminishing returns.


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That as the higher a stat gets, the boost provided by increasing it drops. The boost curve tends to be a 1/X style curve such that the benefit gained by increasing the stat starts high, and as you keep increasing the stat, the benefit gained gets lower. Edited by terminova
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The diminishing return is put in place to prevent over stacking of 1 stat such as crit or surge. The biggest

problem with it imo is the tool tip never gives you your stat with the actual number where diminishing returns start, which would be nice. Sure you can ask around and get what someone thinks is correct but as it changes that info isn't always correct.

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The diminishing return is put in place to prevent over stacking of 1 stat such as crit or surge. The biggest

problem with it imo is the tool tip never gives you your stat with the actual number where diminishing returns start, which would be nice. Sure you can ask around and get what someone thinks is correct but as it changes that info isn't always correct.

 

It cannot tell you that because you always suffer from DR, it's just not as noticeable until your stats get closer to the cap.

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It cannot tell you that because you always suffer from DR, it's just not as noticeable until your stats get closer to the cap.

 

Actually in most cases the DR doesn't start until you hit a soft cap on a stat. Usually DR is put in place instead of a hard cap on stats.

 

I'm pretty sure it wouldn't be too hard to actually display information that is already calculated for each stat.

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