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Populations are not balanced but its balanced


Labradoraki

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Yes the republic has less players than empire but that disadvantage is balanced by the fact that 70% of reps are commandos which are overpowered so its balances the faction issues since imps are more but reps are more powerful since they are abusing balance issues

 

last 3 warzones were loss simply because 7 of the enemy team were commandos....

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Don't worry - in few weeks everything will be balanced because nobody will play the game anymore. At least on my EU server (top5 by population) - could barely fill up 1.5 ilum ops today after server reset instead of 3 full instances (4-5 ops) 1 month ago.
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Commandos are so Op with their delayed animations and only ever having to fight Sorcerers and Powertechs... i wish i was a commando, instead of a crappy merc where i have to fight Gunslingers and Jedi and other Commandos who can't avoid my Tech dmg! ITS NOT FAIR Edited by RedMix
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Trolls will be trolls

 

Imperials have bounty hunters, and their animations are quicker than commandos

 

Moral of the story? Don't be bad

 

lol i give data and you give lies about faster animations... sorry this is actually mirror, they dont ahve any differencies... stop lying to prove ur points plz

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lol i give data and you give lies about faster animations... sorry this is actually mirror, they dont ahve any differencies... stop lying to prove ur points plz

 

You mean like this?

 

http://www.swtor.com/community/showthread.php?p=2898275#edit2898275

 

Pertaining to the animation of mortar volley slower than Death from Above.

 

I mean, since we're giving "data" and all.

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By data you mean the scientifically researched number of 70% I assume? My matches usually have 120% Sorcerers in them. 20% Bhs and 15% chickens.

 

Also a single player against several others won't stand a chance if he doesnt't have an immense gear advantage or his opponents are trained monkeys, so I do not see any point in your post. But I salute your statisically efforts.

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By data you mean the scientifically researched number of 70% I assume? My matches usually have 120% Sorcerers in them. 20% Bhs and 15% chickens.

 

Also a single player against several others won't stand a chance if he doesnt't have an immense gear advantage or his opponents are trained monkeys, so I do not see any point in your post. But I salute your statisically efforts.

 

I just thought I'd feed the grammar troll while waiting for my warzone queues this morning lollllll

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You mean like this?

 

http://www.swtor.com/community/showthread.php?p=2898275#edit2898275

 

Pertaining to the animation of mortar volley slower than Death from Above.

 

I mean, since we're giving "data" and all.

 

Don't forget Full Auto.

 

Same goes for Sages and Sorcerers, animation varies between sides and causes damage to be delayed, often causing a disadvantage.

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lol i give data and you give lies about faster animations... sorry this is actually mirror, they dont ahve any differencies... stop lying to prove ur points plz

 

data? i think you gave an observation. . .nothing more

 

enjoy trolling the forums though, imma go play the game! :p

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Don't worry - in few weeks everything will be balanced because nobody will play the game anymore. At least on my EU server (top5 by population) - could barely fill up 1.5 ilum ops today after server reset instead of 3 full instances (4-5 ops) 1 month ago.

 

We had 6 Ilum instances running regularly a month ago on Tomb of Freedon Nadd (EU) and now we normally have 2. Haven't seen a 3rd instance for a while.

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Don't forget Full Auto.

 

Same goes for Sages and Sorcerers, animation varies between sides and causes damage to be delayed, often causing a disadvantage.

 

There's animation differences for just about every Rep vs. Imp AC in the game

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My matches usually have 120% Sorcerers in them. 20% Bhs and 15% chickens.

 

Bioware?!?! How can you allow such a blatant imbalance to carry on?!? This poor Republic player is queuing for WZs and is facing odds of 8:12.4 (100% = 2 groups/8 players. 155% = 3.1 groups/12.4 players) THIS IS AN OUTRAGE!!

 

:D

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lol i give data and you give lies about faster animations... sorry this is actually mirror, they dont ahve any differencies... stop lying to prove ur points plz

 

Oh, so the devs are rolling out a new batch of animations in 1.2 to bring everything in line (check the dev tracker) because we've just been sitting around lying?

 

I'm not alone in this. Dozens of people smarter than you or I have done loads of math to prove that Bounty Hunters have a superior resource system and faster animations than their Trooper counterparts.

 

Dont be awful. Commandos are glass cannons. High damage output with low mobility.

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