Labradoraki Posted February 27, 2012 Share Posted February 27, 2012 Yes the republic has less players than empire but that disadvantage is balanced by the fact that 70% of reps are commandos which are overpowered so its balances the faction issues since imps are more but reps are more powerful since they are abusing balance issues last 3 warzones were loss simply because 7 of the enemy team were commandos.... Link to comment Share on other sites More sharing options...
jxcham Posted February 27, 2012 Share Posted February 27, 2012 Trolls will be trolls Imperials have bounty hunters, and their animations are quicker than commandos Moral of the story? Don't be bad Link to comment Share on other sites More sharing options...
Pashgan Posted February 27, 2012 Share Posted February 27, 2012 Don't worry - in few weeks everything will be balanced because nobody will play the game anymore. At least on my EU server (top5 by population) - could barely fill up 1.5 ilum ops today after server reset instead of 3 full instances (4-5 ops) 1 month ago. Link to comment Share on other sites More sharing options...
KrackenOne Posted February 27, 2012 Share Posted February 27, 2012 Trolls will be trolls Imperials have bounty hunters, and their animations are quicker than commandos Moral of the story? Don't be bad When the BHs actualy have them and they are not instant... Have to agree with you here. Link to comment Share on other sites More sharing options...
RedMix Posted February 27, 2012 Share Posted February 27, 2012 (edited) Commandos are so Op with their delayed animations and only ever having to fight Sorcerers and Powertechs... i wish i was a commando, instead of a crappy merc where i have to fight Gunslingers and Jedi and other Commandos who can't avoid my Tech dmg! ITS NOT FAIR Edited February 27, 2012 by RedMix Link to comment Share on other sites More sharing options...
Labradoraki Posted February 27, 2012 Author Share Posted February 27, 2012 Trolls will be trolls Imperials have bounty hunters, and their animations are quicker than commandos Moral of the story? Don't be bad lol i give data and you give lies about faster animations... sorry this is actually mirror, they dont ahve any differencies... stop lying to prove ur points plz Link to comment Share on other sites More sharing options...
jxcham Posted February 27, 2012 Share Posted February 27, 2012 lol i give data and you give lies about faster animations... sorry this is actually mirror, they dont ahve any differencies... stop lying to prove ur points plz You mean like this? http://www.swtor.com/community/showthread.php?p=2898275#edit2898275 Pertaining to the animation of mortar volley slower than Death from Above. I mean, since we're giving "data" and all. Link to comment Share on other sites More sharing options...
Twor Posted February 27, 2012 Share Posted February 27, 2012 By data you mean the scientifically researched number of 70% I assume? My matches usually have 120% Sorcerers in them. 20% Bhs and 15% chickens. Also a single player against several others won't stand a chance if he doesnt't have an immense gear advantage or his opponents are trained monkeys, so I do not see any point in your post. But I salute your statisically efforts. Link to comment Share on other sites More sharing options...
jxcham Posted February 27, 2012 Share Posted February 27, 2012 By data you mean the scientifically researched number of 70% I assume? My matches usually have 120% Sorcerers in them. 20% Bhs and 15% chickens. Also a single player against several others won't stand a chance if he doesnt't have an immense gear advantage or his opponents are trained monkeys, so I do not see any point in your post. But I salute your statisically efforts. I just thought I'd feed the grammar troll while waiting for my warzone queues this morning lollllll Link to comment Share on other sites More sharing options...
Slowmojo Posted February 27, 2012 Share Posted February 27, 2012 You mean like this? http://www.swtor.com/community/showthread.php?p=2898275#edit2898275 Pertaining to the animation of mortar volley slower than Death from Above. I mean, since we're giving "data" and all. Don't forget Full Auto. Same goes for Sages and Sorcerers, animation varies between sides and causes damage to be delayed, often causing a disadvantage. Link to comment Share on other sites More sharing options...
FourTwent Posted February 27, 2012 Share Posted February 27, 2012 lol i give data and you give lies about faster animations... sorry this is actually mirror, they dont ahve any differencies... stop lying to prove ur points plz data? i think you gave an observation. . .nothing more enjoy trolling the forums though, imma go play the game! Link to comment Share on other sites More sharing options...
Takauri Posted February 27, 2012 Share Posted February 27, 2012 Don't worry - in few weeks everything will be balanced because nobody will play the game anymore. At least on my EU server (top5 by population) - could barely fill up 1.5 ilum ops today after server reset instead of 3 full instances (4-5 ops) 1 month ago. We had 6 Ilum instances running regularly a month ago on Tomb of Freedon Nadd (EU) and now we normally have 2. Haven't seen a 3rd instance for a while. Link to comment Share on other sites More sharing options...
Twor Posted February 27, 2012 Share Posted February 27, 2012 I just thought I'd feed the grammar troll while waiting for my warzone queues this morning lollllll I meant the Op Your post was written while I wrote mine Link to comment Share on other sites More sharing options...
ErnieVega Posted February 27, 2012 Share Posted February 27, 2012 lol i give data and you give lies about faster animations... sorry this is actually mirror, they dont ahve any differencies... stop lying to prove ur points plz i think he played his hand here... obvious troll is obvious Link to comment Share on other sites More sharing options...
jxcham Posted February 27, 2012 Share Posted February 27, 2012 Don't forget Full Auto. Same goes for Sages and Sorcerers, animation varies between sides and causes damage to be delayed, often causing a disadvantage. There's animation differences for just about every Rep vs. Imp AC in the game Link to comment Share on other sites More sharing options...
Gadzuki Posted February 27, 2012 Share Posted February 27, 2012 My matches usually have 120% Sorcerers in them. 20% Bhs and 15% chickens. Bioware?!?! How can you allow such a blatant imbalance to carry on?!? This poor Republic player is queuing for WZs and is facing odds of 8:12.4 (100% = 2 groups/8 players. 155% = 3.1 groups/12.4 players) THIS IS AN OUTRAGE!! Link to comment Share on other sites More sharing options...
ErrantMercenary Posted February 27, 2012 Share Posted February 27, 2012 lol i give data and you give lies about faster animations... sorry this is actually mirror, they dont ahve any differencies... stop lying to prove ur points plz Oh, so the devs are rolling out a new batch of animations in 1.2 to bring everything in line (check the dev tracker) because we've just been sitting around lying? I'm not alone in this. Dozens of people smarter than you or I have done loads of math to prove that Bounty Hunters have a superior resource system and faster animations than their Trooper counterparts. Dont be awful. Commandos are glass cannons. High damage output with low mobility. Link to comment Share on other sites More sharing options...
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