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Guild controlled server


RunninWithSabers

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I am fairly new to MMO's but I've been wondering, do guilds ever jus seize controll of servers, I mean they literally have such a presence that what they say goes? If this dosent happen then why not? I feel it would create a new dynamic to the game, guilds fighting for controll on a server... Maybe my heads in the clouds... But what do you guys think?
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I am fairly new to MMO's but I've been wondering, do guilds ever jus seize controll of servers, I mean they literally have such a presence that what they say goes? If this dosent happen then why not? I feel it would create a new dynamic to the game, guilds fighting for controll on a server... Maybe my heads in the clouds... But what do you guys think?

 

I think that would be an invitation to endless drama.

 

I play these kinds of games to get away from stupid dominance games that people tend to engage in, not encourage them.

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on my server there are some pvp guilds that when you see their name, you're like oh bleep... I'll have to work for it, or sometimes, I've been questing and all the sudden a sith is leaping at me, then he stopped and said oh.. I'm sorry you're pax, have a nice day.

 

There have been some times when our lowbies are out questing, and somebody would complain about being ganked somewhere, so we'd show up in force and control the area for a bit, before we got bored and decided to own some world bosses.

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Then play on a non contested PvE server?

 

Really, "go play somewhere else then" is your response?

 

The OP wasn't asking that a new server type where this is acceptable be created. I has nothing to do with PvP or PvE rulesets.

 

I was responding from the perspective of how I would feel if Bioware allowed this sort of thing to take place in general.

 

So how about actually reading the OP and my response and giving it another go, yeah?

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Really, "go play somewhere else then" is your response?

 

The OP wasn't asking that a new server type where this is acceptable be created. I has nothing to do with PvP or PvE rulesets.

 

I was responding from the perspective of how I would feel if Bioware allowed this sort of thing to take place in general.

 

So how about actually reading the OP and my response and giving it another go, yeah?

 

That post was made by the OP.

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used to happen in mor eplayer driven mmos before wow, before hard player factions. before everyone stopped doing things that didn't give points or badges towards shinies.

 

 

and people fought back against these guilds. and everyone had a meanginful interesting player driven political pvp experience that are still legendary for the players who took part in those wars.

 

 

now we have the 3 month wow clone mmo and a lot of poorly made sandbox mmo's that just don't stand up in any metric to those old greats.

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Really, "go play somewhere else then" is your response?

 

The OP wasn't asking that a new server type where this is acceptable be created. I has nothing to do with PvP or PvE rulesets.

 

I was responding from the perspective of how I would feel if Bioware allowed this sort of thing to take place in general.

 

So how about actually reading the OP and my response and giving it another go, yeah?

 

Right back at you...the response was from the original poster himself

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Ok, so I can admit to needing a bit more coffee this morning :9.

 

However, the OP didn't say he was interested in a new server type where it would be clearly understood that this is the way the server operates. That's why a declaration to go play on another server made no sense.

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i actually wouldnt mind seeing a server like this, actually better yet a few planets, they could be warzones for guilds and you fight to control areas of the planet, could even be some type of reward for guilds that control areas
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Ok, so I can admit to needing a bit more coffee this morning :9.

 

However, the OP didn't say he was interested in a new server type where it would be clearly understood that this is the way the server operates. That's why a declaration to go play on another server made no sense.

 

Yes you do need ur coffee because your misunderstanding me, if u play to get away from that then I'm suggesting you play on a server where it isn't happening like PvE, that's the beauty of having multiple servers is each one is diff.

 

 

And to the one who suggested EVE, I did try it and it wasn't for me either, you can play that game for a year straight and still not be on par with the average player. Not to mention training skills for WEEKS just to train another for longer, it's a good concept I guess I'm looking for a more dumbed down version.

 

Who knows maybe when server transfers cOme out I'll create a guild on a did server and rule it haha

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Guilds controlling servers (or at least, trying to) happened in the good old days of non-instanced raid content. It certainly led to some highly entertaining interactions/conflicts between players.

 

thats what i thought, i think its a new interesting dynamic that if it took hold would really bring end-game content within the players. Its a theory, i hope to see it soon, does anyone know of any guilds that are currently trying this?

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thats what i thought, i think its a new interesting dynamic that if it took hold would really bring end-game content within the players. Its a theory, i hope to see it soon, does anyone know of any guilds that are currently trying this?

 

Trouble is the drama etc that non-instanced raid content led to is probably one of the main reasons why all raid content is now instanced. Too many players didn't like the idea of competing for PvE content.

 

I can't see games going back to that approach now however entertaining it was at the time.

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On my server there's nothing grand scale of that magnitude, but there is one massive guild on the repub side (easily has 200 members) which every so often takes control of ilum and just decimates the imp population. On Saturday we had 70 reps in ilum 1, and 60 reps in ilum 2, ilum 3 had 15 or so.

 

Other than ilum, you see this guild in every single WZ where they try to take control and belt out orders, most of them know strategy and what to do so we actually end up doing quite nicely most of the time.

 

Beyond pvp however? Eh, there's not a whole lot of control over say the GAH or planets. I'd say between the 3 bigger guilds on our server, rep side that is... there are a few times where planet blockades happen, but its not really worth it. Ilum grants valour much faster, WZ's actually give comms. Bottom line really is this game is not really set up to warrant the time needed to actually control everything. At level 50, money becomes pretty much totally useless (which imo is nice, the economy of the game isn't breaking and if you play alts, you can actually buy nice gear to level up with), there's no point in pvping outside of WZ's and ilum, and blockades take too much time to set up and co-ordinate for just a few players since most people are level 50 and also are either on ilum, in a WZ, flashpoint or their faction station.

 

I doubt total server control would really ever happen because the game isn't set up at all to warrant time and effort vs a substantial reward to do it.

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