Delphis Posted February 27, 2012 Share Posted February 27, 2012 (edited) I'm curious if you feel like CC in pvp is about where you expect it to be from a game design point of view. If you are happy with it, then goodbye. And as a parting shot, you really screwed it up. CC should be a small part of pvp but what you have is stuns, slows, knnockbacks and lockdowns that make it impossible for a player to actually play. Nobody likes sitting there waiting for a CC to break before they can move their character or fire off abilities. The fact that you tested pvp for at least a full year and allowed the game to be released in this state is a testament that either a) you're happy with it, or b) you have very little clue on how to make a game that is fun in pvp. If you are not happy with it then will this be worked on in the big March patch? If not, then goodbye. I watched all of the summer trade show videos and Huttball looked like fun. Player health didn't drop too fast and there was no indication at that time that CC was so powerful. Of course, all of the players were only level 14. Fast forward to now and what you have is a complete mess, and I"m talking about how a character can too easily be locked down whether by a stun, knockback, slow, or a million other ways, and in that period of time be either dead or close to it. If trhe March patch doesn't make a dramatic change to pvp then I'm quite confident that the vast majority of players who enjoy the competitive aspect of pvp will find happiness elsewhere. (And in fact, I know that a lot of them have already left in disgust) It's too bad, too. I had high hopes that BW would get it right in pvp. Edited February 27, 2012 by Delphis Link to comment Share on other sites More sharing options...
shirayuki Posted February 27, 2012 Share Posted February 27, 2012 personnaly i think as soon as the resolve bar hits full it should break the stun and make you immune instead of your immune onec that stun wears out and your probally dead. the cd break stun should be for oh **** moments like when you get stunned on a hazard in huttball or stunned while they are capping a nod. Link to comment Share on other sites More sharing options...
Dee-Jay Posted February 27, 2012 Share Posted February 27, 2012 There's too much -CC that doesn't break on damage -too much CC on too liberal a cooldown (20 sec AoE knockback I'm looking at you) -Roots not affecting Resolve -Resolve allowing for 8 seconds of chain-stunning. Link to comment Share on other sites More sharing options...
Hawaiianlion Posted February 27, 2012 Share Posted February 27, 2012 They simply need to lower the cd on your trinket due to everyone having stuns, eating one full duration into trinketing the next with full resolve is a great feature, it puts everything on the same diminishing returns. Its just sucks that youre helpless when your trinket is down with the absurd amount of stuns currently in the game. I like how they made every class useful with cc, and it really punishes the bad players that panic trinket the first cc thrown at them (stunning the lone guy guarding a turret and then full whirlwinding him and capping in his face because he trinketed like a noob comes to mind). Use of your trinket is skillful, but with how fast we are thrown back into combat with the tiny WZ maps means most of the time you will not have it up. If huttball was the size of warsong gulch then the cooldown would be balanced, but maps like voidstar where you are constantly tossed back into a zerg leads to being chain stunned to death and ressing over and over because your cc breaker is down, it isnt skillful or enjoyable. Link to comment Share on other sites More sharing options...
DariuszPol Posted February 27, 2012 Share Posted February 27, 2012 (edited) My comments in ORANGE I'm curious if you feel like CC in pvp is about where you expect it to be from a game design point of view. If you are happy with it, then goodbye. And as a parting shot, you really screwed it up. CC should be a small part of pvp but what you have is stuns, slows, knnockbacks and lockdowns that make it impossible for a player to actually play. Nobody likes sitting there waiting for a CC to break before they can move their character or fire off abilities. In other words - your opinion is only and just. No one here should say ANYTHING oposite to what you say. So why you start conversation ? Write a blog when everyone agree with you and if not - you can delete their comment. I learned to like CC The fact that you tested pvp for at least a full year and allowed the game to be released in this state is a testament that either a) you're happy with it, or b) you have very little clue on how to make a game that is fun in pvp. They have no clue. It's their first MMO and they asked for help company that screw their MMO so... fact that you complain about bad game made by 2 teams. One that have no idea how to make MMO (Bioware) and second that created failure (Mythic with their WAR) suggest that you have NO CLUE what you are doing. If you are not happy with it then will this be worked on in the big March patch? If not, then goodbye. Are you leaving ? HOW NICE! I watched all of the summer trade show videos and Huttball looked like fun. Player health didn't drop too fast and there was no indication at that time that CC was so powerful. Of course, all of the players were only level 14. Fast forward to now and what you have is a complete mess, and I"m talking about how a character can too easily be locked down whether by a stun, knockback, slow, or a million other ways, and in that period of time be either dead or close to it. You can take advantage of that system mate. Simple example. I'm Operative. They say we sux in PVP. Low health, they nerfed our DPS burst, we have no utility, crapy healing etc. Only thing we have is stealth that is most of the time useless except few tactics (loot of push back and AOE in fights so stealth work only for initial attack or to infiltrate enemy, ninja objectives etc). As example. Yesterday, lvl 45 I was playing hutball. Almost whole team, 6 people ganked me just when I was crossing last fire. They didn't tried to kill me. They tried to stop me. When 2-3 people stun you, your resolve bar go 100% in instant. Then I hit button that clear stun and move forward to finish line. Idiots could kill me 100 times and then dance on my body but no. They were smart. ALL OF THEM use some kind of stun abilities. I was seeing some animations, pushing, 2-3 animations of that Bounty Hunter graple line etc. But my resolve was full and I was just going forward. Instead killing me they were trying to stun me while my resolve was full. Snares can be cleared by ability that remove negative effects so there was no problen. And this is how ONE SINGLE OPERATIVE that is consider worst class to play today scored 2 points when 6 people was ganking him just because they were idiots that use CC a loot. Happen all the time. I'm in stealth most of the time so all that snares and stuns are useless. And after I'm out idiots use so much stun that my resolve is full in no time. Just wait for second idiot to stun you while you are stunned and you are free to go. This + shield and for few seconds I'm immortal. If trhe March patch doesn't make a dramatic change to pvp then I'm quite confident that the vast majority of players who enjoy the competitive aspect of pvp will find happiness elsewhere. (And in fact, I know that a lot of them have already left in disgust) It's too bad, too. I had high hopes that BW would get it right in pvp. My and other PVP folks wait for Guild Wars 2. Also loot of people want to check TERA since they have dynamic skill based combat system. See Angry Joe TERRA Impression. You can literally fight enemies above your lvl and pvp against players with better gear and higher lvl IF YOU ARE GOOD ENOUGH. If you can avoid their attacks and damage them enough. Sorry but SWTOR is around 2005. TERA and Guild Wars 2 are 2012 games. Just wait until then. Edited February 27, 2012 by DariuszPol Link to comment Share on other sites More sharing options...
SlayedzZ Posted February 27, 2012 Share Posted February 27, 2012 If games panned out the way you describe, then no one would score. That's clearly not the case ... why do you think that is? --- Jobs - Victory guild - Bao-Dur Link to comment Share on other sites More sharing options...
nuborn Posted February 27, 2012 Share Posted February 27, 2012 I think you're too focused on resolve on that matter. One of the problems that never gets mentioned is the bad transparency on what kind the cc is of and what you can actually can dispel. There are all kinds of different ccs, namely: mental, force, physical and techs. Now there is no way, for you to instantly see what nature the cc on your teammate is. You would have to look over all those debuffs (often 10+ on a hutball carry) find the icon of the cc and know if its something you are able to dispel. Another problem is the targetbox of your teammates (and everyone in general) which seems abyssmal small... Sometimes its hard to just target them in the crowd of enemies (never had that problem in gw or wow) and its time consuming trying to make out their names and finding them on your partyframes. This is especially true for damage-dealers who dont have the ball-carry on last friendly or as their target anyways. And last but not least there is (at least in random warzones) a certain unwillingess to dispel in the first place. There are loads of people who COULD dispel (mercs, operatives, sorcs... every wz is full of them), but are refusing to do so or dont care at all. Now if everyone would start to "spamdispel" (I know it has a cd) the ball-carry, things would certainly change. On the point that root should affect resolve (and vice versa) well... I know it often sucks, especially with a melee to be rooted for long times (some of them ARE stupid, like root after knockback, really? and for such a long time). But imagine that full-resolve juggernauth running through the last two flames and into your goal and you could do NOTHING against it... now THAT would suck even more ^^. I think if root applied to resolve, there would have to be some changes and some classes had to be tweaked (an option to take root from juggernauth charge for example). So it is not the resolve bar thats broken but the non-transparency of debuffs, bad targeting mechanisms (hitboxes) and a certain unwilligness in general to dispel in random warzones. We will see how things turn out to be when rated warzones and 8man-queuing will be introduced Link to comment Share on other sites More sharing options...
johnyangelo Posted February 27, 2012 Share Posted February 27, 2012 Nope, I'm cool with it. And I like to have my resolve bar full of course. Link to comment Share on other sites More sharing options...
KhealThar Posted February 27, 2012 Share Posted February 27, 2012 Flash grenade shouldn't last longer than it takes to cap a point in alderraan. Link to comment Share on other sites More sharing options...
xChroniCx Posted February 27, 2012 Share Posted February 27, 2012 Reduce the cooldown on cc break to 1 minute and make it fill your resolve bar. FIXED! Link to comment Share on other sites More sharing options...
DariuszPol Posted February 27, 2012 Share Posted February 27, 2012 Flash grenade shouldn't last longer than it takes to cap a point in alderraan. I know but I just love to stun 2 kids guarding node and then capture turrent right next to them I just love that ! Link to comment Share on other sites More sharing options...
Recommended Posts