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17K HP 575 experitse down in 5 sec


Martvor

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Hi.

 

For first its not whining post. I'm just curios and want to learn something about class. (also have shadow lowbie but that doesn't matter)

 

Here is main point:

 

I had PVP 1 vs 1 on Ilum vs shadow around central assault.

He destroyed my 17K hp and 575 expertise in few seconds. Even if I started fight.

I notices that i get like 3.8K + hits (some other damage not visible no combat logs).

 

I just wonder what spec it was. I saw few shadows videos but never saw such burst on BM geared players (light armor) .

 

Oh one remark he was in front of me ( or maybe not Illum lags but at least on my screen it seems like that).

 

Can somebody of experienced shadow give some theory what style of play it was?

 

EDIT NOTE :

Oh i edited topic because those 5 seconds were probably exaggerated.

Edited by Martvor
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True maybe it was little bit more but it was something in duration of one sprint + few secs.

 

anyway i was quite surprised. also one possibility is that it was because of lagging Illum.

 

i went to fight him like 4 times just to be sure. and checked if i'm not in pve gear or naked :)

 

so can we get to main point is that possible? what spec it can be what gameplay?

 

Thank you :)

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you see him again maybe give out a say you can talk to him ask him about it might reply.

 

yep i will try to speak with him - got shadow on same server i want to play all classes story lines so i will spent on him(her) quite a lot time :)

 

i was just wondering if people know what it might be.

 

if i get reply from him i will update it to OP here.

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True maybe it was little bit more but it was something in duration of one sprint + few secs.

 

anyway i was quite surprised. also one possibility is that it was because of lagging Illum.

 

i went to fight him like 4 times just to be sure. and checked if i'm not in pve gear or naked :)

 

so can we get to main point is that possible? what spec it can be what gameplay?

 

Thank you :)

 

 

If he throws his saber up and spinning - then it`s infiltration..

But it`s definitely infiltration bcause Kinetic is tank and Balance is AoE\DoT.. Only burst-specced is Infiltration..

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Sounds like you got burst. In the future, try not to panic, pop some CD and take a medpac. :p

 

 

No i don't have burst. I poped pvp medpack etc.

 

We can discuss my game play but it's not point of this post. Main idea is to learn something about class and maybe get a hints for future shadows.

 

I will try to arrange some regular fights with shadow on tatoine in den if he will be willing for such action.

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Infiltration shadow has 2 stackable buffs - one increases Project damage by 30% (2 stacks), second increases Force Breach damage by 30% (2 stacks). There is 1 more proc for increasing Shadow Strike damage a bit (it avoids 50% of armor).

Project can be used under another buff (Force Potency) that gives +60% crit chance. Also Upheaval gives the possibility to make secondary boulder on Project (45% chance on usage, with 50% power).

And last, but not least, clever shadow has high Surge rating (75%-87% depending on gear/prefferences) and uses adrenal + relic to deliver burst.

In general infiltration shadow makes pairs of Clairvoyant strike, then Project, sometimes Shadow Strike (backstab), in some point of fight he/she adds Force Breach and after you get low hp, Spinning Strike.

Project can deal like 5k + 2.5k, Force Breach 4k, Shadow Strike like 4k and Spinning Strike like 4k. Numbers a good value for criticals against light armored target, but even this sequence is 6 seconds not countring previous 2 Clairvoyant strikes for Project damage buff and 5 procs of Force technique for ForceBreach buff.

Either your enemy warmed up somewhere or you missed essencial part of the fight.

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i have the same issue with sins and IA (i play sage), for some unknown reason when i cast CC it doesn't stack their resolve bar and they are immune to my CC, NOt always but it happens often. not sure if that is a buff they use and i can't CC them. In the aftermath i get killed ultra fast while i have to kite and spam my dots and it will take about more than 15sec to kill someone. i've got 622expertise atm, ofc low expertise opponents i kill them really easy but since you can't see what an enemy wears and compare it with you so you can figure what killed you (if it was the gear or his abilities+skilled player) it's nonsense to even bother with that.

 

edit: the resolve bar stays 0 no matter how many cc i cast ->for those who didn't understood (my bad eng xD)

Edited by kantnerfme
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This would definitely be an Infiltration shadow. As mentioned the standard open looks something like this, with damage numbers rounded based on a non-tank target:

 

Spinning Kick - 2s knockdown, ~500dmg

2x Clairvoyant Strike - ~1000dmg, 2x (so about a total of 4k dmg from these 2 gcds)

Project - ~4-5k dmg

Force Breach - ~3.5-4.5k dmg, depending on stacks of exit strategy

 

that's 5 gcds or 7.5 seconds, for a total of 13.5k damage assuming highest numbers.

if that puts you at 30% hp or below, they will use spinning strike for 3-4k to finish you off for a grand total of about 9-10s kill. This is the best-case scenario. Some super-squishies have died from this rotation at Force Breach, which is a 7.5s kill, but that really only happens if they have ~0 expertise.

 

As for defending yourself: the most important thing is to recognize the ramp-up. As mentioned before that's Clairvoyant strike, which is where they spin their lightsaber into you in a circle. The two attacks that follow that are the real burst power and are both force attacks.

 

Therefore, if your class has a defensive CD that protects against force/tech attacks, you should use that as soon as you see the second Clairvoyant Strike so that you can mitigate the Project/Breach combo.

 

As for resilience, as mentioned it grants 100% resistance to force/tech attacks for 3s unskilled. It is very easy to see because it turns the shadow a bright yellow/gold color for the duration. It's only 3 seconds, so you should wait it out.

Edited by shopach
Typo
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This would definitely be an Infiltration shadow. As mentioned the standard open looks something like this, with damage numbers rounded based on a non-tank target:

 

Spinning Kick - 2s knockdown, ~500dmg

2x Clairvoyant Strike - ~1000dmg, 2x (so about a total of 4k dmg from these 2 gcds)

Project - ~4-5k dmg

Force Breach - ~3.5-4.5k dmg, depending on stacks of exit strategy

 

that's 5 gcds or 7.5 seconds, for a total of 13.5k damage assuming highest numbers.

if that puts you at 30% hp or below, they will use spinning strike for 3-4k to finish you off for a grand total of about 9-10s kill. This is the best-case scenario. Some super-squishies have died from this rotation at Force Breach, which is a 7.5s kill, but that really only happens if they have ~0 expertise.

 

As for defending yourself: the most important thing is to recognize the ramp-up. As mentioned before that's Clairvoyant strike, which is where they spin their lightsaber into you in a circle. The two attacks that follow that are the real burst power and are both force attacks.

 

Therefore, if your class has a defensive CD that protects against force/tech attacks, you should use that as soon as you see the second Clairvoyant Strike so that you can mitigate the Project/Breach combo.

 

As for resilience, as mentioned it grants 100% resistance to force/tech attacks for 3s unskilled. It is very easy to see because it turns the shadow a bright yellow/gold color for the duration. It's only 3 seconds, so you should wait it out.

 

What your suggesting is out of many peoples grasp! watch skills and proc's WHAT!

 

Good post on countering though, thats where it goes from a gank into a real pvp fight.

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This would definitely be an Infiltration shadow. As mentioned the standard open looks something like this, with damage numbers rounded based on a non-tank target:

 

Spinning Kick - 2s knockdown, ~500dmg

2x Clairvoyant Strike - ~1000dmg, 2x (so about a total of 4k dmg from these 2 gcds)

Project - ~4-5k dmg

Force Breach - ~3.5-4.5k dmg, depending on stacks of exit strategy

 

that's 5 gcds or 7.5 seconds, for a total of 13.5k damage assuming highest numbers.

if that puts you at 30% hp or below, they will use spinning strike for 3-4k to finish you off for a grand total of about 9-10s kill. This is the best-case scenario. Some super-squishies have died from this rotation at Force Breach, which is a 7.5s kill, but that really only happens if they have ~0 expertise.

 

As for defending yourself: the most important thing is to recognize the ramp-up. As mentioned before that's Clairvoyant strike, which is where they spin their lightsaber into you in a circle. The two attacks that follow that are the real burst power and are both force attacks.

 

Therefore, if your class has a defensive CD that protects against force/tech attacks, you should use that as soon as you see the second Clairvoyant Strike so that you can mitigate the Project/Breach combo.

 

As for resilience, as mentioned it grants 100% resistance to force/tech attacks for 3s unskilled. It is very easy to see because it turns the shadow a bright yellow/gold color for the duration. It's only 3 seconds, so you should wait it out.

 

Thanks or detailed description. However i must first play a certain class to recognize it's abilities. If they don't have special graphic too obvious: like that resist resist yellow thingy :) Wathcing his buf bar is too much for me atm.

 

Also panic mode has something to do with it - for example half of your hp gone in few sec.... it doesn't help for rational fight analyses on fly. So i was trying to cc him and run. Wish i had more patience and tried few more times(i tried only 3 fights with him all with same result) but also allies showed up - impossible to try any 1on 1 in that situation with enemy faction.

 

Unfortunately guy wasn't online yesterday at any time i checked. so i wasn't able to ask him on his tactic and for some open PVP outside of freaking laggy ilum.

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Sounds like you got bursted! Haha! Fancy that!

 

You're either trolling or stupid. I think the guy a few posts back said it right when he suggested you might have had your armor unequipped. Get used to classes that have burst. If this new light armor damage is new to you, start trying to 1v1 against geared sages and sorcs. They are capable of very good burst as well.

 

I eliminate marauders all the time before they have a chance to pop their defensive cooldowns. Sometimes, I already have buff stacks from somebody else. It would be kinda interesting to know what class you are, and what you did in the 6-10 global cooldowns before you died. It would be interesting to know.

 

Very mundane post, hardly warrants a response. Go play your shadow to 50 and understand what burst looks like.

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Sounds like you got bursted! Haha! Fancy that!

 

You're either trolling or stupid. I think the guy a few posts back said it right when he suggested you might have had your armor unequipped. Get used to classes that have burst. If this new light armor damage is new to you, start trying to 1v1 against geared sages and sorcs. They are capable of very good burst as well.

 

I eliminate marauders all the time before they have a chance to pop their defensive cooldowns. Sometimes, I already have buff stacks from somebody else. It would be kinda interesting to know what class you are, and what you did in the 6-10 global cooldowns before you died. It would be interesting to know.

 

Very mundane post, hardly warrants a response. Go play your shadow to 50 and understand what burst looks like.

 

Wow what a dick.

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There is a new popular PVP spec with kinetic, which is causing with near every shadow strike to crit, with particle acceleration they get force synergy everytime, if with some luck if they will also get find weakness all the time (or without it because of the high force generation of kinetic and shadow respite) they are getting 3000 Shadow Strike crits all the time.....

 

Mix them with some Project hits, voila, here is ur 17K health with relics and force potency.....

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Ignore Danglars. Hes MrNegativity on these boards.

 

QFT :p

 

As far as mitigating a shadow's damage, I assume you were playing a Jugg or a BH, in which case it's essential that you pop your defensive CDs as soon as we "decloak."

 

I'll usually open with spinning kick, meaning you'll be down for a couple seconds and I can get my proc building skills off. After that, I'll deliver all my nukes, and if you haven't buffed for it, you're going to die.

 

However, if you can find a way to get out of range during our nuke rotation, you'll probably not only survive, but mow us down like a freight train. Without our procs and buffs, we don't hit very hard, and the survivability of an infiltration shadow is close to none. If you're a Jugg, if you can knock us back and leap, we're screwed, because we can't CC you, and CC is an essential part of our rotation.

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