Comfterbilly Posted February 27, 2012 Share Posted February 27, 2012 I mean why stick to just two or three? Link to comment Share on other sites More sharing options...
glenbruton Posted February 27, 2012 Share Posted February 27, 2012 so how does one get more than 4 in a premade? magic? Link to comment Share on other sites More sharing options...
Noctournys Posted February 27, 2012 Share Posted February 27, 2012 so how does one get more than 4 in a premade? magic? Form two groups. Get on Vent/TS/Mumble/Skype/Whatever Both team leaders queue at the exact same time. If both teams get a queue pop at the same time, one person from each team enters the WZ. If it is the same WZ, the remainder of both teams enters. If it isnt, the two guys leave, rejoin their groups, and the group-leaders leave queue and requeue. Repeat until you get into the same game... not that ive ever really had to do this more than once, maybe. Link to comment Share on other sites More sharing options...
Grubfist Posted February 27, 2012 Share Posted February 27, 2012 I mean why stick to just two or three? Because being able to kill stuff is nice. Link to comment Share on other sites More sharing options...
Dudious Posted February 27, 2012 Share Posted February 27, 2012 Because being able to kill stuff is nice. Pssh, I don't know what you're talking about... I do leet deeps as a healer! In fact, this one time I actually pressed a damage hotkey, and I could visibly see the health of the other player go down! Link to comment Share on other sites More sharing options...
Assaultrooper Posted February 27, 2012 Share Posted February 27, 2012 I mean why stick to just two or three? Totally awesome idea! I wanna try out 7 healers + one tank! would be the doomsday team! Link to comment Share on other sites More sharing options...
Icebergy Posted February 27, 2012 Share Posted February 27, 2012 Because being able to kill stuff is nice. As long as they have sorcs, they will still be able to kill stuff. But its not like they will need to, the sorcs can just keep the other team CCed for the entire match. Link to comment Share on other sites More sharing options...
maradigamer Posted February 27, 2012 Share Posted February 27, 2012 Form two groups. Get on Vent/TS/Mumble/Skype/Whatever Both team leaders queue at the exact same time. If both teams get a queue pop at the same time, one person from each team enters the WZ. If it is the same WZ, the remainder of both teams enters. If it isnt, the two guys leave, rejoin their groups, and the group-leaders leave queue and requeue. Repeat until you get into the same game... not that ive ever really had to do this more than once, maybe. And this is why, if they are going to implement a deserter debuff, it should be account wide and two hours long. Link to comment Share on other sites More sharing options...
Niil Posted February 27, 2012 Share Posted February 27, 2012 And this is why, if they are going to implement a deserter debuff, it should be account wide and two hours long. Nah, they just only allow queued groups to play against queued groups. Solo queues should be on their own. Link to comment Share on other sites More sharing options...
maradigamer Posted February 27, 2012 Share Posted February 27, 2012 Nah, they just only allow queued groups to play against queued groups. Solo queues should be on their own. True, but regardless of how they design it, sync queue premades will always try to work around the system. A nice long deserter debuff for when they fail their sync might discourage them. Link to comment Share on other sites More sharing options...
Elysion Posted February 27, 2012 Share Posted February 27, 2012 Just remove premades alltogeather Track peoples stats An average player will have a 50% win/loss in a pure random enviornment. More, youre a helper Worse, you need work Link to comment Share on other sites More sharing options...
kirakirakira Posted February 27, 2012 Share Posted February 27, 2012 Just remove premades alltogeather Track peoples stats An average player will have a 50% win/loss in a pure random enviornment. More, youre a helper Worse, you need work Or be stuck on a constant 30% or less for being republic Link to comment Share on other sites More sharing options...
EternalFinality Posted February 27, 2012 Share Posted February 27, 2012 And this is why, if they are going to implement a deserter debuff, it should be account wide and two hours long. You would be affected too, remember, quitter? Link to comment Share on other sites More sharing options...
Comfterbilly Posted February 27, 2012 Author Share Posted February 27, 2012 True, but regardless of how they design it, sync queue premades will always try to work around the system. A nice long deserter debuff for when they fail their sync might discourage them. Wow that is the perfect solution... wonder if they would ever implement that: account-wide deserter debuff, only 30 mins to be fair to accidentals. Please BW get these jerks out of our que and into their own, or at the very least, limited to 4 via debuff: no re-queing! That and no more than 2 of the 4 should be healers. Link to comment Share on other sites More sharing options...
maradigamer Posted February 27, 2012 Share Posted February 27, 2012 You would be affected too, remember, quitter? I was never against a deserter debuff, rude child, I was just against it in the absence of a bit of balancing. Link to comment Share on other sites More sharing options...
HyperHypo Posted February 27, 2012 Share Posted February 27, 2012 healing is too OP in this game Link to comment Share on other sites More sharing options...
Darth_Sookie Posted February 27, 2012 Share Posted February 27, 2012 Form two groups. Get on Vent/TS/Mumble/Skype/Whatever Both team leaders queue at the exact same time. If both teams get a queue pop at the same time, one person from each team enters the WZ. If it is the same WZ, the remainder of both teams enters. If it isnt, the two guys leave, rejoin their groups, and the group-leaders leave queue and requeue. Repeat until you get into the same game... not that ive ever really had to do this more than once, maybe. What usually happens is you get on opposing sides which is fun but defeats the purpose of rolling with 8. Link to comment Share on other sites More sharing options...
Orangerascal Posted February 27, 2012 Share Posted February 27, 2012 The 8 player premade losses to the 4 dps premade that knows how to focus fire. We've gone over this multiple times over multiple games. All the healers in the world will not prevent someone from being globalled. Link to comment Share on other sites More sharing options...
Comfterbilly Posted February 29, 2012 Author Share Posted February 29, 2012 healing is too OP in this game Very. Especially 3+ healers in a group, or technically speaking, maybe 5. There's a couple republic premades on my server who are constantly clogging the que with their 3-5 healer class premade + que exploit to end up on the same team. All of which = some wz's barely anybody gets killed = stupid. Link to comment Share on other sites More sharing options...
Kai-Eurah-Tird Posted February 29, 2012 Share Posted February 29, 2012 Form two groups. Get on Vent/TS/Mumble/Skype/Whatever Both team leaders queue at the exact same time. If both teams get a queue pop at the same time, one person from each team enters the WZ. If it is the same WZ, the remainder of both teams enters. If it isnt, the two guys leave, rejoin their groups, and the group-leaders leave queue and requeue. Repeat until you get into the same game... not that ive ever really had to do this more than once, maybe. It works fine untill you get into a huttball game that pits your two premades against each other. Link to comment Share on other sites More sharing options...
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