Cantnerfme Posted February 27, 2012 Share Posted February 27, 2012 Swtor needs some pvp love i'm pretty sure we all can agree on this. I wonder if BW can pull it off before GW2 launches otherwise i see a large group leaving. Why do i see a large group leaving you say? well i saw this on the GW2 website "In the end we hit our milestone: ONE MILLION beta signups in just over 48 hours! (Yep, we stretched the deadline just a bit!)" So in the end swtor you need to kick it up a few notches becuase if GW2 lives up to most* of its hype you will loose a lot of subs/money. So heres a question for you forum goers, do you think swtor can make pvp interesting in time or has the ship already sailed? Link to comment Share on other sites More sharing options...
maticlandarr Posted February 27, 2012 Share Posted February 27, 2012 This game is and always was a lost cause for pvpers. Even when the pvp works it doesnt work. I actually like the warzones...or i would if they worked properly (see the several threads about pvp/warzone lag). But without open world pvp...just forget it. Ship is sailing but EA doesnt care. They made a pve game and they will retain enough pve subs to recoup. Link to comment Share on other sites More sharing options...
Cantnerfme Posted February 27, 2012 Author Share Posted February 27, 2012 I really expected much more out of Illum. I think now Illum will represent all things bad for pvp and will be a standing joke+ for pvpers in the future. So yah their open world pvp is pointless, thier pvp planet is a disaster and WZ's... well you know the story there too. Link to comment Share on other sites More sharing options...
Elysion Posted February 27, 2012 Share Posted February 27, 2012 come roll on a server with good population and good faction balance. whats wrong with ilum? There are regularly ops vs ops fights on my server. And its pretty much the way open world rvr has always worked from daoc on up. You try and make the other zerg string out so you can slaughter them and farm them for points. Thats really all its ever been As far as group vs group, instanced warzones have replaced that. Maybe its a bad thing, but you aren't going to have a small group of players roaming around in this era when they can queue instead Link to comment Share on other sites More sharing options...
maticlandarr Posted February 27, 2012 Share Posted February 27, 2012 (edited) I wont pretend that im a pvp vet. But i know game design. Making a giant open pvp area without any meaningful objectives or focus is just lazy tacked on crowbarred in game design. Guild wars 2 may not be the miracle mmo everyone seems to want, but just go read about their open world pvp and try to tell me that Ilum is satisfactory for a nextgen(lol) mmo. Also. Lol at you implying that its the gamer's fault for choosing the wrong server. Do you work for EA? Pvp either works on all servers or its not working. Period. Edited February 27, 2012 by maticlandarr Link to comment Share on other sites More sharing options...
Elysion Posted February 27, 2012 Share Posted February 27, 2012 I wont pretend that im a pvp vet. But i know game design. Making a giant open pvp area without any meaningful objectives or focus is just lazy tacked on crowbarred in game design. Look at WAR. They had objectives everywhere and people just swapped objectives. You need to force people to fight, not just play musical objectives. You do this by having one central thing to fight over. In ilums case its the box spawns at the center. Now, they totaly screwed that part up. But if they could replace the boxes in the center with something people actually cared about other than during off hours then they would be golden. Also. Lol at you implying that its the gamer's fault for choosing the wrong server. Do you work for EA? Pvp either works on all servers or its not working. Period. Its biowares fault for opening the extra servers in the first place, they should have told people to just sit tight for a few weeks until the populations drop some. But it is secondarily the fault of the people. I picked a server i knew would be full and balanced, and it is. Sort of like, if you give a suicidal person a gun and they shoot themselves, yeah, its your fault, but its also their fault. Link to comment Share on other sites More sharing options...
maticlandarr Posted February 27, 2012 Share Posted February 27, 2012 Look at WAR. They had objectives everywhere and people just swapped objectives. You need to force people to fight, not just play musical objectives. You do this by having one central thing to fight over. In ilums case its the box spawns at the center. Now, they totaly screwed that part up. But if they could replace the boxes in the center with something people actually cared about other than during off hours then they would be golden. Its biowares fault for opening the extra servers in the first place, they should have told people to just sit tight for a few weeks until the populations drop some. But it is secondarily the fault of the people. I picked a server i knew would be full and balanced, and it is. Sort of like, if you give a suicidal person a gun and they shoot themselves, yeah, its your fault, but its also their fault. Ok ill roll with that metaphor...as it happens i picked a nice full server myself. But i, like you, am in the know. My casual gamer friends picked a light pop pve server. They didnt know any better. That server effing blows in every possible way. I agree completely that bioware made the classic mistake of making too many new servers immediately following launch. Its a quick cash grab technique. Much like their tacked on "mind blowing open world pvp". Fighting over a chest? Seriously? Whatever happened to storming and defending forts, taking over territories, and most importantly, seeing a meaningful effect from taking over those forts/territories? I agree with you on several of your points, but i cant see how you can defend such a simplistic design. Furthermore, since BW THEMSELVES admits ilum is problematic...im not sure you and i have the same definition of fun game design. Link to comment Share on other sites More sharing options...
Neamocoob Posted February 27, 2012 Share Posted February 27, 2012 I think they will fail, they copied SOE to much with these weak patches. Whatever happened to expansions one had to buy? Link to comment Share on other sites More sharing options...
Elysion Posted February 27, 2012 Share Posted February 27, 2012 Ok ill roll with that metaphor...as it happens i picked a nice full server myself. But i, like you, am in the know. My casual gamer friends picked a light pop pve server. They didnt know any better. That server effing blows in every possible way. I agree completely that bioware made the classic mistake of making too many new servers immediately following launch. Its a quick cash grab technique. Much like their tacked on "mind blowing open world pvp". Fighting over a chest? Seriously? Whatever happened to storming and defending forts, taking over territories, and most importantly, seeing a meaningful effect from taking over those forts/territories? Well yeah, my central 'thing to fight over' wouldnt have been some annoying chest spawn, particularly since if people are fighting over them they are finishing their quests with out having to click the chests. Remove the other points, make the central area control give you a massive valor bonus, but make it so that the other side also gets a valor bonus when fighting in/around the central area. Then make valor more interesting. Maybe let people physically spend it on cosmetic stuff. I agree with you on several of your points, but i cant see how you can defend such a simplistic design. Furthermore, since BW THEMSELVES admits ilum is problematic...im not sure you and i have the same definition of fun game design. We just agreed that bioware doesn't know what they are doing, so i dont see what them admitting anything about ilum really means Link to comment Share on other sites More sharing options...
maticlandarr Posted February 27, 2012 Share Posted February 27, 2012 I think they will fail, they copied SOE to much with these weak patches. Whatever happened to expansions one had to buy? If they fail it wont be due to giving players more content via "free" patches. Full expansions will come regardless. But if you look at the forums its not the pvers complaining. The more i think about it the more i feel i should have known better from the start; this has always been a pve game with tacked on pvp elements. And keep in mind my only complaints about warzones are that they started lagging horribly post last patch. I was enjoying them immensely til the lag that they supposedly fixed came back. As for server balance. Not the gamers fault. BW should have expected players to favor the imperials and been ready with some faction pop limits. Link to comment Share on other sites More sharing options...
maticlandarr Posted February 27, 2012 Share Posted February 27, 2012 We just agreed that bioware doesn't know what they are doing, so i dont see what them admitting anything about ilum really means Haha i thought about that as soon as i hit submit reply. We cant even trust the devs when they are knocking their own game. But seriously im just looking for a more involved and complex open world pvp system. This is clearly not the game i should be playing. Link to comment Share on other sites More sharing options...
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