Sebasaurus Posted February 26, 2012 Share Posted February 26, 2012 A good portion of the DPS gear for sorcerers has accoracy on it. But why? People are saying that it doesn't help but when you read it, says it lowers resistance but does that mean it lowers it beyond 0 which means attacks do more damage? If this is actually the case would mean accuracy is a decent stat or maybe it's only for pvp? need some insight on this pl0x Link to comment Share on other sites More sharing options...
pinkfreudHC Posted February 26, 2012 Share Posted February 26, 2012 You're looking at Assassin gear. Sorc gear has Alacrity. Link to comment Share on other sites More sharing options...
Jamuro Posted February 26, 2012 Share Posted February 26, 2012 both are useless for a sorc^^ Link to comment Share on other sites More sharing options...
JumpDrive Posted February 26, 2012 Share Posted February 26, 2012 both are useless for a sorc^^ He speaks the truth! Link to comment Share on other sites More sharing options...
Songweaver Posted February 26, 2012 Share Posted February 26, 2012 Accuracy is for Assassin - as a Sorcerer you do not need Accuracy. Your gear should have Alacrity or Surge on it as a secondary stat. If you're looking at gear sets, make sure you buy the right ones according to set bonus. Gear with Force-Master in its title is DPS gear. Gear with Force-Mystic ini ts title is Healing gear. Ignore the other trolls. Link to comment Share on other sites More sharing options...
pinkfreudHC Posted February 26, 2012 Share Posted February 26, 2012 Alacrity isn't useless, just nearly useless. For the pieces of gear that you can't customize (Ear, Implants, Belts and Bracers) if all other stats are the same always go for Alacrity over Accuracy. It will make you channel Force Lightning quicker, so you do more damage, get more Wrath procs and more Force regen over a prolonged period of time. Link to comment Share on other sites More sharing options...
Daellia Posted February 26, 2012 Share Posted February 26, 2012 more Force regen over a prolonged period of time. This is a common but incorrect assumption. Your rate of return from Sith Efficacy scales at the exact same rate as your rate of consumption from Force Lightning, but Force Lightning is about 70% of your force consumption, while Sith Efficacy is only about 50% of your rate of force regen. You actually lose a bit in effective force regen as you gain Alacrity. Link to comment Share on other sites More sharing options...
pinkfreudHC Posted February 26, 2012 Share Posted February 26, 2012 This is a common but incorrect assumption. Your rate of return from Sith Efficacy scales at the exact same rate as your rate of consumption from Force Lightning, but Force Lightning is about 70% of your force consumption, while Sith Efficacy is only about 50% of your rate of force regen. You actually lose a bit in effective force regen as you gain Alacrity. Lightning Effusion. Link to comment Share on other sites More sharing options...
Daellia Posted February 26, 2012 Share Posted February 26, 2012 (edited) Lightning Effusion? I hope you're running a 7/18/16 spec, then. If you're running 25/16, you're doing it very wrong. Also, btw, that doesn't change the math. You still lose effective regen with Alacrity, regardless of whether you have Lightning Effusion or not. Edited February 26, 2012 by Daellia Link to comment Share on other sites More sharing options...
pinkfreudHC Posted February 26, 2012 Share Posted February 26, 2012 Lightning Effusion? I hope you're running a 7/18/16 spec, then. If you're running 25/16, you're doing it very wrong. Also, btw, that doesn't change the math. You still lose effective regen with Alacrity, regardless of whether you have Lightning Effusion or not. 3/17/21 Alacrity gives a shorter duration on Force Lightning, so in a given period of time Force Lightning will be used more, giving more crits. It will also finish successfully more often when people try to LoS you. Link to comment Share on other sites More sharing options...
Daellia Posted February 26, 2012 Share Posted February 26, 2012 3/17/21 Alacrity gives a shorter duration on Force Lightning, so in a given period of time Force Lightning will be used more, giving more crits. It will also finish successfully more often when people try to LoS you. Yes, but your number of crits per Force Lightning cast doesn't change, so your effective number of crits per cast doesn't change at all. Lightning Effusion is charge-limited, not time-limited, so Alacrity has no effect. Link to comment Share on other sites More sharing options...
Sebasaurus Posted February 26, 2012 Author Share Posted February 26, 2012 Is there any DEV posts about it to clarify this? ALSO did anybody run any sims in reference to this? Link to comment Share on other sites More sharing options...
Daellia Posted February 26, 2012 Share Posted February 26, 2012 (edited) Is there any DEV posts about it to clarify this? ALSO did anybody run any sims in reference to this? To verify that we don't need accuracy? No Dev posts and sims don't help in this case, but we have tested it. Beyond that, there's the supporting evidence that Force Masters (Sorc DPS) is the only dps set in the game that doesn't have Accuracy on it, just as Sorcs are the only DPS class in the game that use no Melee or Ranged attacks at all. Edited February 26, 2012 by Daellia Link to comment Share on other sites More sharing options...
HellFlame Posted February 26, 2012 Share Posted February 26, 2012 Yes, but your number of crits per Force Lightning cast doesn't change, so your effective number of crits per cast doesn't change at all. Lightning Effusion is charge-limited, not time-limited, so Alacrity has no effect. Im sorry to say that now but since the last patch everything above 70% surge is useless as dps sorc and rather should be alacrity. It gives you an insane damage output. Link to comment Share on other sites More sharing options...
Sebasaurus Posted February 26, 2012 Author Share Posted February 26, 2012 I just hate the fact that when you switch to rakata gear it seems like you're losing alot of surge and gaining alot of alacrity and crit makes me sad Link to comment Share on other sites More sharing options...
Daellia Posted February 26, 2012 Share Posted February 26, 2012 Im sorry to say that now but since the last patch everything above 70% surge is useless as dps sorc and rather should be alacrity. It gives you an insane damage output. Incorrect. Our latest sims are show that Alacrity, for a dps Sorc, is not recommended to be above 100-200. Surge, on the other hand, is recommended to be between 250 and 350. This is particularly true of hybrid specs. Link to comment Share on other sites More sharing options...
pinkfreudHC Posted February 27, 2012 Share Posted February 27, 2012 Which holds true with what I said: For your ear and implants, go for the Alacrity. Link to comment Share on other sites More sharing options...
Baneberry Posted February 27, 2012 Share Posted February 27, 2012 I just hate the fact that when you switch to rakata gear it seems like you're losing alot of surge and gaining alot of alacrity and crit makes me sad I love it, Crit and alacrity is FTW for Lightning! Link to comment Share on other sites More sharing options...
Rogerius Posted February 27, 2012 Share Posted February 27, 2012 I love it, Crit and alacrity is FTW for Lightning! this inb4 teh trolls "olololoolo u no play madness nub?" Link to comment Share on other sites More sharing options...
SneakyErvin Posted February 27, 2012 Share Posted February 27, 2012 (edited) Yep I also hate the no choice in sets. I had to chose between alacrity or accuracy on my sorc. 31 madness because I love CT so damn much. What it came down to for me was the set bonus in the end, at which point I went with stalker gear. The extra charge/reduced cd on reckless and the extra range on slow and jolt were more appealing to me than the other one. And as madness I just dont want alacrity at all. I have 1 spell that I use with a cast time, thats FL, nothing I would go out of my way to make faster. The day DoTs are effected by alacrity might be the day it feels worth it, but before that, no thanks. I'll just have to settle with accuracy until I get enough champ points to buy 4 more gloves I can rip apart for the enhancement. Seems I have to settle with champ enhancements in BM gear too later on. But too be fair... accuracy actually does help us... vs like 1 class or 2. That whole whooping 2% resistance a shadow/assassin can get really makes us want accuracy... right... right? Are there any classes besides the assassin/shadow that even has a talent that provides resistance? Edited February 27, 2012 by SneakyErvin Link to comment Share on other sites More sharing options...
JumpDrive Posted February 27, 2012 Share Posted February 27, 2012 But too be fair... accuracy actually does help us... vs like 1 class or 2. That whole whooping 2% resistance a shadow/assassin can get really makes us want accuracy... right... right? Are there any classes besides the assassin/shadow that even has a talent that provides resistance? Taken from one of Kor's earlier posts about this subject However, Scouting (T2 Concealment) and Premonition (T3 Darkness), despite their tooltips on Knotor and TORhead, actually provide 1% Force and Tech Resistance per point, rather than 1% defense (you can see this in their game file notes). However, gearing for 2% accuracy due to a 2-point talent present in 2 of the 8 ACs (which is also far from taken by every PvPer of those classes) is rather ludicrous. Might as well put those points somewhere they'll be useful against all targets. Link to comment Share on other sites More sharing options...
Veriu Posted February 27, 2012 Share Posted February 27, 2012 (edited) But too be fair... accuracy actually does help us... vs like 1 class or 2. That whole whooping 2% resistance a shadow/assassin can get really makes us want accuracy... right... right? Are there any classes besides the assassin/shadow that even has a talent that provides resistance? PT tank in PvE 4 set bonus. Provides 2% resistance, and yes it is defense chance on my character screen....as in, I have seen the message "resist" pop up when I'm attacked by Soa and I take no damage. Also, so that you know "resistances" in this game are defense chance, at least that's what they are called on your character screen when you hover over defense chance. Edited February 27, 2012 by Veriu Link to comment Share on other sites More sharing options...
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