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soooo accuracy


Sebasaurus

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A good portion of the DPS gear for sorcerers has accoracy on it. But why? People are saying that it doesn't help but when you read it, says it lowers resistance but does that mean it lowers it beyond 0 which means attacks do more damage? If this is actually the case would mean accuracy is a decent stat or maybe it's only for pvp? need some insight on this pl0x
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Accuracy is for Assassin - as a Sorcerer you do not need Accuracy.

 

Your gear should have Alacrity or Surge on it as a secondary stat. If you're looking at gear sets, make sure you buy the right ones according to set bonus.

 

Gear with Force-Master in its title is DPS gear.

Gear with Force-Mystic ini ts title is Healing gear.

 

Ignore the other trolls.

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Alacrity isn't useless, just nearly useless.

 

For the pieces of gear that you can't customize (Ear, Implants, Belts and Bracers) if all other stats are the same always go for Alacrity over Accuracy. It will make you channel Force Lightning quicker, so you do more damage, get more Wrath procs and more Force regen over a prolonged period of time.

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more Force regen over a prolonged period of time.

 

This is a common but incorrect assumption. Your rate of return from Sith Efficacy scales at the exact same rate as your rate of consumption from Force Lightning, but Force Lightning is about 70% of your force consumption, while Sith Efficacy is only about 50% of your rate of force regen. You actually lose a bit in effective force regen as you gain Alacrity.

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This is a common but incorrect assumption. Your rate of return from Sith Efficacy scales at the exact same rate as your rate of consumption from Force Lightning, but Force Lightning is about 70% of your force consumption, while Sith Efficacy is only about 50% of your rate of force regen. You actually lose a bit in effective force regen as you gain Alacrity.

 

Lightning Effusion.

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Lightning Effusion? I hope you're running a 7/18/16 spec, then. If you're running 25/16, you're doing it very wrong.

 

Also, btw, that doesn't change the math. You still lose effective regen with Alacrity, regardless of whether you have Lightning Effusion or not.

Edited by Daellia
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Lightning Effusion? I hope you're running a 7/18/16 spec, then. If you're running 25/16, you're doing it very wrong.

 

Also, btw, that doesn't change the math. You still lose effective regen with Alacrity, regardless of whether you have Lightning Effusion or not.

 

3/17/21

 

Alacrity gives a shorter duration on Force Lightning, so in a given period of time Force Lightning will be used more, giving more crits. It will also finish successfully more often when people try to LoS you.

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3/17/21

 

Alacrity gives a shorter duration on Force Lightning, so in a given period of time Force Lightning will be used more, giving more crits. It will also finish successfully more often when people try to LoS you.

 

Yes, but your number of crits per Force Lightning cast doesn't change, so your effective number of crits per cast doesn't change at all. Lightning Effusion is charge-limited, not time-limited, so Alacrity has no effect.

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Is there any DEV posts about it to clarify this? ALSO did anybody run any sims in reference to this?

 

To verify that we don't need accuracy? No Dev posts and sims don't help in this case, but we have tested it. Beyond that, there's the supporting evidence that Force Masters (Sorc DPS) is the only dps set in the game that doesn't have Accuracy on it, just as Sorcs are the only DPS class in the game that use no Melee or Ranged attacks at all.

Edited by Daellia
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Yes, but your number of crits per Force Lightning cast doesn't change, so your effective number of crits per cast doesn't change at all. Lightning Effusion is charge-limited, not time-limited, so Alacrity has no effect.

 

Im sorry to say that now but since the last patch everything above 70% surge is useless as dps sorc and rather should be alacrity. It gives you an insane damage output.

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Im sorry to say that now but since the last patch everything above 70% surge is useless as dps sorc and rather should be alacrity. It gives you an insane damage output.

 

Incorrect. Our latest sims are show that Alacrity, for a dps Sorc, is not recommended to be above 100-200. Surge, on the other hand, is recommended to be between 250 and 350. This is particularly true of hybrid specs.

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Yep I also hate the no choice in sets. I had to chose between alacrity or accuracy on my sorc. 31 madness because I love CT so damn much.

 

What it came down to for me was the set bonus in the end, at which point I went with stalker gear. The extra charge/reduced cd on reckless and the extra range on slow and jolt were more appealing to me than the other one.

 

And as madness I just dont want alacrity at all. I have 1 spell that I use with a cast time, thats FL, nothing I would go out of my way to make faster. The day DoTs are effected by alacrity might be the day it feels worth it, but before that, no thanks.

 

I'll just have to settle with accuracy until I get enough champ points to buy 4 more gloves I can rip apart for the enhancement. Seems I have to settle with champ enhancements in BM gear too later on. :confused:

 

But too be fair... accuracy actually does help us... vs like 1 class or 2. That whole whooping 2% resistance a shadow/assassin can get really makes us want accuracy... right... right? Are there any classes besides the assassin/shadow that even has a talent that provides resistance?

Edited by SneakyErvin
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But too be fair... accuracy actually does help us... vs like 1 class or 2. That whole whooping 2% resistance a shadow/assassin can get really makes us want accuracy... right... right? Are there any classes besides the assassin/shadow that even has a talent that provides resistance?

Taken from one of Kor's earlier posts about this subject

However, Scouting (T2 Concealment) and Premonition (T3 Darkness), despite their tooltips on Knotor and TORhead, actually provide 1% Force and Tech Resistance per point, rather than 1% defense (you can see this in their game file notes). However, gearing for 2% accuracy due to a 2-point talent present in 2 of the 8 ACs (which is also far from taken by every PvPer of those classes) is rather ludicrous. Might as well put those points somewhere they'll be useful against all targets.
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But too be fair... accuracy actually does help us... vs like 1 class or 2. That whole whooping 2% resistance a shadow/assassin can get really makes us want accuracy... right... right? Are there any classes besides the assassin/shadow that even has a talent that provides resistance?

 

PT tank in PvE 4 set bonus.

 

Provides 2% resistance, and yes it is defense chance on my character screen....as in, I have seen the message "resist" pop up when I'm attacked by Soa and I take no damage.

 

Also, so that you know "resistances" in this game are defense chance, at least that's what they are called on your character screen when you hover over defense chance.

Edited by Veriu
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