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1on1 Classes


Venjirai

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Uhm, Juggernauts/Guardians are very easy as Sorc actually. You can dispell the Dot -> They dont get Stacks, unless they Choke you -> no damage -> profit!

 

Also you can easily counter Chocke with Trinket + Interrupt.

 

Vanguard are incredible hard, i agree. However, abuse Pillars, slow them and dot them!

 

However, i agree with the Assassins, they are probably unbeatable in 1v1, unless you have crazy RNG luck with proccs.

Edited by Teabaker
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Which class can kill those classes the fastest in 1on1?

 

Rage Juggernaut

DD Powertech (Railshot spec)

Madness Assassin

 

As full Battlemaster Sorc, my experience shows, that skilled players can easily kill me 1on1.

Rage Juggernauts are the hardest. They leap, force crush, force push, leap again, Smash for about 6.5k, Ravage, Force Choke and another smash. They usually don't need the second smash as they can finish you with Vicious Throw.

They also take little damage due to the fact that they wear heavy armor or can even use Soresu Form without doing much less damage.

You can't even kite them as you are immobilized by leap, slowed by force crush and Chilling Scream or knocked down.

They are even so powerful, that I decided to roll one to Battlemaster again. :)

Playing a sorc is kinda boring anyway.

 

Next is Powertech.

Railshot hits for about 5k when their grenade goes off and crits for about 4k too.

If they are lucky they get you down in about 3 GCDs while also taking little damage due to heavy armor and defensive cooldowns.

Underplayed but very good pvp class.

 

And last the Balance Assassin.

They attack out of stealth, dot you with high damage which also heals them pretty well and they can stealth out of combat.

Even though they can kill you fast, I find this class pretty balanced as it is single target focused and does not help your team as much as they juggernaut.

 

 

What is your 1on1 experience with those classes and what class do you play?

 

Agreed on 1st and 2nd. I'm also leveling jug for pvp to replace my sniper.

But I'd put rage/carnage marauder on the 3rd place.

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Uhm, Juggernauts/Guardians are very easy as Sorc actually. You can dispell the Dot -> They dont get Stacks, unless they Choke you -> no damage -> profit!

 

Also you can easily counter Chocke with Trinket + Interrupt.

 

Vanguard are incredible hard, i agree. However, abuse Pillars, slow them and dot them!

 

However, i agree with the Assassins, they are probably unbeatable in 1v1, unless you have crazy RNG luck with proccs.

 

Yes, dispelling force crush is the only way to beat them as a sorc.

It's just hard to do it properly when getting attacked by surprise plus the ability delay as force crush ticks fast.

They can also put it on a different target, but lets say that does not happen in 1on1.

It would be easier if our freaking force wave skill would actually be instant as it should be.

I am so jealous of the merc knockback which is amazing. :)

Edited by Venjirai
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Yes, dispelling force crush is the only way to beat them as a sorc.

It's just hard to do it properly when getting attacked by surprise plus the ability delay as force crush ticks fast.

It would be easier if our freaking force wave skill would actually be instant as it should be.

I am so jealous of the merc knockback which is amazing. :)

 

Well, yes. Usually they get 1-2 Stacks. However, a 3.5k Smash isn't really frightening!

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As others have mentioned, sentinel/marauders destroy sorcs of all specs one on one. Can't believe the op didnt even mention them. Valour rank 62 sent here, have only ever lost two one v ones at 50, both to very well geared assassin tanks. Sorcs are a joke, not their fault, they just don't have the tools to handle us.
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As full Battlemaster Sorc, my experience shows, that skilled players can easily kill me 1on1.

 

Rage Juggernauts are the hardest. They leap, force crush, force push, leap again, Smash for about 6.5k, Ravage, Force Choke and another smash. They usually don't need the second smash as they can finish you with Vicious Throw.

They also take little damage due to the fact that they wear heavy armor or can even use Soresu Form without doing much less damage.

You can't even kite them as you are immobilized by leap, slowed by force crush and Chilling Scream or knocked down.

They are even so powerful, that I decided to roll one to Battlemaster again. :)

Playing a sorc is kinda boring anyway.

 

Most Sorc skills are not effected by their heavy armor. Because they're considered elemental damage or even internal, the elemental protection is used, which, in my tank spec/gear, I only get 20% mitigation vs elemental, and it can't be blocked, parried, or shielded. Rage Juggernauts take the same damage from it as everybody else.

 

Also, changing form means less rage generation and less damage per hit, thus you're wrong here too.

 

ie If you believe this, you're doin it wrong.

Edited by Lazerius-
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Most Sorc skills are not effected by their heavy armor. Because they're considered elemental damage or even internal, the elemental protection is used, which, in my tank spec/gear, I only get 20% mitigation vs elemental, and it can't be blocked, parried, or shielded. Rage Juggernauts take the same damage from it as everybody else.

 

Also, changing form means less rage generation and less damage per hit, thus you're wrong here too.

 

ie If you believe this, you're doin it wrong.

 

Na, not really. Most of our Damage is Kinetic/Energy.

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Most Sorc skills are not effected by their heavy armor. Because they're considered elemental damage or even internal, the elemental protection is used, which, in my tank spec/gear, I only get 20% mitigation vs elemental, and it can't be blocked, parried, or shielded. Rage Juggernauts take the same damage from it as everybody else.

 

Also, changing form means less rage generation and less damage per hit, thus you're wrong here too.

 

ie If you believe this, you're doin it wrong.

 

 

First, I am hybrid as most of the sorcs.

We got 2 skills that are internal damage.

One is a weak dot and the other one a decent aoe. (Crits for about 2.5k)

Force Lighting and Chain Lightning, Crushing Darkness and other skills which are our main skills are affected by armor.

 

Second, Leap still generates 3 rage in Soresu Form.

Then you get Enrage which instantly gives you 6 Rage.

You just lose some cooldown and armor penetration. You hardly ever use melee strikes in 1on1 unless you are fighting against a tank.

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Na, not really. Most of our Damage is Kinetic/Energy.

 

I apologize and stand corrected.

 

Didn't most of the lightning attacks used to be elemental? Cause when wz's were 10-50 that's what I justified the reasoning of why I was taking so much damage from a single sorc.

 

I have a 50 sorc in 1/2 champion gear now, and I guess I still never read the tooltips, just assuming that was the case.

 

And I remember seeing the internal damage on deathfield and affliction which are still there, so kept that as my point for internal.

 

Again, my bad. I'll go sit in the corner now.

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Uhm, Juggernauts/Guardians are very easy as Sorc actually. You can dispell the Dot -> They dont get Stacks, unless they Choke you -> no damage -> profit!

 

Also you can easily counter Chocke with Trinket + Interrupt.

 

Vanguard are incredible hard, i agree. However, abuse Pillars, slow them and dot them!

 

However, i agree with the Assassins, they are probably unbeatable in 1v1, unless you have crazy RNG luck with proccs.

 

why would you trinket a choke? Unless other people are attacking you, you take minimal damage with the choke, and they can't attack without breaking it themselves. And if they are talented for the instant cast choke, they are tank spec and have no dps.

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I did not say the guy in the video was skilled.

I said that skilled players can easily get 5k crits and posted a video with someone doing 5k damage.

 

Damage has little to do with skill unless there is a combination of abilities that you need to use to increase your damage.

 

Most of the time it is due to your gear, your buffs, your target's gear, and your target's debuffs.

 

ATM, no one in full BM gear (as you say you have) is getting critted for 5K+ by railshot in a 1v1.

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Sniper, no trolling...

 

get out of here!

 

hybrid sorcerers will win against any odds!

 

why?

 

they are immortal and unkillable walking death star lightning gods with uber impenetrable bubble heals of destruction that can pulverize entire warzones and battlefields without breaking a sweat!

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Damage has little to do with skill unless there is a combination of abilities that you need to use to increase your damage.

 

Most of the time it is due to your gear, your buffs, your target's gear, and your target's debuffs.

 

ATM, no one in full BM gear (as you say you have) is getting critted for 5K+ by railshot in a 1v1.

 

For me, skilled player are not only player who are good in pvp, but also those who perfect their equip/mods and skill outside pvp in order to do well.

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get out of here!

 

hybrid sorcerers will win against any odds!

 

why?

 

they are immortal and unkillable walking death star lightning gods with uber impenetrable bubble heals of destruction that can pulverize entire warzones and battlefields without breaking a sweat!

 

That's very accurate description, actually because sniper can take the sorc down only if the sorc in question is still in combat and can't recover after the previous fight.

 

Usually when you're breaking through the bubble/healing/stuns/CCs/deflects, the sorc is down to 20-35%(that's if he doesn't have a time to recover from the previous fight) and by that time he tries to run away. Well if sniper's root is off the cd, than the sniper can finish him off. Otherwise, the sorc will just sprint-los to heal himself and will come back for vengeance.

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