Alexdaphnis Posted February 26, 2012 Share Posted February 26, 2012 Yes or no? Link to comment Share on other sites More sharing options...
origional Posted February 26, 2012 Share Posted February 26, 2012 Yes. I was surprised not to see it in the game. To me having collision detection is a no brainer. However, it could cause a serious problem in voidstar as two people could effectively block a corridor, especially if the attacking team didnt have anyone with knock backs. Link to comment Share on other sites More sharing options...
ShizuXIII Posted February 26, 2012 Share Posted February 26, 2012 The concept, yes. See Guild Wars. Would it be pratical? No. Top-end PCs are already exploding with groups of 20-30 players on Ilum. Image if this sorry excuse of an engine had to calculate all the collisions. Not going to happen. Link to comment Share on other sites More sharing options...
HoosierDuke Posted February 26, 2012 Share Posted February 26, 2012 The concept, yes. See Guild Wars. Would it be pratical? No. Top-end PCs are already exploding with groups of 20-30 players on Ilum. Image if this sorry excuse of an engine had to calculate all the collisions. Not going to happen. Wasn't collision detection in beta at one point? LOL, if so, I wonder if some of that code is still running, contributing to the performance issues. Link to comment Share on other sites More sharing options...
Finreal Posted February 26, 2012 Share Posted February 26, 2012 Would be much better for tactical play but the FPS issues with ilum make collision a definate no no no no no. Link to comment Share on other sites More sharing options...
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