MoarPowar Posted February 26, 2012 Share Posted February 26, 2012 (edited) I have two 50's atm; one war hero sorc healer, one battlemaster combat med trooper. Yeah, I like to play the classes/specs that help turn the tide (support) in group PvP situations. I've now grinded my jugg up to 40, and it's time to start PvP'ing to 50. And much like there is a lack of really focused smart PvP healers, maybe it's just me, but playing my healers in PvP I rarely see a jugg tank that makes me think "wow, he really helped us win". Sometimes I see it in voidstar going down a narrow corridor when he CC's everyone, letting our team run forward to cap, and similar other good CC situations. Sometimes there's good guard spammers / taunters that help keep the team up. I can say without a doubt that one really good healer can help win a game. I can also say that one really good operative can make life hell for the healers on the enemy team, and cause the rest of their team to collapse quickly. But the tank? Where does it shine in contributing to victory? What characteristics do you find important in a team-player jugg? Would you prefer the tank spec with the DPS gear like many are doing? Or do you think they're better with the def gear staying alive longer? Edited February 26, 2012 by MoarPowar Link to comment Share on other sites More sharing options...
Sukulaku Posted February 26, 2012 Share Posted February 26, 2012 Well, juggs are one of the best ball carriers in Hutt Ball. Tanks keep you healers alive. Intercede+Guard+Taunt cuts the damage you take to about 1/4. As an Immortal specced Juggie you have lots of CC to throw the enemy healers or dps dudes away. I don't know if the utility Juggies bring is as visible as healing but I definately think they're needed if pvp. Link to comment Share on other sites More sharing options...
jasta_ Posted February 27, 2012 Share Posted February 27, 2012 I definitely think so. A tank spec Jugg can score against the run of play probably better than any other class in Huttball IMO. Yeah an assassin can get a flukey touchdown with an unopposed sprint but a Jugg can do it through an entire enemy team with a good intercede, charge, push, charge. I've turned a 3-0 loss into a 4-3 win just by getting one score almost singlehandedly and inspiring my team to fight back. Juggs are also superb at blocking an enemy team from interrupting a bomb placement in Voidstar and holding a turret solo until help arrives in Civil War. Link to comment Share on other sites More sharing options...
Esauru Posted February 27, 2012 Share Posted February 27, 2012 (edited) I recently got to 50 and I'll tell you some things I learned about being a tank Jugg. Firstly, your CCs are ******* annoying for everyone else. Your charge? Epic. However you have to realize somethings. You do really turn the tide, with a Sorc who has force pull tagging with you? Epic in Huttball. With a healer? You can hold alot of positions. Doors in Voidstar, Turrets in Alderaan. Problem is that once you get to 50... with the lack of expertise? You still get facerolled. For me? I just CC the crap out of everyone and spam taunts to nerf their general damage. Intercede and assist as much as possible. I like my tank spec/tank gear combo for immortal.. the utility and annoyance to the enemy is fun! I have however heard of DPS smash juggs running on DPS gear / Soresu stance for guard. They are quite the monsters for damage but then again I've no tried it. I might!! Edited February 27, 2012 by Esauru Link to comment Share on other sites More sharing options...
JohnAntilles Posted February 27, 2012 Share Posted February 27, 2012 Yes, absolutely we do. A Jugg. is probably the best class to counter the waves of fotm Sages, Sorcs, Commando's and Mercs, mainly because we have the best displacement ability in the entire game, Force Push. If you see someone sitting up on a ledge, TM spamming or loading people up with Force Lightning, jump on them, and immediately push them down to whoever they we're killing before they can do anything, and you will almost certainly ruin there day. Not only that, but our Charge>Force Push>Charge>Force Choke combo can literally keep someone out of a team fight for sooooo long and render them absolutely useless. Combined with our innate interrupt ability, and against a good Jugg, a commando/bh is lucky to get one or two gravround/tracer's off during the entire fight. Link to comment Share on other sites More sharing options...
Zanxscarce Posted February 27, 2012 Share Posted February 27, 2012 OP reminds me of myself. I recently rolled a second character, an immortal spec'd jugg. My main is a Deception DPS, and I love everything under the PvP sun that is not named Voidstar. At level 50 where the bracket switches off, I find that Juggernauts are EXTREMELY annoying disruptive. Literally just running around taunting people really slows a team in Huttball. They can carry the ball and survive with just the minimal support of even a DPS class. The literally jump to objectives and take an enemy COMPLETELY out of a fight with their charge > push > charge > choke combo. Its insane how much versatility they have by just being able to jump around. The OBVIOUS downside being the low end damage output. But the fun factor is always there. I love never/barely dying in a match. Link to comment Share on other sites More sharing options...
Icebergy Posted February 27, 2012 Share Posted February 27, 2012 My guardian, the mirror juggs, is absolutely a game changer in PvP as a protector. I usually rack up 100k+ protector points per game, as well as a few KBs and a decent amount of damage done. I often make the difference between a win and a loss. Link to comment Share on other sites More sharing options...
Dracosz Posted February 27, 2012 Share Posted February 27, 2012 Juggs can change the tide of a fight if they play right. Link to comment Share on other sites More sharing options...
coldserpent Posted February 27, 2012 Share Posted February 27, 2012 Juggs can change the tide of a fight if they play right. Very true, Dracosz. Get this man a drink of his choice. It takes time, love, and patience to bond with your Juggernaut, and figure out what path(s) to take with him. If built right, and played well, you will be a nightmare on the battlefield, whether it's as a "Controller" build(primarily Immortal), an "Earthshaker" build(primarily Rage), a "Mauler" build(primarily Vengeance), or a hybrid of various means. You may not win the most medals, most damage/protection/healing/kills, or even the most MVP votes(let the hotdogging spot monkeys worry about their performance insecurities and braggadocio), but you can still be the fulcrum of a group. We bring great utility, the best mobility, great damage/resilience, and a lot of fun. Link to comment Share on other sites More sharing options...
Doozzer Posted February 27, 2012 Share Posted February 27, 2012 People can talk all they want about the strengths of powertech and assassin tanks, but when it comes to tide turning in pvp, the jugger bouncey ball is supreme boss. Force Charge on a 15 second clock, resettable with force push every minute, and then there's intercede. If you want to hop around like a bunny even more, go up rage tree to obliterate and get a ten yard hop every 10 seconds. That's how juggs change the tide of battle. If I can see a healer on my team, they aren't going to die. 3 or 4 guys on them? No big deal. Intercede. Guard. AOE taunt, AOE stun. Nobody is touching that healer. All those suckers just lost the next ten seconds of their miserable lives trying to scratch him through my mitigation. Get all 3 'defense in 1 life' medals simultaneously. Its hard to find game changing juggers as a healer sometimes, because some players just have no appreciation of how strong defensive mechanics like taunt and guard are in pvp. You'll know a game changing jugger when you see one though, because he'll just pop up right out of your *** with an intercede and start taunting and stunning everyone trying to gank you. Its easy medals. Making the other team bite their keyboards in frustration everytime they try to focus a healer is what gamechangernaugts live for. Link to comment Share on other sites More sharing options...
Metzir Posted February 27, 2012 Share Posted February 27, 2012 Ive solo queued and multiple times it will be 0 - 4. Usually get "#@%$! Its Metzir" from the enemy team and the opposite reaction from my team. Then again im just a boss Link to comment Share on other sites More sharing options...
kwakkwak Posted February 27, 2012 Share Posted February 27, 2012 while immortal is a great spec for pvp, i think both veng and rage outclass the spec. mostly cuase you really dont get much else from the spec. playing rage right now cuase its fun but the 14/27/0 spec is by far the best spec for pvp IMO. you can tank AND dps with it depending on your teams needs at any given sec. also with that spec ball running is a joke. unstoppable and huddle make it so easy to stay alive with the ball. so if you want to create pressure go veng, want to do max damg go rage, wanna be effective at staying alive and dpsing go hybrid, wanna run the ball go immortal... great class all around. Link to comment Share on other sites More sharing options...
Wyrdstar Posted February 27, 2012 Share Posted February 27, 2012 I was under the impression that aoe taunt doesn't work in pvp is that incorrect? Link to comment Share on other sites More sharing options...
Khabarach Posted February 27, 2012 Share Posted February 27, 2012 (edited) My guardian, the mirror juggs, is absolutely a game changer in PvP as a protector. I usually rack up 100k+ protector points per game, as well as a few KBs and a decent amount of damage done. I often make the difference between a win and a loss.This. Out of all the tanks, immortal Juggs are the best protectors. Our taunts are on lower CD, we have an extra damage reducer in Intercede, we have lots of CC/interrupts and a spammable snare. Being honest most tank Jugg's in PvP just plain don't know how to play their class effectively. If in a full voidstar they are getting any less than 100k+ protection, then they are doing something very, very wrong. Edited February 27, 2012 by Khabarach Link to comment Share on other sites More sharing options...
Metzir Posted February 27, 2012 Share Posted February 27, 2012 I was under the impression that aoe taunt doesn't work in pvp is that incorrect? very incorrect. Link to comment Share on other sites More sharing options...
Anatlos Posted February 27, 2012 Share Posted February 27, 2012 (edited) I was under the impression that aoe taunt doesn't work in pvp is that incorrect? Well-placed aoe taunt is 3 free medals. In huttball, aoe taunt 4 enemies on the ground, charge a merc up on the catwalks, and trolololol as they do 30% less damage and can't reach you Some might say "Ana, why not stay to mitigate more?" Well, I'm a Shien vengeance jugg and this is just too funny! Edited February 27, 2012 by Anatlos Link to comment Share on other sites More sharing options...
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