Irishbrewed Posted February 27, 2012 Share Posted February 27, 2012 Grats on making a thread thats been made 100 times over, kool story bro, catchy title, winner here... Grats on a generic reply that been used over 100 times... /sigh Link to comment Share on other sites More sharing options...
Maxil Posted February 27, 2012 Share Posted February 27, 2012 (edited) Some coordination between imps and pubs goes a long way. Having guildmates on both sides with vent on is a big help. Let the rebs get over to the (on the pubs view) right side cannons while the empire masses up. Once both sides are massed let the imps rush. The cannons along with the battle almost always wraps up my daily then and there, maybe one more time is needed. Yes the imps overrun the cannons quickly but they lose a ton as well, so both sides quickly finish. (note I use right side in my example because on our server left side cannon bugs out unusable every now and then) Log and got on my imp, one or two zergs of the same thing gets it done as well. Then I get off that frozen rock and go do something purposeful while the rebs that "didn't want to go to the death corner" sit in the base and try to pull one imp at a time for 1-2 hours. If you're playing for valor well not sure what to tell ya. Saturday/sundays usually have good long turnouts and if you can get the above situation going over and over the valor comes in fairly well. Just get a cluster on the cannons, imps need to learn to back off to let the rebs do so, then green light. it's painless. Edited February 27, 2012 by Maxil Link to comment Share on other sites More sharing options...
ImURmaster Posted February 27, 2012 Share Posted February 27, 2012 In open field imps devastate republic ops even while outnumbered by 1/3 or even 1/2 - because imps have much more practice fighting without cannons on their side. Evil always win. P.S. I'm happy my sub expires before 1.2 - "win 3/9" 5 hours long quest forced me to hate warzones. Can't farm 1000/1000 tokens for lvl65 valor vehicle - can't even farm 200/200 for BM trinkets (farmed Rakata instead). Is it me, or does this make no sense.... Link to comment Share on other sites More sharing options...
hargrave Posted February 27, 2012 Share Posted February 27, 2012 Like i said there putting all the focus into warzones b/c they can make it same faction pvp. They cant do it open world. I have lost so much respect and faith for the development team. There nice guys in real life but this is not the long term solution to fixing imbalance. I dont know why they even mentioned ilum at all before launch. It was supose to hold 100vs100 epic fights and fighting over crystals which i still dont see or the mine. The real issue though is still rep side not bieng able to have wookies/alien races rodians etc. Swg may have sucked but no one can debate how much better the race selection was and how much more the sides were balanced. 1.1 turned a lot of people off and its been downhill since.... Link to comment Share on other sites More sharing options...
Pedra Posted February 27, 2012 Share Posted February 27, 2012 My biggest issue with Ilum is that no matter how many Republic 50's we can bring to the fight, the Empire will always bring more. And in my experience, the Imps aren't interested in a rougly equal numbers fair fight. If we can scrape together 10, they'll bring 20-25...and then wonder why we leave. Link to comment Share on other sites More sharing options...
Stratoforce Posted February 27, 2012 Share Posted February 27, 2012 If you are Empire and -not- doing Ilum you are silly. Let's take a fresh 50. Assuming you... Got your Champion bag before 50. Maxed out Warzone and mercenary commedations Did your win 3 warzones Did your win 9 warzones Did your ilum dailies That's 12 bags, not counting what you get from farming the warzones. It is more than enough to get a decent set of PvP gear going -right away-. Link to comment Share on other sites More sharing options...
DarthOvertone Posted February 27, 2012 Share Posted February 27, 2012 I love Ilum, mainly because we have awesome battles there. Helps to play on a server with peeps on both sides that like to fight. http://www.collectiblecutlery.com/pics/swtor/ilum001.jpg The zone is busted, but we do the best we can with it, which is fight our hearts out. Link to comment Share on other sites More sharing options...
Irishbrewed Posted February 27, 2012 Share Posted February 27, 2012 I love Ilum, mainly because we have awesome battles there. Helps to play on a server with peeps on both sides that like to fight. http://www.collectiblecutlery.com/pics/swtor/ilum001.jpg The zone is busted, but we do the best we can with it, which is fight our hearts out. I bet that's a slide show....l Link to comment Share on other sites More sharing options...
VirgiI Posted February 27, 2012 Share Posted February 27, 2012 I think after weeks of sitting in their base the repubs don't know how to do anything else. I just hit 50 about 4 days ago, so I'm still new to Ilum, but last night I kid you not there was a group of about 25-30 repubs sitting in their base and they were too afraid to come out and fight our 18-man ops sitting outside. They had us clearly outnumbered yet still wanted to rely on the lame pull-kills. Link to comment Share on other sites More sharing options...
Khadroth Posted February 27, 2012 Share Posted February 27, 2012 instead of sitting in your base trying to pull people in go out and take the objectives and kill the stray imperials Fishing from base is faster. 1 kill every 45 seconds at minimum (much faster if multiple pullers are present) vs. 2-3 Kills and maybe 2 armaments every 10 mins circling mid until the zerg shows up and destroys you, incuring a 5 minute regroup/travel time to another point to look for more stragglers. Worst case scenario from base? Imps back off like idiots and starve both sides of kills until they can't take it anymore and zerg charge the 1 lone sentinel who inevitably crept too far out of base, which of course starts the fishing all over again. Your post may as well read: "instead of being smart, be an idiot and come feed us so we get 100 times more valor than you" Link to comment Share on other sites More sharing options...
DarthOvertone Posted February 27, 2012 Share Posted February 27, 2012 I bet that's a slide show....l I know there are peeps that complain about FPS problems on Ilum. However, my rig runs Ilum really smooth in a fight of less than 70 peeps. It seems like the 70 peeps in one spot is the breaking point when performance issues start to emerge for me and my FPS begins to drag. Not in this fight though. Assault notifications always lag, by the way, but fortunately those are short and infrequent. Link to comment Share on other sites More sharing options...
Recommended Posts